Got this crash today, when loading in a map from TA5. I really hope this map isn't broken as im a little stuck if it is. FYI, i changed the label of an object in the .bzn file, then BZ2 crashed, so i edited the BZN file back to what it was previously.
Any ideas?
ERR | ExceptionHandler:243 |21:20:38|7092 |---- Battlezone II Log File ----
ERR | ExceptionHandler:243 |21:20:38|7092 |//=====================================================
ERR | ExceptionHandler:243 |21:20:38|7093 |App version: Patch 1.3PublicBeta5.1 EDITOR Sep 1 2009 21:40:43
ERR | ExceptionHandler:243 |21:20:38|7095 |Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2
ERR | ExceptionHandler:243 |21:20:38|7096 |Last few battlezone.log lines (may or may not be relevant):
ERR | ExceptionHandler:243 |21:20:38|7097 |DIAG| ifvar:41 |21:20:34|2707 |Var[scrap.supply] Ctrl[Count] needs to be resolved
ERR | ExceptionHandler:243 |21:20:38|7098 |DIAG| MissionHandler:1271 |21:20:34|2708 |Expanded game UI file of 'bzgame_weapon_1024x768.cfg' not found. Using default of 'bzgame_weapon.cfg'
ERR | ExceptionHandler:243 |21:20:38|7100 |DIAG| MissionHandler:1276 |21:20:34|2708 |Using expanded game UI file of 'bzgame_team_1024x768.cfg'
ERR | ExceptionHandler:243 |21:20:38|7101 |DIAG| MissionHandler:1271 |21:20:34|2709 |Expanded game UI file of 'bzgame_keys_1024x768.cfg' not found. Using default of 'bzgame_keys.cfg'
ERR | ExceptionHandler:243 |21:20:38|7101 |(done)
ERR | ExceptionHandler:243 |21:20:38|7102 |Exception code: C0000005 (ACCESS VIOLATION) WRITING to 12C706E4h
ERR | ExceptionHandler:243 |21:20:38|7103 |Message : Exception
ERR | ExceptionHandler:243 |21:20:38|7104 |Error occurred at 9/11/2009 21:20:40.
ERR | ExceptionHandler:243 |21:20:38|7105 |E:\Program Files\TechAlpha\BZ2Edit.exe, run by James.
ERR | ExceptionHandler:243 |21:20:38|7106 |E:\Program Files\TechAlpha\BZ2Edit.exe, run by James.
ERR | ExceptionHandler:243 |21:20:38|7107 |CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU T7700 @ 2.40GHz
ERR | ExceptionHandler:243 |21:20:38|7109 | x86 Family 6 Model 15 Stepping 11
ERR | ExceptionHandler:243 |21:20:38|7109 |Process Memory : 1630 MB free out of 2048 MB total
ERR | ExceptionHandler:243 |21:20:38|7110 |Physical memory: 1933 MB free out of 3070 MB total
ERR | ExceptionHandler:243 |21:20:38|7111 |Page(swap) file: 5084 MB free out of 6280 MB total
ERR | ExceptionHandler:243 |21:20:38|7113 |This exe is using 112 MB, peak use 112 MB
ERR | ExceptionHandler:243 |21:20:38|7114 |Fault address: 6C128957 01:00077957 C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.1_none_e163563597edeada\MSVCR90.dll
ERR | ExceptionHandler:243 |21:20:38|7115 |
Registers:
ERR | ExceptionHandler:243 |21:20:38|7115 |EAX:12C706E4
EBX:00000001
ECX:40A00000
EDX:FFFFFFFF
ESI:0051F1BC
EDI:0051F1F0
ERR | ExceptionHandler:243 |21:20:38|7117 |CS:EIP:001B:6C128957
ERR | ExceptionHandler:243 |21:20:38|7118 |SS:ESP:0023:0051F15C EBP:0051F170
ERR | ExceptionHandler:243 |21:20:38|7119 |DS:0023 ES:0023 FS:003B GS:0000
ERR | ExceptionHandler:243 |21:20:38|7120 |Flags:00210246
ERR | ExceptionHandler:243 |21:20:38|7120 |
Call stack:
ERR | ExceptionHandler:243 |21:20:38|7122 |Address Return Function SourceFile
ERR | ExceptionHandler:243 |21:20:38|7123 |6C128957 00000000 6C100634 _STRINGTOLD_L+0x0000039D
ERR | ExceptionHandler:243 |21:20:38|7124 |6C100634 00000000 6C0E2DD0 vcwprintf_s+0x0000187F
ERR | ExceptionHandler:243 |21:20:38|7125 |6C0E2DD0 00000000 6C0E2E46 scprintf_p_l+0x00000082
ERR | ExceptionHandler:243 |21:20:38|7127 |6C0E2E46 00000000 00DB8432 sscanf_s+0x0000001C
ERR | ExceptionHandler:243 |21:20:38|7128 |00DB8432 00000000 00DB84D5 in+0x000000A3
ERR | ExceptionHandler:243 |21:20:38|7130 |00DB84D5 00000000 00DB885C in+0x0000006C
ERR | ExceptionHandler:243 |21:20:38|7131 |00DB885C 00000000 00D3F68D in+0x0000008C
ERR | ExceptionHandler:243 |21:20:38|7132 |00D3F68D 00000000 00D2469A GameObject::Load+0x00000033
ERR | ExceptionHandler:243 |21:20:38|7133 |00D2469A 00000000 00D3E766 Building::Load+0x000000F5
ERR | ExceptionHandler:243 |21:20:38|7135 |00D3E766 00000000 00DBAFC6 GameObject::LoadAll+0x00000531
ERR | ExceptionHandler:243 |21:20:38|7136 |00DBAFC6 00000000 00DBAB75 LoadGame+0x000002C5
ERR | ExceptionHandler:243 |21:20:38|7137 |00DBAB75 00000000 00D123BC LoadGame+0x00000104
ERR | ExceptionHandler:243 |21:20:38|7139 |00D123BC 00000000 00E2B204 InitHandler::Process+0x000003B9
ERR | ExceptionHandler:243 |21:20:38|7140 |00E2B204 00000000 00E2AC5C RunCodes::Process+0x0000019E
ERR | ExceptionHandler:243 |21:20:38|7141 |00E2AC5C 00000000 00CFA6C8 Main::MessagePump+0x00000051
ERR | ExceptionHandler:243 |21:20:38|7143 |00CFA6C8 00000000 00CFA3B7 HandledMain+0x00000461
ERR | ExceptionHandler:243 |21:20:38|7144 |00CFA3B7 00000000 00CF788D HandledMain+0x00000150
ERR | ExceptionHandler:243 |21:20:38|7145 |00CF788D 00000000 00E72C6B WinMain+0x00000059
ERR | ExceptionHandler:243 |21:20:38|7147 |00E72C6B 00000000 75D03823 memcmp+0x00000191
ERR | ExceptionHandler:243 |21:20:38|7148 |75D03823 00000000 772FA9BD BaseThreadInitThunk+0x00000012
ERR | ExceptionHandler:243 |21:20:38|7149 |772FA9BD 00000000 00000000 LdrInitializeThunk+0x0000004D
ERR | ExceptionHandler:243 |21:20:38|7150 |
EDIT: I would just like to make it known that this bug is entirely self-inflicted. However i was hoping the log would tell someone more adept at reading these things how i could set about fixing (manually if possible).
If other moderators agree i can delete this topic and create a new one for posting crashes in.
Something wrong with your scrap supply setting? Looks like it, though I still can't read these damn things.
No idea, it was a reactor wars map, but no script running...
Did you change the classlabel of an object that was preplaced in the map?
nope, just literally change the label, then changed it straight back again.
The curious thing is theres like 46 of the same object... so it's definately not that.
un-stickied this as its self-inflicted. Nothing to do with BZ2 engine.
hey jamsh
send me the original map
i'll try to update it in notepad (properly)