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Messages - Josiah

#91
Battlezone 2 / skins won't stick to vehicle
September 25, 2009, 03:51:18 PM
Preamble: Hi, it's nice to be here, but I have no idea if anyone has asked the same question, so I'll go ahead and ask it...

I have a tad of a problem, you might say. I imported several ships from another game, by using 3ds max 2010, stuck the skins on, and exported to xsi. Works fine, with one problem. The dadgum skins won't stick, and I'm relatively new to this kind of stuff, so I'd like to know what I am doing wrong. this is what I do, in order:

open 3ds max 2010
import file (.vdf)
clean up excess parts(unwanted)
create EYEPOINT and HP_COM_01
open material editor
in "DirectX manager"(at bottom), beside "[] Enable plugin material"(which is checked) I select from the list of none, lightmap, and metal bump9, the metal bump9 option
in "DirectX Shader - Metal Bump9", choose "Texture 1" from the sub-box "Ambient & Diffuse", and pick my texture(in this case, avapc.tga, 16bit, and it is in the addon folder)
save as .max file
export to BzII compatible .xsi
copy xsi to addon
create this file:


[GameObjectClass]
baseName = "avapc"
geometryName = "avapc.xsi"
classLabel = "apc"
collisionRadius = 7.0
scrapValue = 20
scrapCost = 50
customCost = 80
buildTime = 20.0
customTime = 20.0
maxHealth = 3000
maxAmmo = 0
unitName = "TestAPC"
aiName = "APCProcess"
heatSignature = 10.0
imageSignature = 0.5
radarSignature = 0.0
isAssault = 1
hasPilot = 1

canSnipe = 1

armorClass = L

requireCount = 2
requireName1 = "ibfact"
requireText1 = "Build Factory"
requireName2 = "ibtrain"
requireText2 = "Build Training"

boxCollide = 1

[CraftClass]
rangeScan = 200.0
periodScan = 0.0
velocJam = 0.0

braccelFactor = 0.05f;
strafeFactor = 0.1f;
steerFactor = 1.0f;
omegaFactor = 0.2f;
velFactor = 0.2f;

avoidSpeed = 20;
topSpeed = 30;

selectWaitMsg = "avapcva.wav"
selectDropoffMsg = "avapcvf.wav"
selectPickupMsg = "avapcvg.wav"
selectOtherMsg = "avapcvj.wav"

goMsg = "avapcv0.wav"
attackMsg = "avapcv9.wav"
followMsg = "avapcvh.wav"
followMeMsg = "avapcv3.wav"
repairMsg = "avapcv4.wav"
recycleMsg = "avapcv6.wav"
rescueMsg = "avapcv5.wav"
otherMsg = "avapcvh.wav"

deployedMsg = "avapcv2.wav"
diedMsg = "abetty3.wav"

[HoverCraftClass]
setAltitude = 1.5
accelDragStop = 4.0
accelDragFull = 1.0
alphaTrack = 10.0
alphaDamp = 3.0
pitchPitch = 0.5
pitchThrust = 0.1
rollStrafe = 0.1
rollSteer = 0.1

velocForward = 15.0
velocReverse = 15.0
velocStrafe = 15.0
accelThrust = 50.0
accelBrake = 50.0
omegaSpin = 2.0
omegaTurn = 1.0
alphaSteer = 5.0
accelJump = 150.0

soundThrust = "iapc02.wav"
soundSteer = "avapce5.wav"
soundDeploy = "iapc04.wav"
soundUndeploy = "avapc30.wav"

[APCClass]
soldierType = "issold"
soldierCount = 5
soldierDelay = 1.0
timeDeploy = 2.0
flightAltitude = 5.0


open BzII, open random IA misn, hit ctrl-e(accept lic. agr.)
hit object tab
type avapc into Config box
click to place vehicle
VEHICLE IS PINK!!!! AAAAAAAAGGGGGHHHHH!!!
looks very non-combative, will probably not strike fear in the hearts of those who see it

Would anyone mind telling me what I'm doing wrong please? BTW, vehicle functions properly, despite pink color