Battlezone Universe

Battlezone Universe => Battlezone 2: 1.3 Public Beta 5.1 => Topic started by: TheJamsh on September 14, 2009, 07:39:37 AM

Title: An update on the AP...
Post by: TheJamsh on September 14, 2009, 07:39:37 AM
Now that PB5.1 has been released me and Nielk1 have been going at the add-on pack again (SVN RULES). There's still a lot we want to do, but i think you will all enjoy it and its well worth waiting for :). Naturally, i don't REALLY want to have to release after-patches, so don't expect a release too soon.

Would people like to see a full content list? I know the ones ive posted so far are a bit out-of-date now and not overly descriptive...
Title: Re: An update on the AP...
Post by: AHadley on September 14, 2009, 09:50:14 AM
Yes please. Would like to know what I've missed since I took my break, and there are a few new users around too.
Title: Re: An update on the AP...
Post by: TopGun on September 14, 2009, 09:55:48 AM
I would love to see a content list plz.


TopGun
Title: Re: An update on the AP...
Post by: Axeminister on September 14, 2009, 10:55:01 AM
Yes, would like that.
Title: Re: An update on the AP...
Post by: TheJamsh on September 14, 2009, 11:00:41 AM
Okay cool, ill draft one out, get some screenies etc and put it up some time tomorow or tonight
Title: Re: An update on the AP...
Post by: Nielk1 on September 14, 2009, 11:38:42 AM
I say future patches are OK but not for simply fixing things. I say if they, lets say, add 50 more maps, 2 more recs, 5 more shell options, etc, then they are good.

It would be best if someone with AP1.0 and AP2.0 can play together on the things they share, so it be best everything be fixed 100% in each release.
Title: Re: An update on the AP...
Post by: Mr X on September 14, 2009, 12:46:51 PM
Quote from: Nielk1 on September 14, 2009, 11:38:42 AM
I say future patches are OK but not for simply fixing things. I say if they, lets say, add 50 more maps, 2 more recs, 5 more shell options, etc, then they are good.

It would be best if someone with AP1.0 and AP2.0 can play together on the things they share, so it be best everything be fixed 100% in each release.

There's one thing I'd like to see particularly pertaining to recycler variants,

I'd like it to be possible for people to chose not only their race and starting vehicle, but be able to chose their own recycler variant from a list of recyclers that the host has given the ok for players to use.
Title: Re: An update on the AP...
Post by: TheJamsh on September 14, 2009, 12:47:01 PM
Yeh thats exactly how i feel. Thats why i want to test it ridiculously before release and make sure we hit every bug on the head we can find.

Future expansions like collaborations of home-made LMM mods, more rec variants, maps etc is definately something i would do... Every 6 months or so we could release a top-up pack or something, we'll see what happens.

Im compiling that list now.. but i need descriptions of MRVP recs... MSN/Himachi?
Title: Re: An update on the AP...
Post by: TheJamsh on September 14, 2009, 12:47:50 PM
Quote from: Mr X on September 14, 2009, 12:46:51 PM
There's one thing I'd like to see particularly pertaining to recycler variants,

I'd like it to be possible for people to chose not only their race and starting vehicle, but be able to chose their own recycler variant from a list of recyclers that the host has given the ok for players to use.

That is unfortunately impossible. BZ2's code would not allow it unless we re-wrote the stock dll's, which we are trying NOT to do because it will cause BA with stock.
Title: Re: An update on the AP...
Post by: Nielk1 on September 14, 2009, 06:12:46 PM
I've had that idea for a bit but it wouldn't work. It would only work for a specific map locked to a small list of recyclers all custom to that map using a custom svar. I currently have no such plans, surprising with all my plans.
Title: Re: An update on the AP...
Post by: TheJamsh on September 15, 2009, 01:19:02 AM
:lol:. Yes you do keep yourself busy...

I wonder if it's possible if you started missions the way FE and FS started them? With a custom shell pull-up box maybe? Not sure...
Title: Re: An update on the AP...
Post by: Nielk1 on September 15, 2009, 02:39:41 AM
Quote from: TheJamsh on September 15, 2009, 01:19:02 AM
:lol:. Yes you do keep yourself busy...

I wonder if it's possible if you started missions the way FE and FS started them? With a custom shell pull-up box maybe? Not sure...

Not easily possible anymore do to data transmission changes, BUT, EO is more powerful.
Title: Re: An update on the AP...
Post by: Mr X on September 15, 2009, 12:58:47 PM
Ok, had another thought, would it be possible to increase the number of Fslots to include F11 and F12?

and also, could more production buildings be added to be used by other number keys (4 upwards) ?
Title: Re: An update on the AP...
Post by: VSMIT on September 15, 2009, 01:38:42 PM
The number of F-slots is hardcoded, I think.  SRV has 9 "production" buildings, each with its own key.  Check it out for more info.
Title: Re: An update on the AP...
Post by: Mr X on September 15, 2009, 01:40:39 PM
Quote from: VSMIT on September 15, 2009, 01:38:42 PM
The number of F-slots is hardcoded, I think. 

Ah well,

what about the amount of vehicles you can have in an F-slot?
Title: Re: An update on the AP...
Post by: AHadley on September 15, 2009, 01:53:13 PM
10. Hardcoded.
Title: Re: An update on the AP...
Post by: TheJamsh on September 16, 2009, 01:10:08 AM
If you think about it, there isnt any way of getting more into one slot anyway. And ordering to more than ten unis at a time wouldn;t be pretty in MP...

The main purpose of the AP is to improve stock gameplay, and add loads of new things as well. Beyond that, its designed to be an 'always on' type mod, so once you've installed it stays switched on. Mods can also take advantage of the new shell and features. Its up to them.

The closest thing we've got to 'changing' the game as such, is we've added two new MP modes, not maps, but MODES. That MAY stretch to four provided we have the time to do so...
Title: Re: An update on the AP...
Post by: Mr X on September 16, 2009, 12:04:59 PM
Ah well, there goes my idea for having battles where you have absolutely epic unit counts on each side,

shame, it would've been awesome...
Title: Re: An update on the AP...
Post by: TheJamsh on September 17, 2009, 01:12:00 AM
100 units per side is epic! and detrimental to youre PC performance as well lol...

CPU can have more than 100 units... and two teams can form 200 units... and so on and so forth...