I just tried the new build and it looks great! The disappearing textures and the building/terrain issue are fixed.
I'll do more indepth testing this evening.
Eddy
I'll do more indepth testing this evening.
Eddy
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Show posts MenuQuote from: Avatar on December 06, 2009, 04:47:23 PM
Players? Or average age?
Wally! It's getting to be old home week around here! Someone needs to wake up Mower and FON, and drag FPA out of wherever he retired to...
Hey, post that pic of the homemade NSDF spacesuit you or Scrappy had...
-Av-
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Quote from: Ultraken on December 04, 2009, 03:42:59 PM
In the case of the Flash Cannon, I would try to preserve that "heat ray" effect as much as possible regardless of the underlying implementation. No one uses that weapon in multiplayer anyway, so it's not like it would draw a lot of controversy.
Quote from: Steeveeo on December 01, 2009, 02:33:10 PM
For the 50th time, DeVry.
Quote from: Ultraken on November 30, 2009, 12:55:40 AM
Regardless of the merits or flaws of Gamespy, it'd be a lot of work since I've never worked with a networking SDK like that before. I also don't know if BZ1 would qualify for an Indie license since it was a commercially-released game at one point. It's interesting speculation but it'd be a long shot at best. (RakNet would have similar issues there as well.)
Quote from: TheJamsh on November 30, 2009, 05:18:01 PM
Oh you've started trouble now!
In my opinion, BZ1 may be able to learn a lot from BZ2. BZ2 is probably the best balanced game ever when it comes to two races having separate technology.
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