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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - Fixxxer

#1
Maps and Modding / Sky Sprites
August 24, 2009, 03:29:16 PM
When I add a sprite it replaces the previous one I just added before that.  How do I add a sprite while keeping the ones I already have added?
#2
Maps and Modding / Re: Adding Stock Voiceovers To Keys
August 23, 2009, 11:39:03 AM
I think there is a mix up.  I don't want to add sounds.  I'm asking if we could expand the players F key menu options with some of the already stock sounds like "protect the scavengers".  I figured since everyone has them there wouldn't be any problems.  Just thought it would be cool.
#3
Maps and Modding / Re: Adding Stock Voiceovers To Keys
August 21, 2009, 02:04:12 PM
I just stumbled across the team VO file.  Is there any possibility of adding some or all of these  in a future 1.3 release?  I know some of them would be pretty dang usefull.
#4
Battlezone 1 / Re: Investigate
August 02, 2009, 08:11:33 PM
Go up to the structures and hit I a few times for each.
#5
Battlezone 1 / Re: Did bz1 have something bz2 did not?
August 02, 2009, 08:09:51 PM
I hated BZ2 for a long time, but slowly learned to love it after playing some heavy MPIs with friends.  Now it's the only Bzone I play, however, Bz definitly has something Bz2 doesn't: Soul.

1- Storyline.  
Best. Plot. Ever.  It was easy to accept you were a soldier fighting in outer space leap frogging from planet to planet.  BZ2 has an okay one, but suffers from political correctness.  The only games that have made me stand up and cheer after completing/beating were BZ1 and COD4.  (Anyone else's heart skip a few dozen beats on that NSDF Venus mission when those unidentified units were poping up every couple minutes on sky eye? :D )

2-Music.  
Beyond amazing.  Was so heroic, foreign, and eerie all at the same time.  Did it's job pulling you out of reality and setting the atmosphere.

3-Physics.  
To touch on what Avatar said earlier-it's using a racing game's engine.  You could "feel" the inertia in tight turns and jumps.  BZ2 feels like you're on a crystal calm lake.

4-Voice Acting.  
Was easy to forget they were fictional characters.  The secret to any good book, movie, or game is a plot that makes you emotionally invested in the characters (care).  Who didn't respect General Collins, or hate Arkin, or love Razor 1??? :)  Not to mention Grizzly 1's retrospective testimony before each mission launch.  "Mars ....the Greek god of war and the blood red planet..."  (Gives me goose bumps just remembering.)

5-And finally, Technology.
Bz did a great job of presenting the world to the player all while keeping one foot in the futuristic door while the other firmly planted in the plausible door.  Even though the units could hover, they still had a look and sound to them that reminded you that they were war machines that had only one purpose, death.   Comparatively, BZ2s clean cut, smooth curved, emaculate paint jobs, and fisher price color schemes just don't invoke the same level of seriousness.  Also canon wise the pinnacle of non-Fury Biometal technology was the big bad Walker.  Stepping back from that and hovering units to BZ2's tracked units just feels wrong.
#6
If Battlezone was Checkers then The Red Odyssey was Chess.  It was best received by those who played through Battlezone on hard with their eyes closed.  Sure, the voice acting was horrible, the Chinese units looked beyond ugly, and it was crash prone, but nothing challenged your battlefield assesment and dogfighting skills quite like TRO did.

#7
Battlezone 1 / Re: stuck after finding the hespitus
August 02, 2009, 06:20:38 PM
I ran into this problem too when I first started out.  Took me like a bajillion tries until I figured out that if you fly up to one of the structures and hit I key a few times then do the same at the other structures it solves the issue.  Kinda seemed like my first I attempt was missed by the computer.