Battlezone Universe

Community Project => The 1.3 Community Project => Topic started by: bb1 on December 10, 2009, 08:32:48 PM

Title: Some of the Beeb's stuff
Post by: bb1 on December 10, 2009, 08:32:48 PM
I'm not sure if I can drum up enough time to devote to this, but I do have some assets not related to bz2 to show off whatever modelling I do. It is mostly simple items and I tend to keep towards deep space ships along with land based buildings. Skinning and standard anims are easy, making the texture requires art, which I have little :P

(http://img87.imageshack.us/img87/3438/warpspeeddz2.png)
Not really appealing up close in full detail, but this was meant to go in a small panel.

(http://img193.imageshack.us/img193/5596/fightscene1.png)
Small battle. Texture is bland due to light placement...and, well, it's a stock :P (Background wasn't so blindingly bright on my old monitor....)

IMMA FIRIN MAH LAZOR
(http://img193.imageshack.us/img193/6279/tehbeam.png)
This whole thing is part of a small animation movie I made. The explosion goes everywhere, really cool stuff. Ok, so a lot of this is video post, but you said concept too. I want a laser destroying something important to the player! COD4 nuked the player, and the shock was insane. Don't have to clone it, just saying shock events are amazing. If you don't think this is the sweet, you are insane.

(http://img193.imageshack.us/img193/3672/atowe0030.png)
Gun tower originally designed for Hidden Enemy mod. I fell off the face of the earth and never finished it, but it does need work. Was in the game, complete with a small deploy animation, but never could get to fire right. Remember this guy Avatar?

(http://img169.imageshack.us/img169/1839/ph34rus7.jpg)
You've all seen this. I've progressed much farther than this low-poly style since then. Poor angle of shot, also asset files are long gone so I can't edit it anymore. MSH is still around.

(http://img262.imageshack.us/img262/2370/design2.png)
Not BZ2 but it says concepts wanted. Doubled tanked air pressurized Stuff Launcher "Douchenator" Coming this spring. Don't ask.

That's it for now. The rest of the things I have lying around are from long ago, so they are not up to snuff to be seen by the public eye anymore, or have been lost in my HDD crash a long while back. Even these need refining, but I never found the time to give everything the detail it deserved.

Oh Yeah, one last thing. Just what is this green planet they're landing on? I'll let you story-folks figure that out ;)
(http://img6.imageshack.us/img6/7959/exploration2flare.th.png) (http://img6.imageshack.us/i/exploration2flare.png/)
Title: Re: Some of the Beeb's stuff
Post by: Shadow Knight on December 10, 2009, 09:06:17 PM
That's some great gimp-work there! I've never managed to make good laser effects like in the third picture. Your backgrounds are also more detailed than mine.

On the other hand, I'm pretty good at textures. Perhaps we could come to some arrangement  :evil:
Title: Re: Some of the Beeb's stuff
Post by: bb1 on December 10, 2009, 10:05:42 PM
That "LAZOR" Of which you speak is video post ;) Gimp had no chance. The only thing gimped are some flares, BG stars and the planet in last image. All else is vid post.
Title: Re: Some of the Beeb's stuff
Post by: iron maiden on December 11, 2009, 02:01:35 PM
From what I can justifiably say, those are some of the best models i have seen on the project so far, keep up the good work bb1.
Title: Re: Some of the Beeb's stuff
Post by: General BlackDragon on December 11, 2009, 03:21:16 PM
Nice.

Hey what was that big building thing? Can I have a copy?
Title: Re: Some of the Beeb's stuff
Post by: bb1 on December 11, 2009, 05:00:56 PM
The gun tower or the factory?
Title: Re: Some of the Beeb's stuff
Post by: iron maiden on December 11, 2009, 05:02:02 PM
I think he means the Factory.
Title: Re: Some of the Beeb's stuff
Post by: bb1 on December 11, 2009, 05:18:08 PM
Hmm, I used to have an NSDF floating air guntower thing, must have been on the seagate..rest it's soul. Can't find any pictures either.

Think of a floating, 4 pointed platform with a gun hanging off the bottom. Fully functional in BZ1.
Title: Re: Some of the Beeb's stuff
Post by: General BlackDragon on December 11, 2009, 06:21:22 PM
Easy :P

Think of a giant floating nuclear gumball machine  :wink:
Title: Re: Some of the Beeb's stuff
Post by: bb1 on December 11, 2009, 07:01:59 PM
Quote from: General BlackDragon on December 11, 2009, 06:21:22 PM
Easy :P

Think of a giant floating nuclear gumball machine  :wink:

*** processing
*** action failed

If you want the factory, I got the MSH and the ODF. How should I go about putting it up somewhere?
Title: Re: Some of the Beeb's stuff
Post by: bb1 on December 12, 2009, 11:08:11 PM
How easily can units be placed on a double-decker dropship at the start of a map? Just askin.
Title: Re: Some of the Beeb's stuff
Post by: Warfreak on December 13, 2009, 08:49:02 AM
Assuming you have the collision correct and you pre-place the units at the correct elevations, pretty easy. (This puts the units in the right spots and HOPEFULLY will keep them from falling through the object on start and they will land inplace on the dropship.)
Title: Re: Some of the Beeb's stuff
Post by: bb1 on December 13, 2009, 09:46:15 AM
How about through DLL...does DLL know elevation of unit spawning?
Title: Re: Some of the Beeb's stuff
Post by: Warfreak on December 13, 2009, 10:06:13 AM
Yes, actually. :)
Title: Re: Some of the Beeb's stuff
Post by: Nielk1 on December 13, 2009, 01:17:07 PM
The DLL knows the 3D vector location, and even the matrix that includes all rotations.
Title: Re: Some of the Beeb's stuff
Post by: bb1 on December 13, 2009, 01:32:18 PM
Good to hear...
Title: Re: Some of the Beeb's stuff
Post by: bb1 on December 22, 2009, 02:55:04 PM
BB LABS Presents:

Phoenix "Portable Solution" Bomber

Went through many redesigns before I settled with a production-worthy model. Sticking with the ?Agreed on??? Idea of Phoenix symbolism- and if that's dropped, then it can be the viper or hawk or whatnot- this was spawned.

(http://img34.imageshack.us/img34/1405/phnbmb1.png)

So not a bomber in the common sense. Instead, it employs two triple-barelled rotating, cannon style* heavy mass drivers. (http://http://en.wikipedia.org/wiki/Mass_driver) The guns are incredibly heavy, along with the ammo they carry. Counteracting these two drawback are the sheer strength and speed of induction launchers such as these, as the rounds can be catapulted at incredible velocity and penetrate almost anything in one shot. Couple the triple barrels for quick reloads with a disipation shield to vent exhaust behind the guns to prohibit radiant heat and discharge from effecting the pilot, and you have one mean mother.

"Portable Solution?" It can move around on it's own, thus being portable. With the problem being anything that stands in its way, it is the solution. With barely enough thrust to make quick turns and stops, it is extremely vulnerable from the rear or sides and must be protected by an escort at all times- it costs way too much to replace or produce in large numbers. Also of note is the low ammo capacity, but this is offset by the insane damage it can cause to a base or heavy units in its path and at a given range. Like a bz1 golem: See one, thump it. See 2, send a squadron. See 5, pack up the base and GTHO. See 10, bend over and kiss your ass goodbye!

More Pics:

(http://img189.imageshack.us/img189/9997/phnbmb2.png)

(http://img189.imageshack.us/img189/2367/phnbmb3.png)

(http://img69.imageshack.us/img69/1007/phnbmb4.png)

Gun assembly in the heat-shield:

(http://img69.imageshack.us/img69/4601/phnbmb5.png)

Closing thoughts. This guy IS heavy. He weighs in at about 2200 polys, but if BZ2 CP is to go into the future, we should use the generous limit GSH gave us, eh?

*The in-game model will have barrel recoil for sure, but the concept model is set up in such a way that a shot causes the barrel to recoil quite heavily, much longer than the model pictured. After such a shot, the barrels would rotate to allow another shot to fire. BZ2 limitations may make this part just occur in a cutscene or movie. Barrels will also be redesigned toward the front if the community shows interest in this thing. Enjoy your evening!
Title: Re: Some of the Beeb's stuff
Post by: iron maiden on December 22, 2009, 03:11:34 PM
Incredible, just.....................just incredible. Got to get one! :evil: :-D
Title: Re: Some of the Beeb's stuff
Post by: Nielk1 on December 22, 2009, 03:14:00 PM
Models should be high poly if they need it, but not if they don't.

Interesting, doesn't fit my designs but interesting.

Doesn't sound like a Bomber at all though. Sounds like a Mammoth.
Title: Re: Some of the Beeb's stuff
Post by: Clavin12 on December 22, 2009, 03:20:03 PM
Oh and I think the phoenix is for the third faction if it's used and that doesn't look Cthonian.
Title: Re: Some of the Beeb's stuff
Post by: iron maiden on December 22, 2009, 03:22:03 PM
Sounds like death on your front door! :evil:
Title: Re: Some of the Beeb's stuff
Post by: bb1 on December 22, 2009, 03:23:19 PM
Quote from: Nielk1 on December 22, 2009, 03:14:00 PM
Models should be high poly if they need it, but not if they don't.

Interesting, doesn't fit my designs but interesting.

Doesn't sound like a Bomber at all though. Sounds like a Mammoth.

I can't really think of what a mass-driver wielding machine is called. Orbital station is the only thing I've seen, and that's Halo fandom. Mammoth is something you could call it I guess..maybe a weapon's platform.

I'm debating to put some chin mounted guns on it for point defense. Good plan?

"Interesting, doesn't fit my designs but interesting."
I pretty much started at the front with the BZ1 thunderbolt bomber in mind. Depending on the paint job, this could go to any faction, -scion.

About the poly count, I tend to go off and over-detail things more than I should. Maybe it's because I'm terrible at texture creation and offset that by making the underlying model look nicer.

@Clavin: How do we know what the third faction looks like yet? We're throwing things at the wall right now and seeing what sticks :P

ANOTHER edit: If I took the engine rings off, it would have the same thruster design as your concept, Nielk :P
Title: Re: Some of the Beeb's stuff
Post by: iron maiden on December 22, 2009, 03:26:37 PM
Quote
I'm debating to put some chin mounted guns on it for point defense. Good plan?

Good idea, something like that would need some.
Title: Re: Some of the Beeb's stuff
Post by: Nielk1 on December 22, 2009, 05:00:48 PM
Let me better explain, unit classes we currently know of are thus:

Recycler
Scout (scount)
Tank (tank)
Light Tank (ltank)
Missile Scout
Rocket Tank (rckt)
Rocket Bomber (harz)
Bomber (bomb)
Mammoth
Walker (walk)
Turret (turr)
Artillery
Scav
Tug
Service

These classes are mostly in BZ2 stock, thought the Rocket Bomber and Light Tank are rare. And the Scions added a new Sentry unit that is not classified in that grouping.

Mammoth is a BZ1 thing, specifically ROTBD, that is a massive tank that is slow and normally has like 4 cannons all linked.
Title: Re: Some of the Beeb's stuff
Post by: bb1 on December 22, 2009, 06:24:56 PM
You're classifying this with that big ugly 4 piece CCA ship thing  :?
Title: Re: Some of the Beeb's stuff
Post by: iron maiden on December 22, 2009, 07:14:27 PM
Lets try not to get into an argument over classification here people, back to the Beeb's stuff, how fast would that thing be?
Title: Re: Some of the Beeb's stuff
Post by: Nielk1 on December 22, 2009, 07:32:28 PM
Quote from: bb1 on December 22, 2009, 06:24:56 PM
You're classifying this with that big ugly 4 piece CCA ship thing  :?

You're relating a class to one example?
Title: Re: Some of the Beeb's stuff
Post by: Shadow Knight on December 22, 2009, 09:14:42 PM
Quote from: bb1 on December 22, 2009, 06:24:56 PM
You're classifying this with that big ugly 4 piece CCA ship thing  :?
Classes don't have any relation to appearance, only function (in general). You could turn a Sentry into a Mammoth and it would be a Mammoth.
Title: Re: Some of the Beeb's stuff
Post by: bb1 on December 22, 2009, 09:41:16 PM
Classifying is hard-ball. We can't call anything "Destroyer" as it is already assigned to space-combat vehicles, much like carriers (see BZ1 last Mars mission sound files from ZFS- not included in game but can be considered Canon). You're giving a category to that one tank that really has no right existing in the first place. I hated that game...didn't it have that magic sniper with huge ammo in one mission? Gargantuan, now, or juggernaught...those are mighty sounding names that don't make me think of some giant elephant creature. What do we even care. It's a heavy tank. Bwahahhhahahaha!

Quote from: iron maiden on December 22, 2009, 07:14:27 PM
Lets try not to get into an argument over classification here people, back to the Beeb's stuff, how fast would that thing be?

It wouldn't. It looks heavy, doesn't it? Think roughly 2 sabres side by side, or that siren guy from FE but a bit wider and longer. Again- you would preferably want it pointing any direction but at you, circle strafing should be easy. Mass drivers on this would probably have beam-like speeds, hitting (and probably destroying) almost as fast as you hit fire, leaving a nice trail of smoke and fire in the air to linger in the line of fire  :evil: but if it doesn't have a direct line of sight, it is useless. Must also be precise since the rounds aren't gigantic siege-driver boulders, so even if the field of smoke is large around them, it must be a direct hit to cause the damage. I'm thinking this can also be a chargegun since mass drivers do have a warm up time to get the round moving. My only concern is the barrels aren't long enough to accelerate the mass quickly enough.
...
Biometal  :lol:
Title: Re: Some of the Beeb's stuff
Post by: Red Spot on December 23, 2009, 11:21:22 AM
Very cool ship, one suggestion though, I would slighty rotate the cannons upwards. As it is now it wont be very effective on non-flat terrain. If you look at most vanilla units you'll see that they all have their weapons more on top of the vehicle than on the side.
It would increase the effectiveness of the unit a bit imo ... ;)