Has anyone successfully compiled Raknet? Might be interesting to build the empty shell and lobby system just for giggles.
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Show posts MenuQuote from: Ultraken on November 28, 2009, 02:23:12 AM
Unlike previous versions, Windows 7 doesn't come with the Intel Indeo codec that most of the shell AVIs use. I just decompressed the videos in VirtualDub on my Windows XP laptop before upgrading to 7. The main downside is the files are now huge.
Quote from: Xtreme on November 29, 2009, 11:52:42 AM
Are we talking pre or post 1.4 flash cannons? Hahaha
Quote from: Baldrick on November 27, 2009, 04:48:36 AM
Nielk1
I liked your post on freeforums. I thought it was actually constructive and showed a willingness to see 'our' point of view. But my reply and Spork's which were both answering the questions you posed were removed.
When I questioned this removal on the grounds of hypocrisy. I too joined the hallowed hall of banned Battlezoners.
On a more constructive note, I am still interested in helping Ultraken in testing BZ on Windows 7, As I am one of the relative few it seems who can play BZ1 on 7.
Quote from: Nielk1 on November 25, 2009, 12:35:41 PM
Lets hope a new BZ1 patch paves the way for cleaning things up. One of two things would happen. A: 3 way split. B: Some people from both parties join the new BZ and it becomes secondary to that of one of those parties. (IE a community that plays more than one reliably).
Quote from: Ultraken on November 22, 2009, 07:59:47 AM
I know exactly where the crash happens, just not why. Execution of the Execute Buffer fails deep inside the D3D library, presumably indicating a problem with D3D itself but it's certainly possible it's getting passed bad data from the application. Execute Buffers are just terrible, though, so I'm more inclined to just chop out that entire system in favor of the far-simpler D3D9.
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