Battlezone Universe

Battlezone Universe => Battlezone 1 Patch Board => Topic started by: Ultraken on December 16, 2009, 04:26:06 AM

Title: Experimental D3D9 Build (2009-12-16)
Post by: Ultraken on December 16, 2009, 04:26:06 AM
Let's try this again...

Things to download:
Executable (http://www.bzuniverse.com/~betadudes/unprotected/bzone_d3d9_2009-12-16.7z)
Program Database (http://www.bzuniverse.com/~betadudes/unprotected/bzone_d3d9_2009-12-16.pdb.7z) (optional)

Changes:

I put the Anet links and usual reminders in another message since they will change only rarely.
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: Red Devil on December 16, 2009, 12:19:17 PM
Going through the missions now and noticed just now that the thruster flames turn off when you target the vehicle.

edit: All thrusters on all vehicles turn off.
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: Ultraken on December 16, 2009, 12:26:19 PM
Ah, right.  I haven't touched that yet.
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: eddywright on December 17, 2009, 10:38:13 AM
I ran through the first 6 SP missions last night without a single hitch. All the models and textures looked good, a solid 60FPS even while recording with FRAPs.


One thing I saw (and I think this is just BZ1), one of my scavs was knocked into the constructor and the two did a wild mid air dance that ended with the scav going vertical like an ejected pilot. It was hilarious to see a scav that high in the air!  I've tangled with the constructor before and went sailing but never that high.

Eddy
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: Ultraken on December 17, 2009, 12:02:42 PM
"I can see my house from heeeeeere..."
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: TheWall on December 17, 2009, 04:34:35 PM
(ehhh-hemmm)

UHhhhh... 'scuse me for interupting here, but... Eddy, aren't you forgetting ALL those time I mopped the walls of SnR with you and your scout????  "never went sailing that high" my arse........


Wall OUT!
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: eddywright on December 17, 2009, 08:39:46 PM
Wall, half the time you weren't even awake...  How do you know you weren't dreaming?

:evil:
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: TheWall on December 18, 2009, 08:42:01 AM
 :-o (I really can't stop snickering/laughing when I look at that body flopped on the ground!)

(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/Dead_Fir.gif)

(http://i1016.photobucket.com/albums/af281/kmckenn_bucket/BZ-Album/wallfir-1.jpg)
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: General BlackDragon on December 18, 2009, 11:51:43 AM
awsome.
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: eddywright on December 18, 2009, 04:53:21 PM
LOL - I gotta dig up my custom made personal flag that some incredibly talented bottle maker created for me.


BTW, the last time we sniped, Wall had so many holes in his head, he sounded like a pipe organ when ran around :)

Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: Commando on December 18, 2009, 07:34:34 PM
I ran into a crash last night, but wasn't able to get anything useful from VS C++.  Windows Event Viewer gave me the following.  Hopefully something useful is in there.

Faulting application name: bzone.exe, version: 0.0.0.0, time stamp: 0x4b28bb9e
Faulting module name: bzone.exe, version: 0.0.0.0, time stamp: 0x4b28bb9e
Exception code: 0xc0000005
Fault offset: 0x00091d2d
Faulting process id: 0xd10
Faulting application start time: 0x01ca7fa4b48c5420
Faulting application path: C:\My Games\Battlezone\bzone.exe
Faulting module path: C:\My Games\Battlezone\bzone.exe
Report Id: 838dafe0-eb9c-11de-bfc6-00044b1585fb
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: Ultraken on December 18, 2009, 09:14:54 PM
Hm.  That fault address doesn't match anything in the map file, so it may be one of the imported libraries.
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: Commando on December 18, 2009, 09:58:18 PM
I couldn't get any useful info out of Visual studio because I was unable to see it's elevated permissions window to give it administrative access so I had to get that info from the Events log.
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: eddywright on December 19, 2009, 07:51:43 AM
I played the final mission last night with the continuous moon quake (funny that the moon has grass on it).  The shaking was minor and manageable. The only issue I saw was the transport ship, some of the sides were missing and a few gaps in the textures.

Otherwise,  no problems...

Eddy
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: General BlackDragon on December 19, 2009, 08:00:02 AM
Achilles was a moon like Earth  :evil:
Title: Re: Experimental D3D9 Build (2009-12-16)
Post by: Dx on December 19, 2009, 08:57:54 AM
On my 2.4Ghz pc when i start Bz and click on single player, the full screen switchs to a 640x480 shell in the upper left corner and when i click on options the shell is froze and gives me the windows beep.

This also happens on my new pc (E8400) sometimes.

Windows 7 32bit doesn't start at all.