I was replaying the single player missions and noticed a few things.
On the pluto missions, some of the ground bitmaps are a bit messed. Specifically, the overhanging rock structures that are around a few places, the bitmap on the ground changes for near/far range rendering. One rendering seems fine, but when it switches to the other rendering, the bitmap appears to be some scion ship skin rather than the dirt/ground bitmap. It's a bit strange to suddenly see scion markings all over the rocks.
The other is that in the mission with the scion haulers (third I think), the tunnels are behaving strangely. When you first go into the tunnels to search for the hauler, when you see it, it suddenly pops up to the surface, through the roof. Later in the same mission, Shaby tells you to follower her and she heads back into the tunnel. Only when she heads down into the tunnel, she suddenly pops back to the surface, and continues along the path but up on the surface rather than in the tunnel. (at least I presume it was the surface, I was in the tunnel and could not see how far up they had gone. Maybe they were somehwere in the tunnel roof).
XP-64, Nvidia GF6600Pro, latest WHQL drivers.
On the pluto missions, some of the ground bitmaps are a bit messed. Specifically, the overhanging rock structures that are around a few places, the bitmap on the ground changes for near/far range rendering. One rendering seems fine, but when it switches to the other rendering, the bitmap appears to be some scion ship skin rather than the dirt/ground bitmap. It's a bit strange to suddenly see scion markings all over the rocks.
The other is that in the mission with the scion haulers (third I think), the tunnels are behaving strangely. When you first go into the tunnels to search for the hauler, when you see it, it suddenly pops up to the surface, through the roof. Later in the same mission, Shaby tells you to follower her and she heads back into the tunnel. Only when she heads down into the tunnel, she suddenly pops back to the surface, and continues along the path but up on the surface rather than in the tunnel. (at least I presume it was the surface, I was in the tunnel and could not see how far up they had gone. Maybe they were somehwere in the tunnel roof).
XP-64, Nvidia GF6600Pro, latest WHQL drivers.