when playing BZ2 i often get this error, the game just stalls ingame for about 30 seconds then crashes and gives the error
using Tech Alpha 1.3.5
OS: Windows XP
Athlon X2 3800+ 2.01 GHz
Nvidia Geforce 7950 GT
i understand that the patch currently is only an ALPHA so i'm not asking for it to be fixed, just noting that im getting errors ^.^
the peak use being at 119MB catches my attention
p.s. whats with this forum, i cant even scroll down and select stuf f 2 seewhat i'm typing as it just jumps back to the top :-o :?
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| runcodes:154 |19:53:30|4460439|[View] Entering run code [COCKPIT]
ERR | vid:256 |19:56:04|4614179|VertexBuffer::Lock
ERR | vid:259 |19:56:04|4614198|.\VertexBuffer.cpp(472): failed with DX Error 0x8007000E(-2147024882) == 'E_OUTOFMEMORY'
ERR | ConsoleHelper:28 |19:56:04|4614198|DX Error(0x8007000E) noted.
(done)
Exception code: C0000005 (ACCESS VIOLATION) WRITING to 00000000h
Message : Exception
Error occurred at 9/4/2009 19:56:16.
C:\Program Files\Battlezone II\bzone.exe, run by Timmetje.
C:\Program Files\Battlezone II\bzone.exe, run by Timmetje.
CPU: 2 processor(s), AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
x86 Family 15 Model 43 Stepping 1
Process Memory : 1765 MB free out of 2048 MB total
Physical memory: 1136 MB free out of 2048 MB total
Page(swap) file: 3202 MB free out of 3940 MB total
This exe is using 119 MB, peak use 119 MB
Fault address: 005AB3BD 01:001AA3BD C:\Program Files\Battlezone II\bzone.exe
Registers:
EAX:020861C0
EBX:7FCB6F80
ECX:00000000
EDX:0004513B
ESI:00000000
EDI:00000000
CS:EIP:001B:005AB3BD
SS:ESP:0023:02085C90 EBP:0209F6E4
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246
Call stack:
Address Return Function SourceFile
005AB3BD 00000000 005CC012 MeshRoot::Render+0x00000A3D
005CC012 00000000 004807F1 MeshEnt::Render+0x000001C2
004807F1 00000000 00487425 GameObject::Render+0x00000052
00487425 00000000 00449233 HoverCraft::Render+0x00000011
00449233 00000000 004FA910 MeshEnt::Render+0x00000012
004FA910 00000000 004808FD ENTITY::RenderScene+0x00000076
004808FD 00000000 005097DA GameObject::RenderScene+0x00000107
005097DA 00000000 00509AB5 Resolution_Layer_Class::Entity_List_Class::Render+0x000000B9
00509AB5 00000000 0050A2C0 Resolution_Layer_Class::Render+0x00000083
0050A2C0 00000000 004FA956 SceneManagerClass::Render+0x0000003A
004FA956 00000000 00448A68 Submit_All_Entities+0x0000001A
00448A68 00000000 00448BA7 Simulate_Cockpit+0x0000065D
00448BA7 00000000 00452184 Render_Internal_View+0x00000082
00452184 00000000 005CD53F ViewCockpit::Process+0x00000674
005CD53F 00000000 004535F2 RunCodes::Process+0x000001BF
004535F2 00000000 00456EB7 ViewManager::Process+0x000000A1
00456EB7 00000000 004573D1 MissionHandler::RenderOneFrame+0x0000006E
004573D1 00000000 005CD53F MissionHandler::State::RunState::Process+0x00000427
005CD53F 00000000 00455004 RunCodes::Process+0x000001BF
00455004 00000000 005CD53F MissionHandler::Process+0x00000011
005CD53F 00000000 005CD9D4 RunCodes::Process+0x000001BF
005CD9D4 00000000 00449644 Main::MessagePump+0x00000064
00449644 00000000 00449343 HandledMain+0x000003F6
00449343 00000000 00446BDF HandledMain+0x000000F5
00446BDF 00000000 0057B90F WinMain+0x00000059
0057B90F 00000000 7C7E7077 fabs+0x00000191
7C7E7077 00000000 00000000 RegisterWaitForInputIdle+0x00000049
just seem a sticky where i could post this... where does AV stand for anyways - .-
sorry for the "excess" topic...
Using 119MB is pretty typical and/or not hard to achieve. There's a 2048MB per process limit on normal 32-bit apps like BZ2, and using less than 6% of that is not likely to be a problem. I'd suspect graphics card drivers, because the error noted is a DirectX (graphics) error saying that it's out of memory. Can you try grabbing the latest drivers from nVidia's website?
-- GSH
AV stands for 'Access Violation', and in BZ2 terms is always a crash. Any BZ2 crash is usually followed by a log file or a pop-up window which tells you at what address the errors occured.
I think its something to do with reading something from the RAM, but honestly i have no idea beyond that.
ah tx, there was 1 update the the Nvidia driver, problem still persist though :/ (time for a new PC :P)
thx for the help none the less :P
Try 1.3 public beta 5.1, It fixes a number of AVs noted in ta5.
-- GSH