Battlezone Universe

Battlezone Universe => Overdrive Terminal => Topic started by: GSH on August 11, 2009, 02:40:26 PM

Title: For programmers: Tim Sweeney on the next 11 years of GPUs
Post by: GSH on August 11, 2009, 02:40:26 PM
See http://graphics.cs.williams.edu/archive/SweeneyHPG2009/TimHPG2009.pdf (http://graphics.cs.williams.edu/archive/SweeneyHPG2009/TimHPG2009.pdf) .

Not surprisingly, it's a bit of a plug for using the Unreal Engine (and its future iterations), but it's got some interesting parts.

-- GSH
Title: Re: For programmers: Tim Sweeney on the next 11 years of GPUs
Post by: cheesepuffly on August 11, 2009, 03:59:45 PM
Understood more of that that i thought i would.... but i didnt read it all, whats the point of this?
Title: Re: For programmers: Tim Sweeney on the next 11 years of GPUs
Post by: Red Devil on August 11, 2009, 04:06:50 PM
K.I.S.S.  :-)
Title: Re: For programmers: Tim Sweeney on the next 11 years of GPUs
Post by: TheJamsh on August 13, 2009, 09:53:11 AM
that something about GOw2 having only 250,000 lines of code, and the engine having around 2,000,000... yikes.