Battlezone Universe

Battlezone Universe => Battlezone 2 => Battlezone 2 Mods => Topic started by: shane ward on September 15, 2009, 08:02:59 PM

Title: HellFury Mod (Please Read)
Post by: shane ward on September 15, 2009, 08:02:59 PM
HellFury

Greeting everyone,

Many of you might have been wondering what I have been working on all these years, bringing up interesting units for help with and asking some people with help with units and so on.

Well, I have decided to let everybody in on what I have been doing.

For the past few years I WAS working on a Mod called "HellFury"

And now for the bad news, as time went on I have slowly gone of the project due to time and personal circumstances – to a point that I am not working on it as much as I would want to and not any time soon, there might come a time I could get interested in it again, but no one can tell.

However the amount of work I have put into it and the excitement that many of you want with mods, I have decided to release what I have done so far. Most people would just close the project and forget about it, I almost did but I have not and decided to upload the entire project to the server and it is now available for downloading as it is, or for someone to carry on.

What is the mod in short brief description: -

The mod is a Fury 3 and Hellbender mod in Battlezone 2.

The mod is in TWO sections so read carefully and bear in mind that since I have drifted off this project, a lot of the new levels and units are RAW, and although the early levels have been tested again and again, they might be errors.


DON'T forget to add the dll's in the dll Zip folder to your missions folder or you will be in the worlds alone!

The two parts are as follows, In the Zip file you will find two Pak files. They are individual sections of the game.

If you add "Hellmain.pak" to your "bzone.cfg" under the appropate place, you will be able to access the nine Fury 3/Hellbender style levels. (You will need to access them by adding "-map Furymap1.bzn" or "-map Furymap2.bzn" and so on, To a bz2 Icon shortcut or command prompt. There are nine levels) they are not available in the single campaign or instant action menu, but they are in the pak file.

These levels are basic, you start of in your Hellfury ship and blast any enemy units and attack painted units. Levels 1 and two might fail on some systems due to the map size. However the rest should work. The last 3 levels might cause lag due to the city cars.

How to play: Use the deploy key to cause your ship to hover high or close to the ground, this is handy to pick up ammo and weapons on the ground. Destroy the Podded Building (Black Pods throughout the map) to gain access to new weapons.

At the end of each world, there is a boss to kill.

Part two of the mod will add the BZ2 element into the game and throw you into the world of my brother and me ;) You will enjoy this.

HOW TO RUN:

Simply add the following to your "bzone.cfg" file

"Hellmain.pak" and add "Hellbz2.pak" these two MUST be added for this to work

Run the game as normal and you can access the bz2 style levels in the single player campaign will full talking, mission briefings and so on. However there are only five levels fully working (I hope) so don't race through them. They are also controlled by the games difficulty setting, so make sure it's not set to high!

Please note that this mod is extremely RAW and unknown effects could occur with any part of the game. The BZ2 Style game should work ok.

ALSO, PLEASE NOTE, This was designed with BZ2 1.3 in mind, I have no Idea what will happen with 1.4 I did not get that far.

If you are a pak boff that likes to take a look at the pak files or want to know more about the game errors or scripts and so on you will need to see the "LISTPLAN" files located in every mission folder for the BZ2 style game.

I have added a small credit list below so if I missed anyone out, please add them in your reply posts, I will try and add them in a later date.

If you don't like what I have done, TUFF!

Credits: -
Axeminister
Windy
Zero Angel
BNG Da BZ Fool = Models
BNG Da BZ Fool = SCIENTIST
Bigbadbogie = Idears, ODF Info
FE TEAM
NATTY
T3WOTM
GARION, JAKE ALLTHROUGH
ME :D

MOD DOWNLOAD: - http://www.bzscrap.com/~shanesmods/files/HellFury.zip
Title: Re: HellFury Mod (Please Read)
Post by: bigbadbogie on September 15, 2009, 08:46:57 PM
Crashes for me with both TA5.1 and PB4a patches.

Which patch exactly did you use?
Title: Re: HellFury Mod (Please Read)
Post by: bb1 on September 15, 2009, 10:01:17 PM
I loved hellbender demo that came with Windows 95 CD. Well, until I got into the dark tunnels and had no clue what I was supposed to do. KILL THE BIONS (any chance you did this because of resemblence to Scions?) Nice beefy 14.6mb demo.. about on par with BZ.

So, is afterburner a weapon or something else? Ha.

That's about where my excitement stops, where you say 1.3 or 1.4 I don't feel comfortable using it, essentially because there is no 1.4.
Title: Re: HellFury Mod (Please Read)
Post by: AHadley on September 16, 2009, 01:04:00 AM
He might mean PB4, an easy mistake to make - my PB4 directory is listed as which is 1.4.
Title: Re: HellFury Mod (Please Read)
Post by: TheJamsh on September 16, 2009, 01:35:28 AM
Yeh its probably PB4a, because i know Shane cant run anything higher than that... best double check though. Something about his processor not supportings SSME or whatever it is...
Title: Re: HellFury Mod (Please Read)
Post by: shane ward on September 16, 2009, 03:35:56 AM
For everyones information it is "BZ2_v13PublicBeta3_English" I was using at the time, I was going to upgrade to the most recent, However I never got around to using it.

It should work relativity stable using Battlezone 2 1.3 Public Beta 3.
Title: Re: HellFury Mod (Please Read)
Post by: General BlackDragon on September 16, 2009, 09:20:02 AM
I'd like to suggest a more efficient installation method.

Create a folder called "HellFury" in your BZ2 folder. Extract the zip to the new HellFury folder.

Rename the "dll" folder "missions" and setup your CFG like this:


///////////////////////////////////////////////////////////////////////////////
//
// Copyright 1997-98 Activision Studios, Strategy Group
//
// Battlezone II - Core System Configuration File
//

// Configure game file system
ConfigureFileSystem()
{
// Setup base data
ConfigureStream("base")
{
AddDirRecurse("@rootdir\HellFury");
AddPack("@rootdir\HellFury\Hellbz2.pak");
AddPack("@rootdir\HellFury\Hellmain.pak");

// Look in "addon" first
AddDirRecurse("@rootdir\addon");

// Look at pakfiles next
AddPack("@rootdir\patch13.pak");
AddPack("@rootdir\data.pak");
AddPack("@rootdir\bumps.pak");

// Look in "data" last, and only last.
AddDirRecurse("@rootdir\data");
}

// Make it active
SetActiveStream("base");

// Optional, for mods -- the ability to put pilots & savegames in
// other directories. Commented out to simply demonstrate how to
// do it.

// SetPilotsDirectory("pilots");
// SetSavesDirectory("saved");
}


Works like a charm and everything's all in one nice neat folder.
Title: Re: HellFury Mod (Please Read)
Post by: Red Devil on September 16, 2009, 12:02:08 PM
I think you should take over this mod, GBD.  He's abandoning it and it needs work (msh files not included; can't pick up trasnmitter in final mission, etc.)
Title: Re: HellFury Mod (Please Read)
Post by: Red Devil on September 16, 2009, 12:02:59 PM
Shane, can you include/post the dll scripts?
Title: Re: HellFury Mod (Please Read)
Post by: Nielk1 on September 16, 2009, 12:21:44 PM
They are in the hellmain.pak file.
Title: Re: HellFury Mod (Please Read)
Post by: Red Devil on September 16, 2009, 12:51:06 PM
ah, i see them now.  *scratches head*

BTW, love the boss units.
Title: Re: HellFury Mod (Please Read)
Post by: shane ward on September 16, 2009, 05:55:04 PM
Quote from: Red Devil on September 16, 2009, 12:02:08 PM
I think you should take over this mod, GBD.  He's abandoning it and it needs work (msh files not included; can't pick up trasnmitter in final mission, etc.)

If it's the level that you get the transmitter from the scavenger that was destroyed then you need to hop out of your ship and pick it up, or shoot it. Still works like a charm, Also there is one more level after that, however it's not in the game menu, you will need to use the command line like -map HelFury05.bzn, there is a massive machine in there that might impress you all however it is only half done, I might finish it in the future depending on what people think and any time I can get. I did intend to do one more level after this and then release what I have.

DLL Scripts for the basic shoot and fly missions are in the "Hellmain.pak"
DLL Scripts for the BZ2 game missions are in there respected mission folders in the "Hellbz2.pak"
Title: Re: HellFury Mod (Please Read)
Post by: Warfreak on September 16, 2009, 06:08:27 PM
:o, PB3 you say...

The comps in my Com.Sci class only have DX8 on them, so I may test this thing out when I get some time to do so. (I finish my assignments too fast)
Title: Re: HellFury Mod (Please Read)
Post by: bb1 on September 16, 2009, 07:12:08 PM
Has nobody else played hellbender?
Title: Re: HellFury Mod (Please Read)
Post by: Red Devil on September 16, 2009, 08:28:48 PM
Works for me using PB5.1
Title: Re: HellFury Mod (Please Read)
Post by: bigbadbogie on September 16, 2009, 09:41:53 PM
Quote from: bb1 on September 16, 2009, 07:12:08 PM
Has nobody else played hellbender?

Six years ago in Primary School.
Title: Re: HellFury Mod (Please Read)
Post by: AHadley on September 17, 2009, 12:38:12 AM
When does primary school end for you guys? I finished with it six years ago... but im only 16, you sure as hell aren't...
Title: Re: HellFury Mod (Please Read)
Post by: bigbadbogie on September 17, 2009, 01:18:24 AM
I'm 18 now.

I finished Primary School in 2003 when I was 12.
Title: Re: HellFury Mod (Please Read)
Post by: TheJamsh on September 17, 2009, 01:21:55 AM
Some of this stuff is brills! Thanks for providing us with all this Shane! you've really outdone yourself here :)

I love the tunnels... want to make a map that uses them now. Very interesting stuff.

Title: Re: HellFury Mod (Please Read)
Post by: bb1 on September 17, 2009, 08:19:19 AM
Lots of those tunnels in the original game would get me so lost or dead that I would ragequit.
Title: Re: HellFury Mod (Please Read)
Post by: VSMIT on September 17, 2009, 09:58:02 AM
Quote from: bb1 on September 17, 2009, 08:19:19 AM
Lots of those tunnels in the original game would get me so lost or dead that I would ragequit.
I know, right?  It was so difficult to navigate.
Title: Re: HellFury Mod (Please Read)
Post by: shane ward on September 17, 2009, 10:16:01 AM
The tunnels in this mod are very basic and straight forward, it was an experiment that went very well, but it was extreamly hard to do. The tunnels are not as complex as hellbender and easy to navigate if you can find them. Also the city levels has lots of underground highways, it is nice to blow up a nuke car in one of them, Anyone tried that yet, I spent too long playing with them instead of making the level.
Title: Re: HellFury Mod (Please Read)
Post by: GreenHeart on September 17, 2009, 11:18:45 PM
Quote from: shane ward on September 17, 2009, 10:16:01 AM
Anyone tried that yet, I spent too long playing with them instead of making the level.

No, i Av'd the second the first mission finished loading.  It basicly showed me inside the isdf base & said run to base...
Title: Re: HellFury Mod (Please Read)
Post by: shane ward on September 18, 2009, 04:41:12 AM
Quote from: GreenHeart on September 17, 2009, 11:18:45 PM
No, i Av'd the second the first mission finished loading.  It basicly showed me inside the isdf base & said run to base...

Anyone else have that error, I think it can be easily fixed, I was experimenting with changing objects to players. Might be a small bug.
Title: Re: HellFury Mod (Please Read)
Post by: TheJamsh on September 18, 2009, 05:45:27 AM
played the hellmain.pak and its got potential. Could really do with a lot of fixing up though. Are we free to use the assets? i'd really like to convert some of these maps for MP game use...

Also, you should have calmed down on the language a bit... at least offer a custom shell file with bad language on or off... hmm. It didnt offend me but it wasn't half overdone...
Title: Re: HellFury Mod (Please Read)
Post by: shane ward on September 18, 2009, 06:50:57 AM
I guess you are talking about Jake, (My brother did that) he is supposed to like that, a bit over the top character in the game.

You are all welcome to canabolise the mod any way you see fit, give credit where it is due and have fun. If I could know more about the first level bug I should be able to repare it faily easy. I think I know what I done wrong, I never got around to fixing it.
Title: Re: HellFury Mod (Please Read)
Post by: Scout on September 22, 2009, 12:09:19 PM
hehe blue sub no7 avatar, nice :P
Title: Re: HellFury Mod (Please Read)
Post by: shane ward on September 22, 2009, 01:11:11 PM
I believe it's Blue Sub No6  :wink:

shane
Title: Re: HellFury Mod (Please Read)
Post by: Nielk1 on September 22, 2009, 01:17:01 PM
Quote from: shane ward on September 22, 2009, 01:11:11 PM
I believe it's Blue Sub No6  :wink:

shane

Isn't she like part fish or something?

On topic..
I have never played Hellbender.
Title: Re: HellFury Mod (Please Read)
Post by: shane ward on September 22, 2009, 01:29:29 PM
Quote from: Nielk1 on September 22, 2009, 01:17:01 PM
Isn't she like part fish or something?

On topic..
I have never played Hellbender.

off topic, I believe she is an aquatic hybrid of a fish/cat/human. I almost lost interest in the show until I saw her.

On topic, try out the mod, it should be basic to play and fun too, check out the first part tho to feel the experience of the hellfury type game.

On another note, how does the graphics of the worlds and ships look compared to the real game, I find it a LOT more better, even using the same model ships, shows how far 3D modelling rendering has gone ;)
Title: Re: HellFury Mod (Please Read)
Post by: bb1 on September 22, 2009, 03:15:02 PM
The original game...was crap for models but hey? DX2.