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Messages - Rocket

#1
Overdrive Terminal / Re: Mathematic Fallacy
November 21, 2009, 07:40:10 PM
Quote.99999...... is exactly 1. Let me prove it...

x = .999999999...

Multiply both sides by 10

10x = 9.999999999...

Because x = .99999999..., let's subtract it (x) from both sides

9x = 9

Divide both sides by 9

x = 1 = .999999...

this calculation was interesting to me, but it took me awhile to find out what's wrong with it.

when you get to the point where you say, "lets subtract x from both sides" the equation no longer is true, since x = 0.9999999999... and 9 times x is 8.99999999999999999999.......999991 and is NOT 9, therefore the equation is false since x is not equal to 1, but is 0.999999999....

btw, you cannot change what x is equal to, after you have given it a value.
#2
some of those prices on that page are rather low actually, $6.92 for bz1, and $4.49 for bz2, also some people on that same page want over 50 bucks for it.. i just guess it depends on who you choose to buy it from.
#3
nice models, quite bz1 like.  :-D
#4
Battlezone 2 / Re: Invisible textures...
November 21, 2009, 12:27:54 PM
you can make a basic color transparent (red, green, or blue) in photoshop.

(photoshop) you go under channels, there should be Red, Green, and Blue (RGB)

add a new one, it will say "alpha 1" and that will be your alpha channel, white is solid, black is transparent, you can paint white and black on the alpha channel, and the white parts will be solid and the black will be transparent, and if you want to make a color invisible, what you would do, is grab the channel with the best representation of what colors you want to be transparent. Like if you wanted, green to be invisible, you would grab the green channel, copy it, and paste it into the alpha channel, then you would inverse the colors, and the green would be transparent, but the alpha channel image would probably need touching up.
#5
The 1.3 Community Project / Re: Planet Creation Thread
November 21, 2009, 12:20:44 PM
you could use saline crystals.

oh, btw, who says the moon has to be grey? not every planet or moon is grey.

http://en.wikipedia.org/wiki/Io_moon

that is not your regular grey moon.


maybe because of the moon falling out of orbit, it puts such great force on the moon, that it starts to be very unstable, parts breaking off, and lava poring out of its volcanoes in great abundance because of the internal collapsing of the moon.
#6
Battlezone 2 / Re: The Physics Nerds' Theory Thread
November 15, 2009, 03:10:44 PM
if it evaporated then creatures would breathe it in, and you would get suffocated jak-killers because it would get stuck in their lungs.
#7
i like the story, it was written straightforward enough for me :-)..

but i do have some questions about the last paragraph there, where they all die.

did all of them die?

what happens to them that escaped through the portal, did they colonize Icarus?

some more questions:

what happend to the third cthonian faction and all their technology?

what about the scions that lived after going through the portal?

did the portal power-down and thats why those hadeans and olympians couldn't escape?

why would the remaining hadean and cthonian forces that realized they were stuck there, start firing on anything whatsoever? they all realized they were all going to die anyway, why fight?
#8
Overdrive Terminal / Re: re-release
November 15, 2009, 02:13:31 PM
i would buy it, even to just encourage the companies that it is still a good game.
#9
personally, i don't see the reason why anything can be damaged by water in the first place, it simply doesn't make sense unless it's lava or toxic water..
#10
Overdrive Terminal / Re: re-release
November 15, 2009, 02:03:48 PM
Quote from: TheJamsh on November 11, 2009, 12:34:25 AM
And of course, the lack of demand for an FPS/RTS hybrid means it isn't going to happen. If it did, it wouldn't be a re-make of BZ2, unfortunately BZ2 had its chance to sell out and didn't. No company is going to spend millions on a dead game.

uh oh....

did you just say bz2 was dead??
#11
The 1.3 Community Project / Re: Nielk1's Models/Concepts
November 15, 2009, 01:02:13 PM
Very nice, looks hadean-like though.
#12
Battlezone 2 / Re: The Physics Nerds' Theory Thread
November 15, 2009, 12:52:41 PM
i've noticed that in bz1 the chunks of scrap stay there, and do not disappear after awhile. (the bz1 scrap is not melted)

but in bz2 the scrap disappears after awhile, its like its liquid and it gets absorbed into the soil, eventually all of the scrap gathers together and forms scrap pools of the melted scrap.
#13
Battlezone 2 Mods / Re: PB5.1 Expansion Pack Content List
November 07, 2009, 03:21:49 PM
1) i wasn't confused.

2) i was saying that if you modify a race's textures (isdf for example) and you join a multiplayer game, you are ISDF and the enemy is ISDF, both sides (to you) would have the clan skins, causing confusion for yourself.
#14
Battlezone 2 / Re: Speech control for BZII
November 07, 2009, 01:47:24 PM
i build things and fight at the same time quite often, it doesn't disturb my concentration on my fighting.
#15
Battlezone 2 Mods / Re: PB5.1 Expansion Pack Content List
November 07, 2009, 11:22:26 AM
ok, but if someone did the clan skins idea, wouldn't the enemy, if they were the same race, appear to have the clan skins aswell?