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Messages - Raven

#301
Battlezone 2 / Re: Battlezone II Showcase
June 10, 2006, 05:23:09 AM
Not been posted on in a while...
I made a decent site after many re-dos and I'm quite happy with it so far. So I guess I can just announce it. Nobodys probably interested but no harm in saying I guess.

Raven Mod's site and forums

Register if you like, not really a fantastic place but it does it's job.
#302
Bazooka...No sq didn't have one but I think I had one at some point in the game.
Well basically, I as right next to him, he began to movse so I thought he was back (he was AFK) and then he jumped a bit and just lagged out, he came back to me saying he had recieved an AV, the game told me it was lag.
#303
Public 1.3 Beta 2 Archive / Re: Screen Size
May 08, 2006, 02:37:46 PM
Wow this was a long time ago! I haven't read this board for ages :P

Im not sure if it is the drivers, after upgrading them, everything ran loads faster (games etc).
It's something todo with my pc anyway, I tested 1.2 and it does it, so its not a 1.3 problem.

Mayby my RAM has fried on me too :roll: wouldnt suprise me, I have terrible luck with this damn thing, always blowing up on me, both cards, CPU, I swear its mum "cleaning" when Im not here, time to investigate :evil: It costs me LOADS! :x
#304
Public 1.3 Beta 2 Archive / Re: Screen Size
April 02, 2006, 01:20:17 PM
I have 512 ram and now 3 ghz cpu, running it at 800x600 shouldnt be a bother, proble the sucky monitor :D. Not even tried 1024x768
#305
Public 1.3 Beta 2 Archive / Re: Screen Size
April 01, 2006, 05:07:51 PM
Dunno about anyone else, but running mine at a higher res (which i do and always will) results in the moniter flicking to it but staying on the black "off" screen for about 15 seconds when entering any games, which is very annoying. I think it causes lag, not sure.
#306
To seans:
Thats calling up the wrong splash image..looks to me like the graphical options image, are you halfway in transition to it? The buttons tend to go grey anyway during screen change and the screens do freeze up for a few seconds, not normaly options though, for me that happens on main>multiplayer.

And if your hammering on the back button what do you expect to happen? Its bound to get jerkey.
#307
Public 1.3 Beta 2 Archive / Re: Free Eye not free!!
March 20, 2006, 09:18:09 AM
You never knew of it? As space said its useful for maps...
To get back you need to go into the editor and back out again, although 1.3 youd need to be running the bz2edit.exe, which reminds me, is there a real point to that? Its a pain in the ass as you cant use the editor in mods! I have to use 1.2! Though if theres a reason besides multiplayer editing fine.
#308
Public 1.3 Beta 2 Archive / Re: Free Eye not free!!
March 19, 2006, 01:11:27 PM
Yes F12, dont you use the w,s,d and a keys not the arrows? Not tried it in 1.3 yet so cant say i know.
#309
What do you mean you couldnt post it?
Its:
Quote[ E X C E P T I O N ]
Patch 1.3PublicBeta2 EDITOR Feb 28 2006 08:53:29
Type: ACCESS VIOLATION
Info: WRITING to 8C0798B8h
CallStack:
040C0151 +40C0151 [Unknown] [Unknown] [Unknown] [Unknown]
004A3C5E +00F9 bz2edit.exe EXE i76loop.obj void __fastcall Render_Editor_View(class Camera *)
004B4A0F +04BB bz2edit.exe EXE ViewEditor.obj void __fastcall ViewEditor::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B80D8 +0061 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::State::EditState::Process(void)
0041216B +0132 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void)
004B717E +0005 bz2edit.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::Process(void)
00411C6D +004A bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void)
004A4327 +001E bz2edit.exe EXE i76win.obj void __cdecl AppStart(struct HINSTANCE__ *)
7C816D4F +7C816D4F kernel32.dll [Unknown] [Unknown] [Unknown]
11:13:29|19607  |Registers:
11:13:29|19607  |EAX: 0C0798B8h   CS: 0000001Bh  DS: 00000023h
11:13:29|19607  |EBX: 02B2A990h  EIP: 040C0151h  ES: 00000023h
11:13:29|19607  |ECX: 00040178h   SS: 00000023h  FS: 0000003Bh
11:13:29|19607  |EDX: 000403ACh  EBP: 0218FA90h  GS: 00000000h
11:13:29|19607  |ESI: 00040178h  ESP: 0218FA50h           
11:13:29|19611  |EDI: 00758258h                       
11:13:29|19611  | CF: 00210296h PF:0 AF:1 ZF:1 SF:0 OF:1
11:13:29|19670  |Entering critical shutdown
#310
Whoops....heh *nervouse laugh* i thought you meant...never mind! :oops:
#311
That depends on what is included in the pak, if your doing what i am, which is having nothing stock whatsoever, then there shouldnt be any problems as the stock ships and files will be sorted out when reinstalled not touching the mod

Any new gameprefs can go into the mods addon folder which is what i do but some ships odfs may need a small modification, but it shouldnt be anything hard. And the patch13.pak is added in mods (should be) so taht any changes will take effect in the mod. But thats the nutshell, im not even going to pretend i know about physics etc.
#312
Public 1.3 Beta 2 Archive / Re: fix to visual lag
March 09, 2006, 12:47:44 PM
Well, dont know about who else tried it, but i hav no vis lag or lag either, and on my pc it is better, just like spawn said.
#313
Public 1.3 Beta 2 Archive / Re: Mods and the Editor
March 07, 2006, 01:58:43 PM
Ok thanks for the info guys.
#314
I figured it out anyway Scarletomato, i made the version on "false" so it doesnt show, and the music then stopped wotking. It worked on original as i left it, but after changing that for my mod, it stopped. And i doubt moving the radar will do much to sound :p so thats it.
#315
Public 1.3 Beta 2 Archive / Re: fix to visual lag
March 07, 2006, 12:12:52 PM
Wonderful! Cheers guys!