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Messages - Michael

#1
Battlezone 2 / Re: Gamespy servers appear to be down
September 16, 2008, 07:18:32 PM
I suggest we use hamachi. That way no IP's would be given out. But would that slow bz2 down going through the ham servers?
#2
Public 1.3 Beta 4 Archive / Re: Game tomorrow 9:30 est
September 09, 2008, 03:51:46 PM
yeah sorry it would be PM. . . darn timezones!  :-P
#3
Public 1.3 Beta 4 Archive / Game tomorrow 9:30 est
September 08, 2008, 09:37:35 PM
I am looking to see if anyone is around to play a stock strat tomorrow ( 9-9-08) at 9:30 est. I am looking for even teams. Reply back if you want to join.

(Spawn you can come if you check your attitude at the shell  :wink:)
#4
Public 1.3 Beta 4 Archive / GH Rec in Strat
June 29, 2008, 07:02:58 PM
I played a human v human strat where we were using the GH varient with the rocket towers and everything else. Since it is not available in human v human strats normally, how was someone able to do this? I actually would like to try more human v human GH games. . .
#5
I might suggest getting rivatuner at www.guru3d.com also. It has a lot of tweaks that are easier to implement than the tweaker that comes with the forceware drivers.

I use the version as marked 162.67, which is also 6.14.11.6267, so after this version, my hunch is BZ2 will most likely not function under certain conditions.
#6
I am still using a 6800GS and actually had the same problems when I upgraded to the latest drivers about 6 months ago.

I have found that any drivers after 162.67 will not work with bz2. Try downgrading the drivers to 162.67 and see if that works. You can get older drivers at www.guru3d.com

Let me know how that works, I am interested to see if my hunch is correct.
#7
I don't really want to bring up any other balance issues but the stasis and GS that I mentioned above, just to keep it focused and reduce any heated balance debates.

But if you think about it, the jammers actually are quite expensive because they require the overseerer which is 80 on top of the 60 for the antenna. Also they are super weak, so you need to build a lot of them to be safe. There is a very simple counter to jammers that I will leave for your discovery if you have not found it as of yet.

It may be that the spires in pb4 are different than what was in the previous RC. Someone might want to try it, and see what I am referring too. But I think that Commando is looking into it by now.

I am always a favor of upgrading GS or GT's! However, it probably should not turn into a starfleet mod type of thing. . .
#8
This happend in commando's DM in an enforcer with static charge. . .



---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 8ABF950Ah
Message :  Exception
Error occurred at 6/15/2008 16:41:18.
D:\MR Backup\Games\Battlezone Games\bzone1.3pb4\bzone.exe, run by Administrator.
1 processor(s), type 586.
Process Memory :   1769 MB free out of   2048 MB total
Physical memory:    308 MB free out of   1023 MB total
Page(swap) file:   1847 MB free out of   2459 MB total
Fault address:  0052184A 01:0012084A D:\MR Backup\Games\Battlezone Games\bzone1.3pb4\bzone.exe

Registers:
EAX:022BFA58
EBX:0B8E4400
ECX:8ABF950A
EDX:022BFA58
ESI:022BFA18
EDI:022BFA98
CS:EIP:001B:0052184A
SS:ESP:0023:022BF9BC  EBP:022BFA98
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210286

Call stack:
Address   Return    Function            SourceFile
0052184A  00000000  004FBE0E  OrdnanceClass::Build+0x00000008
004FBE0E  00000000  004FBED8  ChargeGun::SimulateFiring+0x000000C7
004FBED8  00000000  004F82CB  ChargeGun::Simulate+0x00000056
004F82CB  00000000  0046126B  ENTITY::SimulateAllLocal+0x00000151
0046126B  00000000  00461E83  MoveOneTurn+0x00000128
00461E83  00000000  0056475F  MissionHandler::State::RunState::Process+0x00000443
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049

#9
Strat game with commando. I just got bazooka, and right after firing my first shot, it crashed.


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from AFD4E6C4h
Message :  Exception
Error occurred at 6/15/2008 15:45:06.
D:\MR Backup\Games\Battlezone Games\bzone1.3pb4\bzone.exe, run by Administrator.
1 processor(s), type 586.
Process Memory :   1766 MB free out of   2048 MB total
Physical memory:    305 MB free out of   1023 MB total
Page(swap) file:   1852 MB free out of   2459 MB total
Fault address:  00547CC2 01:00146CC2 D:\MR Backup\Games\Battlezone Games\bzone1.3pb4\bzone.exe

Registers:
EAX:00000000
EBX:FFFFFFFF
ECX:0062D468
EDX:00000045
ESI:02670680
EDI:AFD4E6A0
CS:EIP:001B:00547CC2
SS:ESP:0023:022BF720  EBP:022BF748
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
00547CC2  00000000  004CA02F  DrawSprite+0x0000003D
004CA02F  00000000  00484CCB  Reticle::RenderReticle+0x00000200
00484CCB  00000000  004549E6  GameFeature::FeatureVoid::Update+0x0000000D
004549E6  00000000  00455018  Update_Rotator_Matrix+0x00000057
00455018  00000000  004550E7  Simulate_Cockpit+0x0000060F
004550E7  00000000  0045CB96  Render_Internal_View+0x00000074
0045CB96  00000000  0056475F  ViewCockpit::Process+0x00000486
0056475F  00000000  0045DD37  RunCodes::Process+0x000001BF
0045DD37  00000000  0046194B  ViewManager::Process+0x0000009D
0046194B  00000000  00461F82  MissionHandler::RenderOneFrame+0x00000072
00461F82  00000000  0056475F  MissionHandler::State::RunState::Process+0x00000542
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049
#10
Ok, I guess it was a bad example with the titan/assault tank, so lets just forget that, haha.

I am not sure of the variant that we played, Spawn would know. However, these spires did shoot out 4 lightenings, however, they sprayed out and only 1 hit the tank, and did minimal damage. Also I was able to practically wobble kill a spire in a game I just played with commando.

Also to clarify, I am not as concerned with the damage values, they should not change unless they are grossly out of order. However, even if the GS has the same damage, but cannot put it out as fast, or redirects it, then the real game play damage values WOULD have changed.

It just seems like the GS are not like the 1.2 versions, and that was confirmed by Commando. So . . . if I play a different rec varient than 1.2, will the GS be different also?

I agree that stasis should probably be halfway in between def and abs, but what RD is saying, is that its not.

Again, not trying to cause trouble, just want to make sure that things are the way they were planned to be  :-)

#11
Strat game with commando. I just got bazooka, and right after firing my first shot, it crashed.


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from AFD4E6C4h
Message :  Exception
Error occurred at 6/15/2008 15:45:06.
D:\MR Backup\Games\Battlezone Games\bzone1.3pb4\bzone.exe, run by Administrator.
1 processor(s), type 586.
Process Memory :   1766 MB free out of   2048 MB total
Physical memory:    305 MB free out of   1023 MB total
Page(swap) file:   1852 MB free out of   2459 MB total
Fault address:  00547CC2 01:00146CC2 D:\MR Backup\Games\Battlezone Games\bzone1.3pb4\bzone.exe

Registers:
EAX:00000000
EBX:FFFFFFFF
ECX:0062D468
EDX:00000045
ESI:02670680
EDI:AFD4E6A0
CS:EIP:001B:00547CC2
SS:ESP:0023:022BF720  EBP:022BF748
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
00547CC2  00000000  004CA02F  DrawSprite+0x0000003D
004CA02F  00000000  00484CCB  Reticle::RenderReticle+0x00000200
00484CCB  00000000  004549E6  GameFeature::FeatureVoid::Update+0x0000000D
004549E6  00000000  00455018  Update_Rotator_Matrix+0x00000057
00455018  00000000  004550E7  Simulate_Cockpit+0x0000060F
004550E7  00000000  0045CB96  Render_Internal_View+0x00000074
0045CB96  00000000  0056475F  ViewCockpit::Process+0x00000486
0056475F  00000000  0045DD37  RunCodes::Process+0x000001BF
0045DD37  00000000  0046194B  ViewManager::Process+0x0000009D
0046194B  00000000  00461F82  MissionHandler::RenderOneFrame+0x00000072
00461F82  00000000  0056475F  MissionHandler::State::RunState::Process+0x00000542
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C817067  fabs+0x00000191
7C817067  00000000  00000000  RegisterWaitForInputIdle+0x00000049

#12
Over all the balance of 1.3 is awesome. The only thing I have noticed and would like to understand the reason for, has to do with the defensive structures/units. Again I am not trying to open balance issues with anything but these two aspects, because I think the balance is very good overall.

1) It seems that turrets for both scion and isdf rotate way too slowly to be as effective as they should be.

2) The spire's "spray" reduces its effectiveness on a single unit. This combined with the extremely slow firing rate, causes much less damage because most of the bolts hit the ground and are too slow to cause the damage that it used too. In addition, the spires rotate a little too slowly also. I suggest either increasing the firing rate slightly or reducing the spray of the spires. As a basis for balance, one assault tank with plasma in range of the spire, should not out live the spire. Just as one titan should not outlive a GT.

One question also. I was under the assumption that stasis shield does reduced damage against particle and energy weapons, somewhat less than the deflect and abs does alone. However, I am told by a player that stasis actually does worse against chain, than absorption does against chain. Is this correct? Maybe an updated chart of the damage and such would be helpful. Thanks!
#13
Public 1.3 Beta 4 Archive / New Commands in pb4
June 15, 2008, 10:33:59 AM
Can someone post a list of new commands instituted in pb4? I can't seem to find any post with them on it. As examples, I am referring to ones like the screenshot command and weapon linking. Thanks!
#14
THANK YOU, THANK YOU, THANK YOU, to all who have put so much time into the continued support for this patch. It is much appreciated. This is an awesome game, and I cannot thank you all enough. I am looking forward to testing it now, and will see how things go! 
#15
Public 1.3 Beta 3 Archive / Re: Lizard please read !!!!!
December 24, 2006, 11:04:56 PM
Yes, xp 64bit is a pain. Not to mention that microsoft INTENTIONALLY left out support for gameports, as well as decided to stop supporting their sidewinder joysticks. So I have this perfectly good Forcefeedback 2 joystick here, that I can't use because microsoft decided it was too old to support. It makes me mad to no end at microsoft. I just want to go to linux and be done with MS.

I posted abou some balancing issues on the bz2md board, let me know waht you think.