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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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#1
Battlezone 1 / Re: Grizzly model...
December 22, 2009, 08:32:08 AM
Looks good but how about a smile, show me da teeth. ;)
#2
Battlezone 1 / Re: Grizzly model...
December 20, 2009, 10:40:52 AM
Quote from: General BlackDragon on December 19, 2009, 12:33:00 PM
ATM bz2 is the only game capable of using models with higher then 1-2k polies.

Not sure where you came up with that GBD i've had 25k models in Bz and up to 250k triangles being rendered in one scene.
#3
On my 2.4Ghz pc when i start Bz and click on single player, the full screen switchs to a 640x480 shell in the upper left corner and when i click on options the shell is froze and gives me the windows beep.

This also happens on my new pc (E8400) sometimes.

Windows 7 32bit doesn't start at all.
#4
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 18, 2009, 05:08:05 PM
If you make it from aluminum foil and make a high voltage charge above it on a wire, you can make it hover. :)
#5
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 17, 2009, 08:12:04 PM
What does it cost to use a 3D printer?
#6
Battlezone 1 / Re: ubelievable chopping and crashing
December 16, 2009, 08:58:39 PM
The data folder contains the full game.
#7
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 16, 2009, 07:14:29 PM
Quote from: bb1 on December 16, 2009, 06:40:02 PM
The lightning towers would explain why the gun towers didn't shoot at all in the intro.

Why is that, you think there's no lightning on the moon?
#8
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 16, 2009, 06:13:05 PM
Quote from: Avatar on December 16, 2009, 06:03:48 PM
You know...  I've been looking at Ken's project as a way to preserve BZ1 for modern hardware.  Maybe, if he can unlock the game the way GSH has unlocked BZ2, it could be a way to expand it also.  If he opens the engine up to new models we COULD contribute updated versions of the units and buildings.

-Av-

Don't get me excited. We're not there yet. hehe
#9
Your 1.0 pic looks like it's rendering lod3 instead of lod2 for the cocpit.
#10
That is what should be on them, the Czar had a problem with textures changing depending on your render.cfg settings IIRC.
#11
The Czar?
#12
Battlezone 1 Patch Board / Re: First things First...
December 16, 2009, 02:25:23 PM
You can turn on wireframe and add the color to it.
#13
The agr*.geo files don't belong in the addon, they was processed without the link file (I know this because the AGR1_COL.GEO is present). Someone probably tried to removed the engine flame emitters. The original grizzly has all engine flames working well.
#14
Battlezone 1 / Re: ubelievable chopping and crashing
December 16, 2009, 01:30:10 PM
Do a manual install from the cd Firestorm.
#15
Battlezone 1 / Re: Pop gun usefulness=?
December 16, 2009, 01:27:54 PM
Lets not change the balance in the stock game please. Someone can always mod that later but i don't think all will agree on it.