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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - CmdrCamp

#1
Battlezone 1 / Re: BZ Modding Questions
May 20, 2009, 08:00:35 PM
I see what you mean by BZ2 being easier to mod. Not that many options with BZ1. Ok, i found the explosion files and made a few changes, placed them in the addon folder, and tested it. It works (I have overdone the explosions a bit though, ha, need to tone them back down).

Now the only other thing I want to do is change the pieces that fly around after a vehicle explodes. Normally its small fiery pieces, but in the 1.8 mod, it was many little round particles, which i thought looked pretty cool. How would that be changed visually? I'm finding files pertaining to "flame puffs". Could that be the file that changes that? Or there is one ODF that's named particles. Might just have to do a little trial and error here, ha.
#2
Battlezone 1 / BZ Modding Questions
May 20, 2009, 05:49:22 PM
Hey, new guy here. I've been messing around with (very) simple modding for BZ. Mainly messing with ODF files. I've been trying to teach myself and looking for any guides or tutorials for this, but that's hard to come by. I'm just looking for a little help to change to a few files for my personal tastes. I've played BZ1.8 by Radigator. Its ok, but i dont like it enough to keep it installed. I do, however, love the bigger explosions it adds. So i want to change the vanilla explosions to something like BZ1.8.

I have gotten this far: I've used unzfs to extract files from both bzone.zfs and bzone18.zfs(the BZ1.8 file) to compare changes. However, what i dont know is this: Since i'm changeing just explosions, what do i change? bzone18 has more explosion files per object (such as two different files for a vehicle explosion compared to just one in bzone), so is there a way to specifiy what explosion an object uses when it dies? And how do i implement these changes into the bzone.zfs....is there a program to reinsert the files to the .zfs? or do i just place the changed ODF files somewhere else?

Thanks ahead of time for any help!