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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - VSMIT

#976
Maps and Modding / Re: KnQ: My plan for a new DM mode
February 09, 2008, 10:10:54 PM
Terrain castles as part of a map?

VSMIT.
#977
Maps and Modding / Re: DM Minimod project
February 09, 2008, 12:47:48 AM
How should we go about the textures on the ships we make?  Will they be basically the same, should they have the username of the person who created the ship, or should they just be whatever?

VSMIT.
#978
Maps and Modding / Re: DM Minimod project
February 08, 2008, 05:42:17 PM
I'll do one of these too.  Sounds like it would be a gas.  Mine would probably be a scout/tank.

VSMIT.
#979
Maps and Modding / Re: Yeah well I'm screwed
January 26, 2008, 05:51:48 PM
Hopefully everything works out.

VSMIT.
#980
Battlezone 2 / Re: need help finding a map
January 13, 2008, 04:08:28 PM
But that's the 1.2 version...

VSMIT.
#981
Battlezone 2 / Re: need help finding a map
January 09, 2008, 06:53:08 PM
You notice the little "66" at the end of the filename, right?  That means it's for the G66 mod.  If you play 1.2, you can get it on BZ2maps.  If you play 1.3, I don't know where you'll be able to find it.

VSMIT.
#982
Battlezone 2 / Re: Wimpy Weapons
January 02, 2008, 11:11:01 PM
Run in and dump a couple of those things?  The only reason they were annoying was because they fired miniguns instead of a custom weapon.

VSMIT.
#983
Maps and Modding / Re: 3D studio max r3...
December 30, 2007, 02:12:21 PM
http://fishdotxsi.bz2md.com/animate.htm

This is a link to the animation tutorials.  Both of them are by Avatar, the walker-type tutorial is the second, at the bottom.

VSMIT.
#984
What you can do is make each of the two taps tap off another two taps, and so forth, until you have the required number.

VSMIT.
#985
Battlezone 2 / Re: Ive got TONS of modded crap....
December 22, 2007, 01:27:25 AM
The max number of weapons hardpoints any ship can have is 5.  If the ship's odf calls more than those 5, I don't think it works.

VSMIT.
#986
Modding Tools / Re: NEW: - ODF Editor Public V1.0
July 16, 2007, 11:53:05 PM
Search for comdlg32.ocx using Google or some other such search engine.

Save it into your system32 folder in your Windows or WINNT folder, then register it.

VSMIT.
#987
Modding Tools / Re: NEW: - ODF Editor Public V1.0
July 16, 2007, 01:23:59 PM
Quote from: Dark_Angel on July 16, 2007, 11:38:06 AM
Windows XP, has these runtime, all those that have this operating system must not have problems.  :wink:

I'm not so sure that XP has all of the runtimes. I had to download comdlg32 before I could get it to work.

VSMIT.
#988
I got mine from Turbosquid and was still asked for one.
#989
Public 1.3 Beta 3 Archive / Re: 1.3 Public Beta 3 Av's
September 16, 2006, 08:27:30 PM
[E X C E P T I O N ]
Patch 1.3pb3 Aug 10 2006 07:49:33
Type: ACCESS VIOLATION
Info: READING from 00000000h
CallStack:
40404040 +40404040 [Unknown] [Unknown] [Unknown] [Unknown]
Registers:
EAX: 00000000h   CS: 0000001Bh  DS: 00000023h
EBX: 00000001h  EIP: 00000000h  ES: 00000023h
ECX: 00000040h   SS: 00000023h  FS: 00000038h
EDX: 0628100Ch  EBP: 03A3BCF0h  GS: 00000000h
ESI: 00000001h  ESP: 0229F570h           
EDI: 03A3BCF2h                       
CF: 00210293h PF:1 AF:0 ZF:1 SF:0 OF:1
Entering critical shutdown

This happens as soon as the intro movie ends.
#990
I just installed the patch over a new install of BZ2, and the game crashed with a computer restart right after the intro movie.  There is no error in the Battlezone.log file, but it keeps crashing.