Can someone tell me 'exactly' what they do when they uv unwrap a model in blender? Plz?
I normally eat a sandwich when I UV map, but likely because it is normally lunch.
I usually tear stuff off of the walls of my room when I UV map. Because it can be frustrating.
I mean the procedure for UV unwrapping and I think you knew that
Unfortunately, most of these guys know little more about Blender then how to spell the name, B l e n d e r. N1, uses Max to make a long story short and C12 will soon become the resident expert if he can maintain his sanity as time goes by. Personally, Blender still makes my head sort of just goes numb like Patrick Star on Nicktoons. Seriously? There are plenty of tutorials on mapping with Blender on the web. Why ask here?
Quote from: Clavin12 on December 05, 2009, 08:03:45 PM
Can someone tell me 'exactly' what they do when they uv unwrap a model in blender? Plz?
I am with you on this one but still There are plenty of tutorials look at there site.
I do not use blender vary often and never used it for uv unwraping a model for bz2.
Nearly all UV mapping is the same and generally simple. Apply basic wrapper. Select polies, apply basic wrapper to local selection, edit WV point by point.
The thing is, to UV map, you need to sit down and DO IT. Not want it done, will it done, and not do it. It can sometimes take more time than modeling. And as was said, there are literally THOUSANDS of blender tutorials out there.
You see with the monkey sample mesh in blender I unwrapped it and it looked like they peeling the skin of it and flattened it. Thats basically what I want.
Quote from: Clavin12 on December 07, 2009, 08:17:32 PM
You see with the monkey sample mesh in blender I unwrapped it and it looked like they peeling the skin of it and flattened it. Thats basically what I want.
I don't know what to say to that other then WHAT.
a flattened monkey grate more food I don't want to see on a plate.
ok why do you want rood kill for a model.
Quote from: S.cavA.rmyG.en on December 07, 2009, 09:04:07 PM
I don't know what to say to that other then WHAT.
a flattened monkey grate more food I don't want to see on a plate.
ok why do you want rood kill for a model.
Unwrapping generates a net of the model. Like it's been unwrapped and flattened. That's what he means.
There are alot of tutorials out there which has been said. It's really not that hard once you get basics down. When in edit mode you have the option of face, vertice and edge select mode. Also when in edit mode when you press "U", it will bring up the UV menu. I have 2 windows open when making a UV map in Blender. The main 3d window and the UV/Image Editor window. When you unwrap something using the UV menu when you press U in the 3d window, the uv map of what you did will appear in the UV/Image Editor window. Once you have everything laid out the way you want it you can save the UV layout by going into the menu in the picture below in the UV/Image Editor window. Hope that helps somewhat, I'm not good at writing novels heh.
(http://www.pvuploads.com/Clients/LordWrathX/saveuvface2.jpg)
Example of both windows open and showing UV layout.
(http://www.pvuploads.com/Clients/LordWrathX/Blender%20UV.jpg)
Sounds like he wants a button that unwraps his model perfectly for him. DOES NOT EXIST.
That's not what I said.
This is an illustration.
This is what I get when I unwrap the monkey:
(http://fw3p8w.bay.livefilestore.com/y1p41UEqHcFb6wbC99mdlyww10m4XtZ6LRFY8zI1_mqPUx02CLqNRQ90BFph5CN2y9jdAVCA0Vryn1LkwxQ_5-O0VrVQTd7v9l0/Monkey%20illus..bmp)
This, however, is what I get when I unwrap one of my ships:
(http://fw3p8w.bay.livefilestore.com/y1p51i7XVLaD1qU-IvDd5Myznyv3Um7-WhmdvpIhAgh3CmqHQcfwdjAAevWItGpJxW48JIhocYk_D5GWhSTxZvv-IXLlES-9WJ9/Shipthing%20illus.bmp)
Specifically this one which I built for the cp. Like it? I can give better photos.
(http://fw3p8w.bay.livefilestore.com/y1p41UEqHcFb6x4TyLU7SHAy-VqsXbc2ZKWDq60myBTzveIPFXpg_kb2nNobtkHVFkJ8RHwhijnrdrw3VyLYR9L3IYLBUeVpVWs/Shipthing.bmp)
When you have your faces selected, what option do you pick under the UV menu? Also it can be easier to unwrap some faces at a time, not the whole thing in one shot.
well at least now my problem is clear
/me shudders at that horrible monkey UV.
How do you make it so that the polygons retain their shape in the UV window?
I don't know if there is an option that will make them retain their shape exactly but, if you only select small areas of polys at a time and unwrap those sections individually, they tend to retain most of their shape.
You can also use seams in 3d View to mark the separation between these small areas. After that, all you have to do is select all the vertices and unwrap them and Blender should automatically arrange the sections of the mesh in the UV Editor in such a way that they dont over lap each other. You can even select each section as an "island" and easily move it around without worrying about interfering with the other sections.
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics)
Yes! Seams! I can do it now!
So now that I know how to UV unwrap I need to know how to make ship textures. I know how to export the layout and have edited in photoshop but I need to know what you do to get the beautifully realistic textures and N1 seems to be able to do on the fly.
I have about 27 different processes that all have no set series of definable steps. Basically just mess around and remember what works. Shape layers work great.
*Stares at all the people with Photoshop with hate in the eyes* :x
Some times the hardest things to spot are those that are obviously not there.
Hate will not help, think about what is not being said to you. :mrgreen: