So here's the deal: I recently aquired hosting capabilities through finally succesfully forwarding ports 17770 to 17772. Before that I was unable to host in Bz2 since the first half of 2004. After I did these port forwardings, everything worked fine. I could host in both 1.2 and 1.3. However, in 1.3 I got the following sort of errors:
"UPNP: Deleter port mapping on 17770, got result 714"
"UPNP: Succesfully determined ExternalIPAddress = **.***.***.**.
This will help you host."
"UPNP: external **.***.***.**:17770 UDP is redirected to internal 192.168.0.100:17770. This is good, and can help you host without having to reconfigure your router."
And the same for the other two ports.
Despite these errors, however, I was able to host perfectly without any lag issues whatsoever. Recently though, due to some viruses that completely messed up my system, I had to format my computer TWICE. Second format was due to some .dll being fatally damaged or something, and I had no way of repairing it. However before this I re-installed Bz2, both 1.2 and 1.3 and all the maps, utilities, mods etc. that I wanted. And unless I am mistaken, I could still host perfectly for the first day after the first format. But then something happened.
Ports were still all forwarded fine and I could host in 1.3 perfectly fine, though I still got those UPNP errors, but for some odd reason whenever I hosted in 1.2 it either didn't show or it gave me a "Client not ponging" on clients that joined my server just a moment earlier, and auto-kicked them. Sometimes when people could still see my game, they got a "Timed out" whenever they tried to join.
Since then I've fiddled with the port forwarding settings, turned UPNP on etc. and I got it to work fine in 1.2 twice. But most of the time I have the same issue as I told above. 1.3 works fine, 1.2 doesn't. At the moment people can see my games and can join, but they get thrown out due to "Client not ponging". In-game (if they manage to enter), I get hidious lag and then they get auto-kicked due to lagging. Some clients experience no lag at all, however, although I as the host am still experiencing it. I also experienced the same type of hidious lag when I joined a friend's server, though it did not kick me. However, normally when I join someone else's server it works just fine.
So what the hell could it be? I've really tried everything. What's causing this "Client not ponging" issue? Anyone?
Tommy, a.k.a. {TFF}Fulmen.
EDIT: My router is a TeleWell TW-EA501 v3 I believe (or could be v2, but I think it's a v3 - they're pretty much identical though, AFAIK).
"UPNP: Deleter port mapping on 17770, got result 714"
"UPNP: Succesfully determined ExternalIPAddress = **.***.***.**.
This will help you host."
"UPNP: external **.***.***.**:17770 UDP is redirected to internal 192.168.0.100:17770. This is good, and can help you host without having to reconfigure your router."
And the same for the other two ports.
Despite these errors, however, I was able to host perfectly without any lag issues whatsoever. Recently though, due to some viruses that completely messed up my system, I had to format my computer TWICE. Second format was due to some .dll being fatally damaged or something, and I had no way of repairing it. However before this I re-installed Bz2, both 1.2 and 1.3 and all the maps, utilities, mods etc. that I wanted. And unless I am mistaken, I could still host perfectly for the first day after the first format. But then something happened.
Ports were still all forwarded fine and I could host in 1.3 perfectly fine, though I still got those UPNP errors, but for some odd reason whenever I hosted in 1.2 it either didn't show or it gave me a "Client not ponging" on clients that joined my server just a moment earlier, and auto-kicked them. Sometimes when people could still see my game, they got a "Timed out" whenever they tried to join.
Since then I've fiddled with the port forwarding settings, turned UPNP on etc. and I got it to work fine in 1.2 twice. But most of the time I have the same issue as I told above. 1.3 works fine, 1.2 doesn't. At the moment people can see my games and can join, but they get thrown out due to "Client not ponging". In-game (if they manage to enter), I get hidious lag and then they get auto-kicked due to lagging. Some clients experience no lag at all, however, although I as the host am still experiencing it. I also experienced the same type of hidious lag when I joined a friend's server, though it did not kick me. However, normally when I join someone else's server it works just fine.
So what the hell could it be? I've really tried everything. What's causing this "Client not ponging" issue? Anyone?
Tommy, a.k.a. {TFF}Fulmen.
EDIT: My router is a TeleWell TW-EA501 v3 I believe (or could be v2, but I think it's a v3 - they're pretty much identical though, AFAIK).