HellFury
Greeting everyone,
Many of you might have been wondering what I have been working on all these years, bringing up interesting units for help with and asking some people with help with units and so on.
Well, I have decided to let everybody in on what I have been doing.
For the past few years I WAS working on a Mod called "
HellFury"
And now for the bad news, as time went on I have slowly gone of the project due to time and personal circumstances – to a point that I am not working on it as much as I would want to and not any time soon, there might come a time I could get interested in it again, but no one can tell.
However the amount of work I have put into it and the excitement that many of you want with mods, I have decided to release what I have done so far. Most people would just close the project and forget about it, I almost did but I have not and decided to upload the entire project to the server and it is now available for downloading as it is, or for someone to carry on.
What is the mod in short brief description: -The mod is a
Fury 3 and
Hellbender mod in
Battlezone 2.The mod is in
TWO sections so read carefully and bear in mind that since I have drifted off this project, a lot of the new levels and units are
RAW, and although the early levels have been tested again and again, they might be errors.
DON'T forget to add the
dll's in the dll Zip folder to your
missions folder or you will be in the worlds alone!
The two parts are as follows, In the Zip file you will find two Pak files. They are individual sections of the game.
If you add "
Hellmain.pak" to your "
bzone.cfg" under the appropate place, you will be able to access the nine
Fury 3/Hellbender style levels. (You will need to access them by adding "
-map Furymap1.bzn" or "
-map Furymap2.bzn" and so on, To a
bz2 Icon shortcut or
command prompt. There are nine levels) they are not available in the
single campaign or
instant action menu, but they are in the pak file.
These levels are basic, you start of in your Hellfury ship and blast any enemy units and attack painted units. Levels 1 and two might fail on some systems due to the map size. However the rest should work. The last 3 levels might cause lag due to the city cars.
How to play: Use the deploy key to cause your ship to hover high or close to the ground, this is handy to pick up ammo and weapons on the ground. Destroy the Podded Building (Black Pods throughout the map) to gain access to new weapons.
At the end of each world, there is a boss to kill.
Part two of the mod will add the BZ2 element into the game and throw you into the world of my brother and me ;) You will enjoy this.
HOW TO RUN:Simply add the following to your "
bzone.cfg" file
"Hellmain.pak" and add "Hellbz2.pak" these two
MUST be added for this to work
Run the game as normal and you can access the bz2 style levels in the
single player campaign will full talking, mission briefings and so on. However there are only five levels fully working (I hope) so don't race through them. They are also controlled by the games difficulty setting, so make sure it's not set to high!
Please note that this mod is extremely
RAW and unknown effects could occur with any part of the game. The BZ2 Style game should work ok.
ALSO, PLEASE NOTE, This was designed with
BZ2 1.3 in mind, I have no Idea what will happen with 1.4 I did not get that far.
If you are a pak boff that likes to take a look at the pak files or want to know more about the game errors or scripts and so on you will need to see the "
LISTPLAN" files located in every mission folder for the BZ2 style game.
I have added a small credit list below so if I missed anyone out, please add them in your reply posts, I will try and add them in a later date.
If you don't like what I have done, TUFF!
Credits: - Axeminister
Windy
Zero Angel
BNG Da BZ Fool = Models
BNG Da BZ Fool = SCIENTIST
Bigbadbogie = Idears, ODF Info
FE TEAM
NATTY
T3WOTM
GARION, JAKE ALLTHROUGH
ME :D
MOD DOWNLOAD: - http://www.bzscrap.com/~shanesmods/files/HellFury.zip
Crashes for me with both TA5.1 and PB4a patches.
Which patch exactly did you use?
I loved hellbender demo that came with Windows 95 CD. Well, until I got into the dark tunnels and had no clue what I was supposed to do. KILL THE BIONS (any chance you did this because of resemblence to Scions?) Nice beefy 14.6mb demo.. about on par with BZ.
So, is afterburner a weapon or something else? Ha.
That's about where my excitement stops, where you say 1.3 or 1.4 I don't feel comfortable using it, essentially because there is no 1.4.
He might mean PB4, an easy mistake to make - my PB4 directory is listed as which is 1.4.
Yeh its probably PB4a, because i know Shane cant run anything higher than that... best double check though. Something about his processor not supportings SSME or whatever it is...
For everyones information it is "BZ2_v13PublicBeta3_English" I was using at the time, I was going to upgrade to the most recent, However I never got around to using it.
It should work relativity stable using Battlezone 2 1.3 Public Beta 3.
I'd like to suggest a more efficient installation method.
Create a folder called "HellFury" in your BZ2 folder. Extract the zip to the new HellFury folder.
Rename the "dll" folder "missions" and setup your CFG like this:
///////////////////////////////////////////////////////////////////////////////
//
// Copyright 1997-98 Activision Studios, Strategy Group
//
// Battlezone II - Core System Configuration File
//
// Configure game file system
ConfigureFileSystem()
{
// Setup base data
ConfigureStream("base")
{
AddDirRecurse("@rootdir\HellFury");
AddPack("@rootdir\HellFury\Hellbz2.pak");
AddPack("@rootdir\HellFury\Hellmain.pak");
// Look in "addon" first
AddDirRecurse("@rootdir\addon");
// Look at pakfiles next
AddPack("@rootdir\patch13.pak");
AddPack("@rootdir\data.pak");
AddPack("@rootdir\bumps.pak");
// Look in "data" last, and only last.
AddDirRecurse("@rootdir\data");
}
// Make it active
SetActiveStream("base");
// Optional, for mods -- the ability to put pilots & savegames in
// other directories. Commented out to simply demonstrate how to
// do it.
// SetPilotsDirectory("pilots");
// SetSavesDirectory("saved");
}
Works like a charm and everything's all in one nice neat folder.
I think you should take over this mod, GBD. He's abandoning it and it needs work (msh files not included; can't pick up trasnmitter in final mission, etc.)
Shane, can you include/post the dll scripts?
They are in the hellmain.pak file.
ah, i see them now. *scratches head*
BTW, love the boss units.
Quote from: Red Devil on September 16, 2009, 12:02:08 PM
I think you should take over this mod, GBD. He's abandoning it and it needs work (msh files not included; can't pick up trasnmitter in final mission, etc.)
If it's the level that you get the transmitter from the scavenger that was destroyed then you need to hop out of your ship and pick it up, or shoot it. Still works like a charm, Also there is one more level after that, however it's not in the game menu, you will need to use the command line like -map HelFury05.bzn, there is a massive machine in there that might impress you all however it is only half done, I might finish it in the future depending on what people think and any time I can get. I did intend to do one more level after this and then release what I have.
DLL Scripts for the
basic shoot and fly missions are in the "
Hellmain.pak"
DLL Scripts for the
BZ2 game missions are in there respected mission folders in the "
Hellbz2.pak"
:o, PB3 you say...
The comps in my Com.Sci class only have DX8 on them, so I may test this thing out when I get some time to do so. (I finish my assignments too fast)
Has nobody else played hellbender?
Works for me using PB5.1
Quote from: bb1 on September 16, 2009, 07:12:08 PM
Has nobody else played hellbender?
Six years ago in Primary School.
When does primary school end for you guys? I finished with it six years ago... but im only 16, you sure as hell aren't...
I'm 18 now.
I finished Primary School in 2003 when I was 12.
Some of this stuff is brills! Thanks for providing us with all this Shane! you've really outdone yourself here :)
I love the tunnels... want to make a map that uses them now. Very interesting stuff.
Lots of those tunnels in the original game would get me so lost or dead that I would ragequit.
Quote from: bb1 on September 17, 2009, 08:19:19 AM
Lots of those tunnels in the original game would get me so lost or dead that I would ragequit.
I know, right? It was so difficult to navigate.
The tunnels in this mod are very basic and straight forward, it was an experiment that went very well, but it was extreamly hard to do. The tunnels are not as complex as hellbender and easy to navigate if you can find them. Also the city levels has lots of underground highways, it is nice to blow up a nuke car in one of them, Anyone tried that yet, I spent too long playing with them instead of making the level.
Quote from: shane ward on September 17, 2009, 10:16:01 AM
Anyone tried that yet, I spent too long playing with them instead of making the level.
No, i Av'd the second the first mission finished loading. It basicly showed me inside the isdf base & said run to base...
Quote from: GreenHeart on September 17, 2009, 11:18:45 PM
No, i Av'd the second the first mission finished loading. It basicly showed me inside the isdf base & said run to base...
Anyone else have that error, I think it can be easily fixed, I was experimenting with changing objects to players. Might be a small bug.
played the hellmain.pak and its got potential. Could really do with a lot of fixing up though. Are we free to use the assets? i'd really like to convert some of these maps for MP game use...
Also, you should have calmed down on the language a bit... at least offer a custom shell file with bad language on or off... hmm. It didnt offend me but it wasn't half overdone...
I guess you are talking about Jake, (My brother did that) he is supposed to like that, a bit over the top character in the game.
You are all welcome to canabolise the mod any way you see fit, give credit where it is due and have fun. If I could know more about the first level bug I should be able to repare it faily easy. I think I know what I done wrong, I never got around to fixing it.
hehe blue sub no7 avatar, nice :P
I believe it's Blue Sub No6 :wink:
shane
Quote from: shane ward on September 22, 2009, 01:11:11 PM
I believe it's Blue Sub No6 :wink:
shane
Isn't she like part fish or something?
On topic..
I have never played Hellbender.
Quote from: Nielk1 on September 22, 2009, 01:17:01 PM
Isn't she like part fish or something?
On topic..
I have never played Hellbender.
off topic, I believe she is an aquatic hybrid of a fish/cat/human. I almost lost interest in the show until I saw her.
On topic, try out the mod, it should be basic to play and fun too, check out the first part tho to feel the experience of the hellfury type game.
On another note, how does the graphics of the worlds and ships look compared to the real game, I find it a LOT more better, even using the same model ships, shows how far 3D modelling rendering has gone ;)
The original game...was crap for models but hey? DX2.