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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - Mr X

#16
Battlezone 2 / Re: Keep an eye out guys
December 13, 2009, 03:12:42 PM
Quote from: Red Devil on December 13, 2009, 03:08:11 PM
You can kick them and then ban them with chat commands.

Yes, but the quicker the response the less lag they cause.
#17
You don't need decoys, if you just cruise straight to the lung you can hide underneath it to give you cover, the spire wont be able to get you.

You destroy the lung, then the spire.
#18
Battlezone 2 / Re: Keep an eye out guys
December 13, 2009, 01:52:44 PM
Would it be possible, for the next patch, to automatically kickban somebody from a game if they spam the chatbox using a peice of programming that types 10,000 times faster than the human hand?
#19
Overdrive Terminal / Re: Creepy...
December 13, 2009, 01:48:44 PM
Quote from: Steeveeo on December 13, 2009, 12:14:13 PM
I like how he turned the description into an ad for his acting.

Certainly doesn't help convince you that its real does it...
#20
Quote from: sabrebattletank on December 12, 2009, 05:14:07 PM
Which it doesn't have to be.

If the whole thing is made of biometal then for one bit to be lighter there would have to be wasted space, which would be blatantly stupid.
#21
Biometal is not completely immune to gravity. Its just for want of a better term resistant to it,

if the front is higher than the back and the weight is distributed evenly it will dip forwards.
#22
because the front would just dip forwards because of gravity.
#23
Battlezone 2 / Keep an eye out guys
December 12, 2009, 11:59:07 AM
I don't remember their screen names, but there are a few people online now that will join a game and lag the hell out of it by heavily spamming the chat box. One of them is calle Bz2pwn00 and he just joined a game before it had launched and said "*beep* *beep* *beep*" like a zillion times.

I think a couple of them talked about 1.2 being better and reffered to themselves as "vets" so its possibly a couple of 1.2 players trying to ruin 1.3 games. Not trying to start a flame war here just reporting it as it appears to be. Of course, I wouldn't be surprised if it was the same person under different aliases.
#24
Actually, in a similar vein it doesn't seem right to me that scions have spires and such and yet on hard against the ISDF its still just turrets.
#25
I'd suggest we cut the story we have down to its bare bones and take the project from there then.
#26
The 1.3 Community Project / Re: Restarting
December 12, 2009, 08:49:01 AM
Tempest, it is generally agreed on that people want a scion campaign, and I have absolute confidence in the community's ability to make new things for them, though I share your worry about getting a female voice actor.

I'd like to propose something, and I think it would be the best solution here;

how about Neilk1 joins the story comittee, and we work to make an undetailed (and therefore fairly unrestrictive) version of the storyline that will get fleshed out and changed as assets get made. Its good to not restrict the asset making too much, but its also good to have some control over which direction the project goes in, otherwise we end up as we have before (lots of stuff that doesn't work together but we end up having to try to accomodate it anyway).
#27
The 1.3 Community Project / Re: Restarting
December 11, 2009, 12:57:48 PM
The first thing I'd do would be to get rid of the time travel (and the causality loop that results in the end, that had been a compromise for the people who liked scrappool's "full circle" story), I'd also change it so that some of the humans and scions survive, as the ending seemed particularly unpopular.

In the meantime, as has already been mentioned, modellers can start to work on ships for a third Cthonian daction, as it seems more than likely that they will feature in the project at this point in time.

But, if anyone has any specific things about the previous storyline that they particulary liked/disliked can they please say so now so I'm not endlessly altering it.
#28
Comm Stats / Re: BZ2 yearly tournament: Sign up
December 11, 2009, 12:43:58 PM
Maybe an invisible, uncollidable version of the command vehicle?
#29
The 1.3 Community Project / Re: Restarting
December 11, 2009, 12:41:24 PM
Quote from: Clavin12 on December 11, 2009, 10:58:45 AM
I can write a good story. I'll take it from a completely different standpoint than my last attempts and if you don't like I'll stop bugging you. At least you'd have sum1 working on it.

You know, I get the impression form that last line that you think next to no work went into the previous story. And I don't take kindly to it.

If time travel is now out, would you guys mind letting me have a go at re-writing the story to make it more suitable before we go completely back to square one?
Quote from: Nielk1 on December 10, 2009, 06:02:31 PM
Well we had this that can be finalized in about 1 hour, but the constant story changes made it useless.


We can't make a race with the story unstable, or I would have already. I specifically LOVE making races.

Since when is that useless?
#30
I think that the reason they are there is because otherwise it would be too easy to rush the computer team's base early on.