• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - appel

#1
Battlezone 2 / Re: Mega Map Pack #4
December 23, 2009, 08:19:13 AM
Quote from: TwinShadow on December 23, 2009, 08:16:36 AM
Its not out yet. Those who are on the beta team are still trying to knock out some bugs in the various recycler variants and other things. And don't ask when it will be out, all you'll get from most of us is "When its done."

Ok. Look forward to seeing my maps in action in 1.3 :)
#2
Battlezone 2 / Re: Mega Map Pack #4
December 23, 2009, 08:02:17 AM
Quote from: TheJamsh on December 23, 2009, 06:29:07 AM
RAD

Appel, permission to do exactly the same thing with these for the expansion pack :P?

Sure...

Where is the current "expansion pack"?
#3
Battlezone 2 / Mega Map Pack #4
December 22, 2009, 08:13:20 PM
Not sure if anyone is interested in this, but there's a new map pack out with a dozen new zst maps over @ bz2maps.com.

http://bz2maps.com/phpBB/viewtopic.php?t=3087
#4
Quote from: GSH on November 24, 2009, 08:18:19 PM
Given how much of a jerk you've been to me and the 1.3 cycle/community, that request from you is a bit ... presumptive.
:?


Quote from: TheJamsh on November 25, 2009, 03:54:47 PM
GSH and Ken are probably the only people WITH the source code besides old backups, and as far as im concerned, the only people who SHOULD have it. As soon as that leaks into the community, we are going to have all sorts of crappy buggy releases not-so-capable programmers have tried. I admit i ask for ridiculous things for the patch from the latest patches, but the way i see it only those two have the capability to decide what should and shouldn't go in.

I'm not interested in the source for the sake of patching it, improving (or not) it or using it for some purpose. It's a technical and educational curiosity, seeing how things are implemented, even if it's in vague docs. It's fun to see how things are done behind the scenes, in a game you've played and loved for years.

But I agree, there aren't many around here that could even properly use the source-code were it to be released, so, I recommend not to release it. But there is nothing wrong with describing how things are implemented, e.g. "We did this to do this, and that to...". It does not break copyright laws and prevents people from exploiting the source.

But in any case, this suggestion seems dead on arrival judging by GSH's comments.
#5
Quote from: AHadley on November 24, 2009, 09:19:22 AM
Atari hold the copyright, IIRC.

Seeing a list of classes and methods doesn't equal the source-code.
#6
Too bad Pandemic is gone. At least BZ2 still lives on.


GSH: You think the BZ2 source will leak out now? :) or maybe something like doxygen docs?  :-)
#7
The resource element of the gameplay plays probably the biggest part.
#8
Battlezone 2 / Re: Free legalized distrubtion?
May 09, 2009, 08:17:25 PM
Quote from: King Gladiator on May 09, 2009, 08:10:27 PM
let me put it like this. they may not be selling lots of copies but they are selling them. here is a brand new BZ2 game for 78.43 US dollars thats roughly 58.50 euros and 52 pounds.

http://www.amazon.com/Battlezone-2-Pc/dp/B00001R3XA/ref=sr_1_1?ie=UTF8&s=videogames&qid=1241921050&sr=8-1

Hard to imagine they're selling BZ2 at a higher price today than 10 years ago!
#9
Battlezone 2 / Re: Some renders
April 30, 2009, 01:02:22 PM
Titan.
#10
Quote from: bigbadbogie on April 28, 2009, 07:37:43 PM
There are nearly always a few games up for both patches.

There is a difference between some sessions and a variety of many sessions, which active games have. BZ2 no longer has a variety of sessions to pick from, that's the fact. There may be a session up, but it's not necessarily a session you want to join and play in.


The graphics have improved a lot in 1.3, and every time I need to take a screenshot to show off BZ2 graphics I do so in 1.3, not 1.2. That should say enough.
#11
What did I say that made you guys turn all defensive? It's like red alert here, intrusion detected!!  :|

All I stated are the facts as I see them, no matter what your sentimental feelings are towards GSH or this game or 1.3 patch:

- GSH is one programmer. As a programmer myself with a semi game programming knowledge I know what amount of work is involved in what I'm suggesting, so that's why I claim GSH cannot accomplish this alone. Also, it has also been suggested on these forums that GSH is not a graphics programmer, and that's why "shaders didn't get added" in this build. There is no need to interpret my feedback as an attack on GSH.

- I've started 1.3 a few times over the past few weeks, and there aren't many games up, if any. In fact, the same applies to 1.2. Me saying that nobody plays 1.3, well, that's an observation I've made. I could also claim that nobody plays 1.2, and the same is true. In fact, I would simply say that almost nobody plays BZ2 and be correct.

I'm not attacking anyone, not this patch, not this game, not GSH. Geesh.

Stand down robots :)
#12
Quote from: VSMIT on April 28, 2009, 06:42:59 PM
Only by some.  Don't use generalities.  They make you look like an ass.

VSMIT.

I use whatever language I want to get my point of view across.

Fact is, 1.3 isn't played. So, what harm is done in improving the graphical quality to get it played?
#13
You mean something like this?

#14
Quote from: Nielk1 on April 28, 2009, 06:33:02 PM
If we change the look they will whine.

1.3 has already been dismissed, so there is nothing to worry about.
#15
I like the new TA5, and have been playing some MPI lately on it.

My general feeling is:
- The AI still needs a lot of improving. AI units do not react if they are attacked from a distance, scavs get stuck on gun towers or other buildings, and an AI team/player doesn't seem to have any plan when e.g. base is attacked, their pool is attacked.
- Models, textures, and other graphics are outdated. The environment could surely look a whole lot better with some shader help, e.g. parallax occlusion mapping, soft shadows, and a rework/update on BZ2 models. Volumetric fog, ambient occlusion, etc. Tons of new methods out there.

I'm pretty sure this could be accomplished without altering the BZ2 gameplay and storyline. But I realize this is entirely unrealistic for GSH to accomplish.