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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - Warfreak

#16
The 1.3 Community Project / Re: Some of the Beeb's stuff
December 13, 2009, 08:49:02 AM
Assuming you have the collision correct and you pre-place the units at the correct elevations, pretty easy. (This puts the units in the right spots and HOPEFULLY will keep them from falling through the object on start and they will land inplace on the dropship.)
#17
Battlezone 2 / Re: Keep an eye out guys
December 13, 2009, 08:46:46 AM
Which reminds me, the localprefs.ini has the ability to tell the game to ban DYNAMIC IP correct?
#18
Battlezone 2 / Re: Keep an eye out guys
December 12, 2009, 01:02:00 PM
On another note, most likely aren't vets but are trying to spark some more flames in the feeble 1.2 vs 1.3 deal.
#19
Dunno why but I see this:

#20
*Stares at all the people with Photoshop with hate in the eyes*  :x
#21
For all you who DO NOT know this, since PB3 (?) the ability to allow the morph command to toggle visual cloak and radar dampening has been added. (Otherwise know as Chinese Red Army Cloaking)

By slapping the following line under the [Morphtank Class] heading a ship will cloak when morphed. There is also a toggle put under the [Deployable Class] header for whether or not to allow weapons to be active while cloaked.


[MorphTankClass]
HiddenWhenMorphed = true // if true, Vir+Red turned on when morphed
CanScoutObjectifyWhenHidden = false // if true, Scout AI Class can target ship even when cloaked

[DeployableClass]
canAttackWhenDeployed = false // if false, weapons inoperative when deployed


[edit] I Plan to update this thread with more info on other ODF lines people may not know about. [/edit]
#22
Comm Stats / Re: BZ2 yearly tournament: Sign up
December 11, 2009, 08:46:48 AM
Or you can just have a Cloak-Morpher with no weapons.
#23
The 1.3 Community Project / Re: Restarting
December 10, 2009, 05:54:18 PM
Most likely going to use the general gist of the story we have now, making changes as needed.

WE have NOTHING yet but 20+ threads of words arranged in phrases, no maps, no FINALIZED models and no damn idea what is going on.

Yep.

Basically, this needs to be re-railed before it falls in a ditch and dies.
#24
Structures which own terrain (which I assume it does because of the terminal) CANNOT, CANNOT!!!, be tugged.
#25
Overdrive Terminal / Re: Avatar ~= BZ2?
November 30, 2009, 04:10:59 PM
Quote from: Nielk1 on November 30, 2009, 03:49:40 PM
Heh, "Dances with Smurfs".

Exactly what I was thinking, lol.
#26
Battlezone 1 / Re: Battlezone1 kerfuffle
November 29, 2009, 09:35:19 AM
Spock and the rest of the community (Both sides) never had any control over how much/little Ken feels like doing for the game in the patch, I'm pretty sure he has his own plan that he will be following no matter what.

A mere mortal cannot stop a god. (Best comparison I can come up with.)
#27
Battlezone 1 / Re: BZ Gold?
November 28, 2009, 09:28:23 AM
Damn thing posted when I never meant to...

I'd say go ahead and buy BZ1 Gold... or not (after looking at the link).

*To correct last statement which manage to slip in. (Damn thing posted when I closed window, but oh well.) BZ2 Gold is illegal due to the fact it must be acquired via torrent and is the full game. (Don't remember where I heard the money part.)
#28
Battlezone 1 / Re: Battlezone1 kerfuffle
November 27, 2009, 02:36:48 PM
My point slightly stands, don't make it appear safe to be doing that crap. Last thing a lot of us want is this forum getting dragged into something we could care less about. (We care about BZ1, YES. We care about the crap revolving BZ1, NO.)

*yes, i do fear this section of the forums becoming a flame war-zone... again.*

Also, a big thanks to those BZ1 users who HAVEN'T come here to start one since this topic came up. Seriously, you DON'T know how much your refusal to stoop to the other few's level is appreciated.
#29
Battlezone 1 / Re: Battlezone1 kerfuffle
November 27, 2009, 02:31:04 PM
*Third Party Voice, cause you all know I could give less of a crap about BZ1 Drama*

Well, obviously both sides are Biased towards their view, and have SOME reason, but in the end you all are a bunch of retards for trying to bring your crap over to where I and others who could care less HAVE to see it.
All because it is "safe" here for your crap, don't go posting away here, I hope that a moderator here gets smart and deletes those kinds of posts.
(Yes, you all know who you are, trying to "preserve" your posts so we all can see that you are trying to make yourself a damn Martyr, your not, you are being a damn 2 year old.)
#30
Hmm, could have sworn Ken and Nathan were the only ones who even bothered to mess with the code after 1.2(?) from the original team.