Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: Steeveeo on November 10, 2008, 10:23:05 AM

Title: PB4A Bug: Value Minimum Limit
Post by: Steeveeo on November 10, 2008, 10:23:05 AM
As I started porting SRV to PB4a, I noticed strange anomalies while editing my ODFs.

Namely, a bunch of effect settings didnt trigger unless they were over a certain value, even though it should work perfectly fine! It started with my Geyser test, using a small kick with little kickomega to launch the vehicle in the air. I found that, if the kick radius was 10 or less, the vehicle would not be effected at all when being hit, whereas if it were above ten (like 11, or maybe even 10.01), the vehicle began to be kicked.

I have also found this in a number of other things, I'll make a list and keep it updated with my findings as I go along. I have found no fix for this, and its keeping some of my ODFs from working correctly (like a new WIP weapon, which is a popper, that will only trigger if its scanrange is over 520, which is way too high for the needed effect).

LIST:

- Flaremine Kick: needs to be >10 to work.
- Popperclass: scanrange needs to be >520, launchangle seems to have no effect right now.


Will keep this updated as I find new issues (and remember all the ones I have already found :P).
Title: Re: PB4A Bug: Value Minimum Limit
Post by: General BlackDragon on November 10, 2008, 01:27:58 PM
What? BZC uses kick radiuses of like 1 - 5 and they work fine.
Title: Re: PB4A Bug: Value Minimum Limit
Post by: AHadley on November 10, 2008, 02:00:41 PM
Maybe he made a mistake like making an Bomber Bay spawn a Bomber Bay on top of it :P

Mind you, I can't really talk, I screw up simple constructors :-D
Title: Re: PB4A Bug: Value Minimum Limit
Post by: Steeveeo on November 10, 2008, 02:40:50 PM
Quote from: General BlackDragon on November 10, 2008, 01:27:58 PM
What? BZC uses kick radiuses of like 1 - 5 and they work fine.
Try kickradius=10 on a flaremine, doesnt work for me.
Title: Re: PB4A Bug: Value Minimum Limit
Post by: Nielk1 on November 10, 2008, 03:19:13 PM
Ya try 1e1? :-P
Title: Re: PB4A Bug: Value Minimum Limit
Post by: TheJamsh on November 11, 2008, 07:28:03 AM
i find it annoying how health values are the same as ammo costs for mines. would be nice if that was changed...
Title: Re: PB4A Bug: Value Minimum Limit
Post by: Avatar on November 11, 2008, 07:56:16 AM
As to the kick radius value issue, is the radius enough to actually touch the hovering vehicle's bounding box (or bubble)?  For that matter, does the code use the bounding box or the vehicle pivot?  Hmmm...

-Av-
Title: Re: PB4A Bug: Value Minimum Limit
Post by: Avatar on November 11, 2008, 07:59:20 AM
Quote from: TheJamsh on November 11, 2008, 07:28:03 AM
i find it annoying how health values are the same as ammo costs for mines. would be nice if that was changed...

Quote from: Nielk1 on October 10, 2008, 07:51:35 PM
Sie sind ein kleines nublet!  :lol:

I agree, as I use dispenser mines for a lot of uses and would often like them to be stronger than their ammo cost...

-Av-

Was zum Teufel ist ein nublet?
Title: Re: PB4A Bug: Value Minimum Limit
Post by: General BlackDragon on November 11, 2008, 09:36:38 AM
i think it uses bounding box/bubble.
Title: Re: PB4A Bug: Value Minimum Limit
Post by: Steeveeo on November 11, 2008, 11:17:56 AM
Quote from: Avatar on November 11, 2008, 07:56:16 AM
As to the kick radius value issue, is the radius enough to actually touch the hovering vehicle's bounding box (or bubble)?  For that matter, does the code use the bounding box or the vehicle pivot?  Hmmm...

-Av-
yes, as being right on top of the thing should be close enough. Didnt even effect a pilot.
Title: Re: PB4A Bug: Value Minimum Limit
Post by: General BlackDragon on November 11, 2008, 03:33:15 PM
gimme the files, i'll see if i can fix it
Title: Re: PB4A Bug: Value Minimum Limit
Post by: Nielk1 on November 11, 2008, 03:43:33 PM
Quote from: Avatar on November 11, 2008, 07:59:20 AM
Was zum Teufel ist ein nublet?

Es ist ein kleiner Newb.
Title: Re: PB4A Bug: Value Minimum Limit
Post by: TheJamsh on November 11, 2008, 04:50:45 PM
lol :)
Title: Re: PB4A Bug: Value Minimum Limit
Post by: AHadley on November 12, 2008, 12:52:07 AM
Das ist mir! :D
Title: Re: PB4A Bug: Value Minimum Limit
Post by: TheJamsh on November 12, 2008, 03:08:49 AM
yah mein fuhrer!
Title: Re: PB4A Bug: Value Minimum Limit
Post by: Steeveeo on November 12, 2008, 06:52:13 AM
Back on topic...and English....
Title: Re: PB4A Bug: Value Minimum Limit
Post by: TheJamsh on November 12, 2008, 11:51:21 AM
lol it made me giggle...
Title: Re: PB4A Bug: Value Minimum Limit
Post by: AHadley on November 12, 2008, 11:52:44 AM
me too, several times. And yes is 'ja' in German :P
Title: Re: PB4A Bug: Value Minimum Limit
Post by: TheJamsh on November 12, 2008, 01:16:34 PM
oh yeh lol... been a while