Quote from: Avatar on March 25, 2009, 06:55:31 PM
The missions are coded into the engine in BZ1.
I never had a problem with that either, but part of the trick is to NOT engage the Turrets and Howitzer. Let your men take care of them while you cruise by with the Recycler. This gives you plenty of time to "I" the structures.
The other issue with that mission is that having 'auto identify' on in the Options breaks the scripting. You need to make sure that's turned off before playing that mission.
-Av-Thanx, it needed the auto identifier turned Off.
(In BZC the time is set by the difficulty, and there's a 'feedback noise' when you "I" something to let you know you've done it. This is because in this mission all three structures have the same "I" screen and some people got confused by that...)