First of All I'd like to say that I love 1.3. :lol:
I love it, it makes BZ2 much more like BZ1. (Which was a good game)
Anyways...Good Job.
I also want to congratulate you on fixing the lag problem of humans in this game.
Unlike in patch 1.2, it seems that the human controlled ships don't jump at all, not to mention the fact that the turrets are gosu (and I haven't even tried level 3 turrets yet :P)
Now I'll get to the point.
At least on my servers (which should be smooth)
The bots seem pretty jumpy.(as in laggy jumpy)
I don't understand how you made the humans almost 'jumpless', but the bots, whose movements can be predicted are jumpy?
Please fix this as I believe it would make Deathmatches much more enjoyable. (Because of the fact that when you fight a bot it is not as obvious by the jumping, that it is a bot.)
Thanks for v1.3!!
Adam :D
That's been addressed in the more recent builds. :-)
when in 1.3 are humans non warpy?
Believe it or not but I ran across a dial-up player that barely warped at all, I've seen people with DSL and Cable that would warp from in front of me to behind me, but this dial-up guy didnt even warp enough to dodge a full blast from my Arc Cannon. :shock:
I've noticed excessive warp in some 1.3 games, but in most, its plays *real* smooth, especially compared to how 1.2 warp seems to be worse these days.
I couldnt even see other humans because they were ALL over, as if the minimum ping on server was 1000 and 5 more players - ALL OVER
Quotenot to mention the fact that the turrets are gosu (and I haven't even tried level 3 turrets yet )
ZST turrets + gts are better in ZST which is a 1.2 mod - or more accurate - a
map pack
I only play with peeps with less then 40ms ping, always works a charm then...