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Messages - MickeyIII

#1
Ok, I figured out what it was, I CAN have every thing on High EXCEPT FSAA Quality MUST be at 0 while the FSSA Factor is on 8x!  Forgot that's what I did last time, so thank you for your advise, GSH, for telling me to try adjusting different options at a time!

@TheJamsh:  I thought that everybody was a Quake fan...I hardly ever come across an Unreal Fan!  Cheers!!!
#2
Ok, I will try to use that OLDER dx9 and see if that works, even though I have latest of 9 AND 10!  As for the other software, I let it go through all of that, even though I have the entire Visual Studio 2008 from Microsoft's VS 2008 express edition page.  And, this first happened when I had the latest nVidia drivers, THEN I went with the ones DELL says, "You have to have our drivers or we won't help you with ANY problems until ALL of your system drivers and configuration are in the way we gave them to you!"  Every time I change something like updating drivers, stupid DELL!, I'm temporarily voiding the 3 year warranty that my Dad paid for on this computer, which was technically given to me for College.  I wish he had let me pick what I wanted withing the $1,400 budget he set for getting me this, but oh well, I'm stuck until I can have enough money to build my self a Desktop computer that runs just as good as Alienware for UNDER $3,000.  We figured out a way to build it like that.

Anyway, the thing about the trying all the options is one of those "maybe Yes that's what's doing it"/"no that's not it" sort of things.  "Yes" because I have more on my hard drive than before I had the virus and reinstalled windows, but "No" because I've done it before about 2 weeks ago on pb1.3ta5 with ALL of the graphics all the way UP, and it ran at about 45 FPS.  Looked awesome!

Never the less, I will try EVERY suggestion that has been made to me and I will turn off FSAA just to see if that does it, because in Oblivion, Unreal Tournament 3, etc...I can't have that on or it's a slide show.  Plus the FSAA quality being set at 2 on 8x FSAA might do it, though I've done it before.

Thanks for the replies, and will let y'all know how things go.

MickeyIII
#3
Ok, I've installed a fresh copy of Battlezone 2, applied the pb 1.3tech alpha5.1 patch successfully with no errors.  The first time I run the game it runs excellently, BUT...after I put all of the graphics as high as the game allows, which don't freak out about that, my computer plays games like DOOM3, Oblivion + Shivering Isles, Street Fighter IV, Gears of War, and Unreal Tournament 3 at full blast with no problems, plus many more, but anyway, after I do put graphics all the way up, and restart Battlezone 2, as soon as I double click the icon and the Activision Intro is ABOUT to come up, it just sits there with a black screen, doing absolutely nothing until I press any key...No error message came up, just a filled Battlezone 2 Log File under MyDocuments...

here it is:
{----------------Battlezone II Log File-------------------------------------------------

DIAG|            maininit:491  |16:42:54|7      |Version Information Section
DIAG|            maininit:492  |16:42:54|8      | BZ2 build PublicBeta5.1
DIAG|            maininit:503  |16:42:54|8      |Session started Tue Oct 13 16:42:54 2009
DIAG|            maininit:509  |16:42:54|8      |CPU: 2 processors, type 586
DIAG|            maininit:510  |16:42:54|9      |CPU: Intel(R) Core(TM)2 Duo CPU     T8300  @ 2.40GHz
DIAG|            maininit:511  |16:42:54|9      |CPU: x86 Family 6 Model 23 Stepping 6
DIAG|            maininit:514  |16:42:54|9      |Executed by JOHN_P_MAUS-PC\John_P_Maus on Windows Version: 6.0.6002 'Service Pack 2' PlatformID=2
DIAG|                DXUT:2083 |16:42:54|547    | DXUT pause on change device
DIAG|                DXUT:1343 |16:42:54|548    | DXUT pause on minimize
DIAG|                DXUT:1516 |16:42:54|548    | DXUT pause on minimize
DIAG|                 vid:507  |16:42:55|839    |In Vid::OnCreateDevice, pd3dDevice = 0x0A958F00
DIAG|                 vid:524  |16:42:55|839    |d3d: supports range based fog
DIAG|                 vid:537  |16:42:55|839    |d3d: supports border address mode
DIAG|                 vid:583  |16:42:55|839    |d3d: Has EMBM texture format support
DIAG|                 vid:608  |16:42:55|840    |D3D Adapter Identifier info:
DIAG|                 vid:609  |16:42:55|840    | Driver:                nvd3dum.dll
DIAG|                 vid:610  |16:42:55|840    | Description:           NVIDIA GeForce 8400M GS        
DIAG|                 vid:611  |16:42:55|840    | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:612  |16:42:55|840    | DriverVersion:         0x0007000F000B1DDC
DIAG|                 vid:613  |16:42:55|840    | VendorId:              0x000010DE
DIAG|                 vid:614  |16:42:55|840    | DeviceId:              0x00000427
DIAG|                 vid:615  |16:42:55|840    | SubSysId:              0x022E1028
DIAG|                 vid:616  |16:42:55|840    | Revision:              0x000000A1
DIAG|                 vid:618  |16:42:55|840    |Dumping D3D9 Device Caps:
DIAG|                 vid:620  |16:42:55|840    | DeviceType:            0x00000001
DIAG|                 vid:621  |16:42:55|840    | AdapterOrdinal:        0
DIAG|                 vid:622  |16:42:55|840    | Caps:                  0x00020000
DIAG|                 vid:623  |16:42:55|840    | Caps2:                 0xE0020000
DIAG|                 vid:624  |16:42:55|840    | Caps3:                 0x000003A0
DIAG|                 vid:625  |16:42:55|840    | PresentationIntervals: 0x8000000F
DIAG|                 vid:626  |16:42:55|840    | CursorCaps:            0x00000001
DIAG|                 vid:627  |16:42:55|840    | DevCaps:               0x001BBEF0
DIAG|                 vid:628  |16:42:55|840    | PrimitiveMiscCaps:     0x002FCEF2
DIAG|                 vid:629  |16:42:55|840    | RasterCaps:            0x07732191
DIAG|                 vid:630  |16:42:55|840    | ZCmpCaps:              0x000000FF
DIAG|                 vid:631  |16:42:55|840    | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:632  |16:42:55|840    | DestBlendCaps:         0x00003FFF
DIAG|                 vid:633  |16:42:55|840    | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:634  |16:42:55|840    | ShadeCaps:             0x00084208
DIAG|                 vid:635  |16:42:55|840    | TextureCaps:           0x0001ECC5
DIAG|                 vid:636  |16:42:55|840    | TextureFilterCaps:     0x03030700
DIAG|                 vid:637  |16:42:55|841    | CubeTextureFilterCaps: 0x03030300
DIAG|                 vid:638  |16:42:55|841    | VolumeTextureFilterCaps: 0x03030300
DIAG|                 vid:639  |16:42:55|841    | TextureAddressCaps:    0x0000003F
DIAG|                 vid:640  |16:42:55|841    | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:641  |16:42:55|841    | LineCaps:              0x0000001F
DIAG|                 vid:642  |16:42:55|841    | MaxTextureWidth:       8192
DIAG|                 vid:643  |16:42:55|841    | MaxTextureHeight:      8192
DIAG|                 vid:644  |16:42:55|841    | MaxVolumeExtent:       2048
DIAG|                 vid:645  |16:42:55|841    | MaxTextureRepeat:      8192
DIAG|                 vid:646  |16:42:55|841    | MaxTextureAspectRatio: 8192
DIAG|                 vid:647  |16:42:55|841    | MaxAnisotropy:         16
DIAG|                 vid:648  |16:42:55|841    | StencilCaps:           0x000001FF
DIAG|                 vid:649  |16:42:55|841    | FVFCaps:               0x00180008
DIAG|                 vid:650  |16:42:55|841    | TextureOpCaps:         0x03FEFFFF
DIAG|                 vid:651  |16:42:55|841    | MaxTextureBlendStages: 8
DIAG|                 vid:652  |16:42:55|841    | MaxSimultaneousTextures: 8
DIAG|                 vid:653  |16:42:55|841    | VertexProcessingCaps:  0x0000017B
DIAG|                 vid:654  |16:42:55|841    | MaxActiveLights:       10
DIAG|                 vid:665  |16:42:55|841    | MaxUserClipPlanes:     8
DIAG|                 vid:666  |16:42:55|841    | MaxVertexBlendMatrices: 4
DIAG|                 vid:667  |16:42:55|841    | MaxVertexBlendMatrixIndex: 8
DIAG|                 vid:668  |16:42:55|841    | MaxPrimitiveCount:     8388607
DIAG|                 vid:669  |16:42:55|841    | MaxVertexIndex:        16777215
DIAG|                 vid:670  |16:42:55|841    | MaxStreams:            16
DIAG|                 vid:671  |16:42:55|841    | MaxStreamStride:       255
DIAG|                 vid:672  |16:42:55|841    | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:673  |16:42:55|841    | MaxVertexShaderConst:  256
DIAG|                 vid:674  |16:42:55|841    | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:675  |16:42:55|841    | DevCaps2:              0x00000051
DIAG|                 vid:676  |16:42:55|841    | Reserved5:             0x00000000
DIAG|                 vid:677  |16:42:55|841    | MasterAdapterOrdinal:  0
DIAG|                 vid:678  |16:42:55|841    | AdapterOrdinalInGroup: 0
DIAG|                 vid:679  |16:42:55|841    | NumberOfAdaptersInGroup: 1
DIAG|                 vid:680  |16:42:55|841    | DeclTypes:             0x0000030F
DIAG|                 vid:681  |16:42:55|841    | NumSimultaneousRTs:    4
DIAG|                 vid:682  |16:42:55|841    | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:683  |16:42:55|841    | VertexTextureFilterCaps: 0x01010100
DIAG|                 vid:684  |16:42:55|841    | MaxVShaderInstructionsExecuted: 65535
DIAG|                 vid:685  |16:42:55|841    | MaxPShaderInstructionsExecuted: 65535
DIAG|                 vid:686  |16:42:55|841    | MaxVertexShader30InstructionSlots: 4096
DIAG|                 vid:687  |16:42:55|841    | MaxPixelShader30InstructionSlots: 4096
DIAG|                 vid:690  |16:42:55|841    | MaxPointSize:          8192.00
DIAG|                 vid:691  |16:42:55|841    | PixelShader1xMaxValue: 65504.00
DIAG|                 vid:692  |16:42:55|841    | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:693  |16:42:55|841    | MaxVertexW:            10000000000.00
DIAG|                 vid:694  |16:42:55|841    | GuardBandLeft:         -100000000.00
DIAG|                 vid:695  |16:42:55|841    | GuardBandTop:          -100000000.00
DIAG|                 vid:696  |16:42:55|841    | GuardBandRight:        100000000.00
DIAG|                 vid:697  |16:42:55|841    | GuardBandBottom:       100000000.00
DIAG|                 vid:698  |16:42:55|841    | ExtentsAdjust:         0.00
DIAG|                 vid:740  |16:42:55|841    |In Vid::OnResetDevice, pd3dDevice = 0x0A958F00
DIAG|                DXUT:2570 |16:42:55|842    | DXUT unpause on change device done
DIAG|               setup:89   |16:42:55|850    |Drive type : Fixed
DIAG|               setup:159  |16:42:55|850    |Startup directory : C:\Program Files\Battlezone II
DIAG|                 vid:1192 |16:42:55|1141   |Vid::SetMode - ord(0) fmt(22), w(1440), h(900) bbCount 2
DIAG|                 vid:1212 |16:42:55|1141   | bFmt(21), MSType(8), MSQual(2), DSFmt(75), Win(0)
DIAG|                 vid:1223 |16:42:55|1141   | Refresh(60), Interval(0), Flags(2)
DIAG|                 vid:1224 |16:42:55|1141   | hWnds = 001802BC 001802BC 001802BC 001802BC
DIAG|                DXUT:2083 |16:42:55|1141   | DXUT pause on change device
DIAG|                 vid:782  |16:42:55|1324   |In Vid::OnLostDevice
DIAG|                DXUT:1383 |16:42:55|1327   | DXUT unpause on restore
DIAG|                DXUT:1482 |16:42:55|1327   | DXUT unpause on restore
DIAG|                DXUT:2570 |16:42:55|1328   | DXUT unpause on change device done
DIAG|                 vid:1232 |16:42:55|1328   |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1238 |16:42:55|1328   |Trycount 0, device lost = 1 1
DIAG|                DXUT:5434 |16:42:55|1330   | AttemptAcquire device = 0x0A958F00, lost = 1, paused = 0
DIAG|                DXUT:5448 |16:42:55|1330   | noticed device lost
DIAG|                DXUT:5452 |16:42:55|1330   | Coop level check failed.
DIAG|                DXUT:5516 |16:42:55|1330   | Try to reset the device
DIAG|                 vid:740  |16:42:56|1789   |In Vid::OnResetDevice, pd3dDevice = 0x0A958F00
DIAG|                 vid:1248 |16:42:56|1790   |Attempted acquire & render, lost = 0 0
DIAG|               input:1069 |16:42:56|1881   |Double click time=550 ms, threshold=4,4
DIAG|               input:1090 |16:42:56|1881   |3 button mouse, Left=0 Right=1
DIAG|               input:143  |16:42:56|1882   |Keyboard repeat delay=[500] speed=[31]
DIAG|      MissionHandler:1271 |16:42:56|1955   |Expanded game UI file of 'bzgame_moves_1440x900.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|              dsutil:124  |16:42:56|2569   |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:131  |16:42:56|2569   | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:131  |16:42:56|2569   | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_PRIMARY8BIT
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_PRIMARYMONO
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_SECONDARY8BIT
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_SECONDARYMONO
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:137  |16:42:56|2570   | dwPrimaryBuffers = 1
DIAG|              dsutil:138  |16:42:56|2570   | dwMaxHwMixingAllBuffers = 1
DIAG|              dsutil:139  |16:42:56|2570   | dwMaxHwMixingStaticBuffers = 1
DIAG|              dsutil:140  |16:42:56|2570   | dwMaxHwMixingStreamingBuffers = 1
DIAG|              dsutil:141  |16:42:56|2570   | dwFreeHwMixingAllBuffers = 0
DIAG|              dsutil:142  |16:42:56|2570   | dwFreeHwMixingStaticBuffers = 0
DIAG|              dsutil:143  |16:42:56|2570   | dwFreeHwMixingStreamingBuffers = 0
DIAG|              dsutil:144  |16:42:56|2570   | dwMaxHw3DAllBuffers = 0
DIAG|              dsutil:145  |16:42:56|2570   | dwMaxHw3DStaticBuffers = 0
DIAG|              dsutil:146  |16:42:56|2570   | dwMaxHw3DStreamingBuffers = 0
DIAG|              dsutil:147  |16:42:56|2570   | dwFreeHw3DAllBuffers = 0
DIAG|              dsutil:148  |16:42:56|2570   | dwFreeHw3DStaticBuffers = 0
DIAG|              dsutil:149  |16:42:56|2570   | dwFreeHw3DStreamingBuffers = 0
DIAG|              dsutil:182  |16:42:56|2570   | -- SW buffers in use. Using 32 channels max
DIAG|              dsutil:197  |16:42:56|2570   | Audio buffers will be placed in: Auto
DIAG|              dsutil:210  |16:42:56|2570   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:213  |16:42:56|2570   |Done with audio caps log
DIAG|            AudioSys:323  |16:42:56|2571   |Audio: DirectSound8 setup complete
DIAG|            mcimovie:208  |16:43:07|13288  |Movie opened C:\Program Files\Battlezone II\\movies\intro.bik
DIAG|             vidrend:1191 |16:43:07|13288  |Got D3DERR_DEVICELOST after device->Present(). Need to rebuild .
DIAG|                DXUT:5434 |16:43:07|13288  | AttemptAcquire device = 0x0A958F00, lost = 1, paused = 0
DIAG|                DXUT:5448 |16:43:07|13288  | noticed device lost
DIAG|                DXUT:5452 |16:43:07|13288  | Coop level check failed.
DIAG|                DXUT:5516 |16:43:07|13288  | Try to reset the device
DIAG|                 vid:782  |16:43:07|13288  |In Vid::OnLostDevice
DIAG|                 vid:740  |16:43:08|13989  |In Vid::OnResetDevice, pd3dDevice = 0x0A958F00
DIAG|              icroot:193  |16:43:08|13990  |Root window now 640x480
ERR |    ExceptionHandler:243  |16:43:08|14017  |---- Battlezone II Log File ----
ERR |    ExceptionHandler:243  |16:43:08|14039  |//=====================================================
ERR |    ExceptionHandler:243  |16:43:08|14061  |App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
ERR |    ExceptionHandler:243  |16:43:08|14083  |Windows version: Windows Version: 6.0.6002 'Service Pack 2' PlatformID=2

ERR |    ExceptionHandler:243  |16:43:08|14104  |Last few battlezone.log lines (may or may not be relevant):
ERR |    ExceptionHandler:243  |16:43:08|14128  |DIAG|                DXUT:5516 |16:43:07|13288  | Try to reset the device
ERR |    ExceptionHandler:243  |16:43:08|14150  |DIAG|                 vid:782  |16:43:07|13288  |In Vid::OnLostDevice
ERR |    ExceptionHandler:243  |16:43:08|14172  |DIAG|                 vid:740  |16:43:08|13989  |In Vid::OnResetDevice, pd3dDevice = 0x0A958F00
ERR |    ExceptionHandler:243  |16:43:08|14193  |DIAG|              icroot:193  |16:43:08|13990  |Root window now 640x480
ERR |    ExceptionHandler:243  |16:43:08|14217  |(done)

ERR |    ExceptionHandler:243  |16:43:08|14239  |Exception code: C0000005 (ACCESS VIOLATION) READING from 00000004h
ERR |    ExceptionHandler:243  |16:43:08|14261  |Message :  Exception
ERR |    ExceptionHandler:243  |16:43:08|14304  |Error occurred at 10/13/2009 16:43:10.
ERR |    ExceptionHandler:243  |16:43:08|14337  |C:\Program Files\Battlezone II\bzone.exe, run by John_P_Maus.
ERR |    ExceptionHandler:243  |16:43:08|14361  |C:\Program Files\Battlezone II\bzone.exe, run by John_P_Maus.
ERR |    ExceptionHandler:243  |16:43:08|14383  |CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU     T8300  @ 2.40GHz
ERR |    ExceptionHandler:243  |16:43:08|14406  |     x86 Family 6 Model 23 Stepping 6
ERR |    ExceptionHandler:243  |16:43:08|14426  |Process Memory :   1689 MB free out of   2048 MB total
ERR |    ExceptionHandler:243  |16:43:08|14450  |Physical memory:   1838 MB free out of   3070 MB total
ERR |    ExceptionHandler:243  |16:43:08|14472  |Page(swap) file:   5025 MB free out of   6340 MB total
ERR |    ExceptionHandler:243  |16:43:08|14495  |This exe is using 52 MB, peak use 58 MB

ERR |    ExceptionHandler:243  |16:43:08|14515  |Fault address:  011D49BF 01:001A39BF C:\Program Files\Battlezone II\bzone.exe
ERR |    ExceptionHandler:243  |16:43:08|14539  |
Registers:
ERR |    ExceptionHandler:243  |16:43:08|14561  |EAX:00000000
EBX:00000000
ECX:0042F568
EDX:76FC5E74
ESI:00000384
EDI:000005A0
ERR |    ExceptionHandler:243  |16:43:08|14584  |CS:EIP:001B:011D49BF
ERR |    ExceptionHandler:243  |16:43:08|14606  |SS:ESP:0023:0042F58C  EBP:0042F5A4
ERR |    ExceptionHandler:243  |16:43:09|14626  |DS:0023  ES:0023  FS:003B  GS:0000
ERR |    ExceptionHandler:243  |16:43:09|14650  |Flags:00210202
ERR |    ExceptionHandler:243  |16:43:09|14673  |

----------------------END of Battlezone II Log File---------------------------------------------------------------------}

Although I enjoy programming games, well at least trying to, in XNA,C++,Visual Basic,and Dark Basic Professional,  I don't fully understand this log file, or any Windows log file at that.  As you can see, my debugging skills stink :-o

I tried using compatibility mode for 95, 98/98SE, and XP, yet no success, then I tried to do the same while running in Admin Mode, still no luck...

I tried 3 times to Uninstall Battlezone 2,Delete ALL files that I know for sure has to do with Battlezone 2, except for the Patch's installer, and deleted what I know from the Windows registry, did a fresh install successfully, even restarted the computer after installing just to be sure, installed the patch, restarted to be double sure, ran it, changed prefs., got out, ran it again, get the above log....and over, and over, and over.

This is my current Dell XPS M1530 Setup:
Windows Vista Home Premium
DirectX 10(both the DX10 SDK and DX9 SDK are installed)
Intel Core 2 Duo each @~2.4Ghz
3GB of RAM
nVidia Geforce 8400M GS with about 1400MB of Display Memory and 128MB of Dedicated Memory(Yes, it's DX10 capable)
the laptop monitor supports 1440X900X32 from this VidioCard

so I would think that it should be more than enough, sense this is my first time having a problem with this Patch.

Help would be greatly appreciated...

MickeyIII