I've used 3d max quite a few times to get things into BZ2 and other games. One thing that seems to trouble me still sometimes though is the scaling transforms that go all whacky. What I mean is in 3dmax your model looks fine after scaling it but when you get it in game, if there are multiple parts to the model, some are that scaled properly and some that didn't scale. Same happens when the model is just one piece. You scale it in 3dmax but it doesn't change scale in game. Now I've used the Reset Transform and Scaling thing before but it doesn't always seem to work. I've tried reseting the transform and scaling for each piece separately as well and it didn't seem to help. I'm just wondering if anyone might know what I'm doing wrong.
Thanks.
Thanks.