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Show posts MenuQuote from: Dx on December 03, 2009, 02:34:19 PM
Shield Towers is a odf change and they work now.
Quote from: Zero Angel on November 02, 2009, 01:34:22 AM
A player called No|<omm3nt once developed a spectator strat map, which for the most part enabled a ship called 'gods scout' that could was invisible/uncollidable and could use a modified blink (with no effects and explosions). It worked out quite well.
Of course there are problems to simply using a spectator ship. Some of them are:
- The spectator's radar would extend the minimap radar of the team that the spectator is on
- Chat -> One -- could be used to relay useful information about one player to the other player
Usually though, only trusted players were allowed to be spectators in tournaments. So it wasnt a big issue at the time.
I think that a spectator mode would work if the person selecting the spectator ship was automatically put onto a neutral team.
It would be best to build this feature into the stock 1.3 mode via DLL scripting and assets. This way they can be applied globally instead of being map-based.
Quote from: Red Devil on November 22, 2009, 08:35:32 AM
I just noticed that a lot of people are dividing their karma by -0, so maybe that is why things are misbehaving...
Quote from: General BlackDragon on April 27, 2009, 11:12:09 AM
A good mod for BZ2 1.3 could easily be considered a BZ3
Quote from: Zero Angel on November 14, 2009, 11:22:12 PM
I made an MS word document a couple of years ago, detailing my thoughts about biometal
Quote from: bigbadbogie on November 14, 2009, 04:27:31 PM
Thumpers are now in BZ2 thanks to 1.3.
Quote from: TheJamsh on November 13, 2009, 03:30:11 AM
As for power lungs, i have always considered them to be some sort of solar powered object. They act like some kind of hi-tech solar panel/ray filter, which extracts energy from the sun and converts it into power.
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