The Hammer Editor is a tool that is used to create maps for Source engine games, such as Half-Life 2 or Garry's Mod.
Specifically, there is a modification for the Source engine called Empires which offers gameplay similar to Battlezone II.
I am converting three parts of a Battlezone II map for use in the Hammer Editor: (1) the heightmap, (2) map textures, and (3) map models (e.g. the bridge in Bridges).
(1) To convert the heightmap I am using ODLWinter to export the BZII heightmap to an image, then using DispGen to convert the image into a series of displacements in Hammer. The quality of the conversion varies between different maps. For example, large maps such as Bridges convert very well because there is lots of detail in the heightmap. However, smaller maps such as Canyons or Chill do not convert very well because they do not completely fill the area of the heightmap. As a result, the resulting displacement in Hammer has to be resized, causing a significant drop in detail in the map.
Here's Bridges as it appears in the Hammer Editor:
And in-game (the mini-map is a placeholder):
(2) I can't find where the Battlezone II map textures are located, so the maps are using placeholder textures from Half-Life 2 for now.
(3) The stock XSI models for Battlezone II are on BZScrap, however it does not come with the textures for the models.
Here's the map source for what is done so far: http://filesmelt.com/downloader/Maps.zip
Currently there are three obstacles that I am trying to overcome: converting the heightmap with greater detail (as the resulting displacements are low quality), finding the aspect ratio for Battlezone II maps (height vs length vs width), and finding the stock Battlezone II textures. Any help would be greatly appreciated.
Specifically, there is a modification for the Source engine called Empires which offers gameplay similar to Battlezone II.
I am converting three parts of a Battlezone II map for use in the Hammer Editor: (1) the heightmap, (2) map textures, and (3) map models (e.g. the bridge in Bridges).
(1) To convert the heightmap I am using ODLWinter to export the BZII heightmap to an image, then using DispGen to convert the image into a series of displacements in Hammer. The quality of the conversion varies between different maps. For example, large maps such as Bridges convert very well because there is lots of detail in the heightmap. However, smaller maps such as Canyons or Chill do not convert very well because they do not completely fill the area of the heightmap. As a result, the resulting displacement in Hammer has to be resized, causing a significant drop in detail in the map.
Here's Bridges as it appears in the Hammer Editor:
And in-game (the mini-map is a placeholder):
(2) I can't find where the Battlezone II map textures are located, so the maps are using placeholder textures from Half-Life 2 for now.
(3) The stock XSI models for Battlezone II are on BZScrap, however it does not come with the textures for the models.
Here's the map source for what is done so far: http://filesmelt.com/downloader/Maps.zip
Currently there are three obstacles that I am trying to overcome: converting the heightmap with greater detail (as the resulting displacements are low quality), finding the aspect ratio for Battlezone II maps (height vs length vs width), and finding the stock Battlezone II textures. Any help would be greatly appreciated.