Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Zero Angel on November 29, 2009, 01:16:06 AM

Title: MAP IDEA: Expressway Tunnels in large maps
Post by: Zero Angel on November 29, 2009, 01:16:06 AM
I recently played a map called MPI: Tangoline and my first thought was OMG this is huge. It would take forever to get anywhere so I thought of an idea.

I think mapmakers should begin implementing expressway tunnels in huge MPI maps.

In fact it would add a new gameplay characteristic to the map. For example, it could be set up so that theres an expressway tunnel right in front of the base, that leads to mid-map -- however the exit of the tunnel is surrounded by lots of defense, so in order to clear the exit, you would have to fight your way up to that point, and clear the defenses -- at which point you would be able to use the expressway to travel freely back and forth between mid-map and base.

Title: Re: MAP IDEA: Expressway Tunnels in large maps
Post by: TheJamsh on November 29, 2009, 06:29:52 AM
IBM's map right?

I think the only map that used express ways is GH's, but they dont seem to work anymore, or at least not in the way that they used to. BBB made the niceset expressway tunnels in FS2, with the two-way tunnels.

One other thing you might be interested in, Jumppads. I recently made some for a map in the addon pack that im peicing together. Heres a few screenshots of them (model by warfreak, texture shamelessly nicked from google, ODF's and effects by me). Ignore the environment, i just quickly put something together to show it in context.

(http://i239.photobucket.com/albums/ff29/thejamsh/Jumppad.jpg)

Reactor Wars makes you a LOT more imaginative when it comes to making your maps, i have loads of ideas written up in a document which ill post to inspire people when the EP is released.
Title: Re: MAP IDEA: Expressway Tunnels in large maps
Post by: Red Devil on November 29, 2009, 10:17:48 AM
I've added a 1-shot-with-slow-recharge ISDF RamJet and Scion Rush to G66 2.0, which helps you get from one end of the map to the other of a big map pretty fast.
Title: Re: MAP IDEA: Expressway Tunnels in large maps
Post by: Avatar on November 29, 2009, 10:37:56 AM
And, as for most any new idea it'd be best if the AI could actually make use of it...  :)

-Av-
Title: Re: MAP IDEA: Expressway Tunnels in large maps
Post by: Red Devil on November 29, 2009, 11:06:51 AM
AI uses RamJet/Rush.  :mrgreen:
Title: Re: MAP IDEA: Expressway Tunnels in large maps
Post by: TheJamsh on November 29, 2009, 11:12:39 AM
They could probably use my jump pads if i ODF tunnelled them, it means making them a bit map-specific though. One of the recent PB's allowed you to use decimal places in ODF tunnels.

AI seem to prefer going through ODF tunnels wherever possible. My scouts like to take the long way around to a place if it means taking an even longer route through a tunneled object than just driving in a straight line... curious :)