Offering this MPI Map up for critique. Fair warning, it's a really big map, but there's lots of pools and hopefully lots of action. Thanks Greenheart!
http://www.mediafire.com/?mejoemdj2iq
Extract to your Battlezone II folder and enjoy.
*Edit* Reuploaded with correct folder destinations, sorry it took so long.
If this is for PB5.1, it should go in the maps13 folder, NOT addon. And... its an MPI map if its in multiplayer folder :P
Aside from that, i opened it up in the editor quickly and i really like the sky :). I used cloudless snow in one of my maps too and it does give a very different atmosphere to things.
Considering you came out of nowhere, well done :)
Addon pack?
up to him :P
Okie doke, I will get it rezipped later tonight when I am at home(and have the folder structure). I'll reupload it tomorrow or the next time I am over here at my sister's. Thanks! That's my favorite sky.
If you think it's addon pack worthy, feel free to add it in. I'd be thrilled.
Actually, I perfer continuation of putting maps/added assets into addon folder. It works just as well, and helps keep stock stuff seperate from user added things that could cause bad assets.
Quote from: General BlackDragon on November 16, 2009, 05:19:48 PM
Actually, I perfer continuation of putting maps/added assets into addon folder. It works just as well, and helps keep stock stuff seperate from user added things that could cause bad assets.
Maps just plain should not cause BA, and they should go in map13 for the very same reason the maps13 folder exists.
Assets can go into addon, but map .bzn and .inf files should just plain go into maps13. I keep having to extract the maps from ZE every time i install it to put them in the maps13 folder!
it works fine in addon :x
Call me oldschool or call me wanting to keep user added stuff separate from stock stuff.
They go IN maps13 so mods can disable them. Stop messing up the system GBD. This is as if you still put them in data once we moved on to addon all those years ago. Yes, I was around for that.
Quote from: Nielk1 on November 17, 2009, 03:10:37 PM
They go IN maps13 so mods can disable them.
THATS the reason... couldn't bloody remember this morning. (ill atm)