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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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#41
The 1.3 Community Project / Re: Clavin12's Models/Concepts
Last post by Clavin12 - December 24, 2009, 05:34:18 AM
It is a nice name.
#42
Overdrive Terminal / Re: Very Important
Last post by S.cavA.rmyG.en - December 24, 2009, 05:10:09 AM
He lives in the Up.  He should know Engrish well enough that he can type it, even if he can read it.
#43
Maps and Modding / Re: I need a way to shoot ordn...
Last post by S.cavA.rmyG.en - December 24, 2009, 05:04:40 AM
[OrdnanceClass]
isArcing = true
classLabel = "spraybomb"
shotGeometry = NULL
shotSound = "silence.wav"
xplGround = NULL
xplVehicle = NULL
xplBuilding = NULL

think thats what you want there.
#44
Maps and Modding / Re: Sand box mod help
Last post by S.cavA.rmyG.en - December 24, 2009, 04:59:48 AM
Quote from: Shadow Knight on December 23, 2009, 07:15:05 PM
Nobody said it wasn't.
just trying to get back on topic.
#45
Maps and Modding / Re: I need a way to shoot ordn...
Last post by ScarleTomato - December 24, 2009, 04:07:21 AM
understood, but what is the ODF key to change the sound? bounceSound doesn't seem to work for popper spraybomb, my bad
#46
Maps and Modding / Re: I need a way to shoot ordn...
Last post by mrtwosheds - December 24, 2009, 03:35:25 AM
Some things have a default sound they use, use the silent.wav to shut them up
#47
The 1.3 Community Project / Re: Clavin12's Models/Concepts
Last post by AHadley - December 24, 2009, 03:23:44 AM
Quote from: Clavin12 on December 23, 2009, 03:21:06 PM
Um no. Why can't there be more than one dragonfly?

The only other unit conflict in BZ is with the Gorgons. They're few and far between and are something to be avoided because they can cause confusion.

I had dibs on the name first :P
#48
Maps and Modding / Re: I need a way to shoot ordn...
Last post by ScarleTomato - December 24, 2009, 01:13:13 AM
does anyone know how to get rid of the bounce sound for a splinter mortar? I tried bounceSound = "" under [SprayBombClass] with no luck
#49
The 1.3 Community Project / Re: Ideas for foundations of t...
Last post by sabrebattletank - December 23, 2009, 11:51:41 PM
I've created a new thread the the exploration of my idea.
#50
The 1.3 Community Project / Re: Sabrebattletank's Story Id...
Last post by sabrebattletank - December 23, 2009, 11:50:17 PM
Maybe this makes sense.

Active biometal -- part of the collective concious/unoncious and can influence things/send messages/information to things (other bio-metal).
* Furies
* 3rd Faction/New Race.

Inactive biometal -- can receive input from active bio-metal but can't return bio-metal signals.
* Scions.
* (Scion ships?)

Dead bio-metal -- alive in a similar sense to how virusus are "alive" -- can fix/repair itself but can't receive input from the collective.  
* Humans ships.
* Cthonian ships.
* (Scion ships?)