Battlezone Universe

Community Project => The 1.3 Community Project => Topic started by: Nielk1 on November 06, 2009, 06:17:09 PM

Title: Nielk1's Models/Concepts
Post by: Nielk1 on November 06, 2009, 06:17:09 PM
For my purposes I am calling these units "Aenean units".

Note this one is an animated png, use Firefox or some such:
(http://www.bzcomplex.com/myfiles/CP2/Aenean/ship.png)

Edit: 11/8/09
(http://www.bzcomplex.com/myfiles/CP2/Aenean/ship1-wip1.png)

Edit: 11/10/09
I got this far a while ago but I sent it off to VSMIT, this is his render.
(http://www.bzcomplex.com/myfiles/CP2/Aenean/ship1-wip2.png)

Edit: 11/10/09 4:40 PM EST
(http://www.bzcomplex.com/myfiles/CP2/Aenean/ship1-wip3.png)
Title: Re: Nielk1's Models/Concepts
Post by: iron maiden on November 06, 2009, 08:33:49 PM
very nice, i assume it will be a scout unit it being it looks like a xypos.
Title: Re: Nielk1's Models/Concepts
Post by: bigbadbogie on November 06, 2009, 08:43:42 PM
Not bad N1.  :-D
Title: Re: Nielk1's Models/Concepts
Post by: AHadley on November 07, 2009, 02:23:30 AM
I love it, but without that large block in the nose I'm sure I would love it more :P
Title: Re: Nielk1's Models/Concepts
Post by: TheJamsh on November 07, 2009, 04:11:44 AM
I quite like the block. makes it different. Would look just as good without it too.
Title: Re: Nielk1's Models/Concepts
Post by: General BlackDragon on November 07, 2009, 08:07:09 AM
Yeah i don't like the nose either :P

It would have to glow, or look like some kind of energized sensor pallet.
Title: Re: Nielk1's Models/Concepts
Post by: Clavin12 on November 07, 2009, 02:00:51 PM
Am I allowed to post designs here? (only for the 3rd race of course)
Title: Re: Nielk1's Models/Concepts
Post by: bigbadbogie on November 07, 2009, 02:09:10 PM
Quote from: Clavin12 on November 07, 2009, 02:00:51 PM
Am I allowed to post designs here? (only for the 3rd race of course)

Is your name Nielk1?

:-P
Title: Re: Nielk1's Models/Concepts
Post by: General BlackDragon on November 07, 2009, 02:15:43 PM
does it matter?
Title: Re: Nielk1's Models/Concepts
Post by: iron maiden on November 07, 2009, 03:34:14 PM
Well, yeah. Neilk1 made this thread specifically to share HIS  models. If it were opened up for everyone to submit, we would just have a recurrence of the thread SabreBattleTank started that quickly got derailed.
Title: Re: Nielk1's Models/Concepts
Post by: Nielk1 on November 08, 2009, 04:50:03 PM
Added a WIP image of texturing. Texture subject to change a LOT depending.
Title: Re: Nielk1's Models/Concepts
Post by: Warfreak on November 08, 2009, 05:10:09 PM
So we are assuming that everyone likes the Ancient Olympian Colors?

(Yes, the new Hadean Crown color scheme is a variance of the one seen on the BZ1 Olympian Wrecks)
Title: Re: Nielk1's Models/Concepts
Post by: bigbadbogie on November 08, 2009, 05:13:03 PM
Those Olympian wrecks were a far more golden colour.

The new age Hadean ones are more like pink/skin colour.
Title: Re: Nielk1's Models/Concepts
Post by: Clavin12 on November 08, 2009, 05:52:19 PM
Argh! I wish I could UV!
Title: Re: Nielk1's Models/Concepts
Post by: TheJamsh on November 08, 2009, 06:07:39 PM
Damn N1! Your texture skills are pretty damn good :)
Title: Re: Nielk1's Models/Concepts
Post by: iron maiden on November 08, 2009, 07:05:44 PM
i seond that motion, looks awesome! :-D
Title: Re: Nielk1's Models/Concepts
Post by: AHadley on November 09, 2009, 12:36:38 AM
Woooah...
Title: Re: Nielk1's Models/Concepts
Post by: VSMIT on November 09, 2009, 01:06:00 AM
I'm doing a "quick" render of it, skinned and with a Scion pilot for (possible) scale.  The Scion pilot will be true to scale, and at the moment the ship is at ~3%.
Title: Re: Nielk1's Models/Concepts
Post by: VSMIT on November 10, 2009, 02:23:58 PM
Double post to bump, so people see the skinned model.  Check the first post.
Title: Re: Nielk1's Models/Concepts
Post by: Clavin12 on November 10, 2009, 02:35:49 PM
N1 will your endorse my model? change it all you want cause your skins are great.
Title: Re: Nielk1's Models/Concepts
Post by: iron maiden on November 10, 2009, 07:14:31 PM
I'll endorse it though i can't do anything to it, but it looks cool.
Title: Re: Nielk1's Models/Concepts
Post by: Clavin12 on November 10, 2009, 07:21:29 PM
Are you talking about mine or his? Mines kind of a take off...A heavier unit.
Title: Re: Nielk1's Models/Concepts
Post by: iron maiden on November 10, 2009, 07:22:49 PM
I guess both, they're both very impressive. :-D :mrgreen:
Title: Re: Nielk1's Models/Concepts
Post by: Clavin12 on November 14, 2009, 06:50:21 PM
So is that a scout or a tank?
Title: Re: Nielk1's Models/Concepts
Post by: Nielk1 on November 14, 2009, 08:56:48 PM
Mine is a scout. Unlike the PR from FS/FS2 (all their hover units are like the same shape) I think the units should all be quite unique and different, each with its own form fit for its own use.
Title: Re: Nielk1's Models/Concepts
Post by: General BlackDragon on November 15, 2009, 12:02:06 AM
i agree
Title: Re: Nielk1's Models/Concepts
Post by: TheJamsh on November 15, 2009, 05:28:28 AM
Would explain the nose shape, packed full of hi-tech sensors..

Now i know its a scout, maybe some more scout-like objects can be added? Im thinking... antenna, odd-looking dish maybe...
Title: Re: Nielk1's Models/Concepts
Post by: Clavin12 on November 15, 2009, 07:21:57 AM
We don't want it to look too "techy" because it's cthonian.
Title: Re: Nielk1's Models/Concepts
Post by: Rocket on November 15, 2009, 01:02:13 PM
Very nice, looks hadean-like though.
Title: Re: Nielk1's Models/Concepts
Post by: iron maiden on November 15, 2009, 06:48:32 PM
agreed, would love to pilot that anytime! :-D
Title: Re: Nielk1's Models/Concepts
Post by: VSMIT on November 15, 2009, 07:02:31 PM
Quote from: TheJamsh on November 15, 2009, 05:28:28 AM
Now i know its a scout, maybe some more scout-like objects can be added? Im thinking... antenna, odd-looking dish maybe...
Where were those on the Thunderbolt?  Or Scout?  Or Razor?  Or Flanker?
Title: Re: Nielk1's Models/Concepts
Post by: TheJamsh on November 16, 2009, 04:51:46 AM
Snooper Scout. And remember its a suggestion not an order...
Title: Re: Nielk1's Models/Concepts
Post by: Clavin12 on November 16, 2009, 06:52:01 AM
I don't think it should have those. It's not like the cthonians.
Title: Re: Nielk1's Models/Concepts
Post by: bigbadbogie on November 16, 2009, 01:52:14 PM
These ships will predate even the artifacts from BZ1!!

They can be anything at all.
Title: Re: Nielk1's Models/Concepts
Post by: Nielk1 on November 16, 2009, 01:57:52 PM
Quote from: bigbadbogie on November 16, 2009, 01:52:14 PM
These ships will predate even the artifacts from BZ1!!

They can be anything at all.

They should postdate... They should be the future form of a break off from the BZ1 artifact Cthonians.
Title: Re: Nielk1's Models/Concepts
Post by: AHadley on November 16, 2009, 02:12:00 PM
I know you've just explained it all on MSN, but it still makes no sense to me... Everybody else seems to have got that this is pre- Fury War.

Don't take that the wrong way, you've just... confused me.
Title: Re: Nielk1's Models/Concepts
Post by: Nielk1 on November 16, 2009, 02:39:37 PM
Thanks to the conversation I just had on MSN about the story:

The story badly suffers from a vacuum it creates for itself, where no other story, including the stories we know about, can exist.

This unit is completely useless if it does pre-date the furies as such it is not at all that type of technology. I have no such inspiration for such a date and I must point out that the story as it is now is fumbled together and broken. The attempts to include all storyline from the community has caused a horrible defecate and produced something too hobbled to actually work. It defies everything we know about Battlezone. I cannot find myself being part of something this damaging to the story I know and love, so unless the story is somehow adjusted to make some iota of sense in conjunction with what we know already about the Ancient and Modern Cthoians, I just will not work on it.

I have enough projects to work on that I see no point in working on something that does not add to the story but instead irreparably damages it.

A community project is not supposed to make everyone happy by including every ludicrous story element members can come up with but to be a place for the community to work together and make compromises. I was of course willing to compromise as others should have been but with the slag we now have as a story I do not see the worth in this project.

What is so startling is that this is the only mod that has any chance of completion that suffers from this. All other mods that had this issue, stories that meaninglessly rewrite static events without even bothering to state it is a 'what if', die on their own. I do not wish to work on a 'what if' that does not even reveal itself to be a 'what if' as this simply pulls the rug out from what we know.

I can help with adjusting the story, or I suggest Avatar because of all the research he has done in the area of the ancient Cthonians, but as it stands I will not be working.
Title: Re: Nielk1's Models/Concepts
Post by: bigbadbogie on November 16, 2009, 02:46:05 PM
I'm afraid that I have to agree with Nk1.

If this CP in any way damages the original storyline, I will refuse to work on it.
Title: Re: Nielk1's Models/Concepts
Post by: Nielk1 on November 16, 2009, 02:55:59 PM
I should clear one thing up.

I don't 'play' BZ2 anymore.
Actually I haven't even gotten to play so much as solitaire in the past 2 months but that is another issue.

For me Battlezone is an enthralling story and a place for me to concentrate my modeling, programming, and story writing. As such I take extreme attention to the story.

I help with other mods, beta testing and asset creation, as I feel it is a great way to improve and expand the Battlezone universe.
Title: Re: Nielk1's Models/Concepts
Post by: iron maiden on November 16, 2009, 05:24:06 PM
QuoteI'm afraid that I have to agree with Nk1.

If this CP in any way damages the original storyline, I will refuse to work on it.

I will join you two in that, the story is the best part of the Battlezone saga!
Title: Re: Nielk1's Models/Concepts
Post by: AHadley on November 17, 2009, 01:32:20 AM
Quote from: iron maiden on November 16, 2009, 05:24:06 PM
I will join you two in that, the story is the best part of the Battlezone saga!

No, not really. It is hobbled together. There were major elements where Mr X and myself had to find a way around something, and inevitably the result came out rather hacky.
Title: Re: Nielk1's Models/Concepts
Post by: Nielk1 on November 17, 2009, 03:05:32 PM
You have good major events, work on it some more, toss out some not major events?
Title: Re: Nielk1's Models/Concepts
Post by: Mr X on November 17, 2009, 03:28:33 PM
I don't actually know that much about the Cthonians (my comp doesn't run BZ1, I've tried) so if someone would be willing to make suggestions as to making it fit in, I'd be grateful for it.

But I thought the technology difference could be explained by them being very far away from the main civilisation and so would develop differently to suit the environment.

If that isn't enough maybe they lose the ability to communicate with home for some reason.
Title: Re: Nielk1's Models/Concepts
Post by: AHadley on November 19, 2009, 11:18:11 AM
My BZ1 won't run any more and I never really played it anyway, unfortunately.