I discovered last night that 2 people on the same network cannot enter the same public game.
In 1.2 I know that if you both press join game at the EXACT time that both could join and there would be no problems.
However in 1.3, both can JOIN the game, but both cannot ENTER the game, apparently both will lag out of the game before it even starts.
Is there anyway to change it back to 1.2 style network so that both will be able to enter the game? Otherwise, 1.3 will be short lived among family and friends.
NAT has never worked for me in 1.2. I would always get disconnected if someone on the same network joned the game.
If one of the two are the game host, then it'l work (and be far less laggy, as one of the connections will be over the LAN)
Both joining at *exactly* the same time works fine too. We've done it loads among uscm members, often joining aougli's FE games together from the same house, even though aougli lives in another house miles away.
Joining at the exact same time used to work for me in 1.2, but it does not work at all in 1.3. As soon as we try to enter the game we are kicked out of the game. We can make it into the shell fine, but not into the game. I have heard this is a common occurance, so could someone just check it out please?
Just to let you know, I just did some testing with a friend with me having two PCs behind a NAT connecting to him. We were able to join fine, at diffrent times, and launch the game fine. So it could just be your NAT is doing something weird.
I've had no such problems this far.