Battlezone Universe

Battlezone Universe => Battlezone 2 => Topic started by: Josiah on October 18, 2009, 12:42:09 PM

Title: xsi importer/converter
Post by: Josiah on October 18, 2009, 12:42:09 PM
ok, I still haven't been able to find something that opens bz2 xsi files! This is VERY annoying. If anyone could point me in the right direction, I would be soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo happy.
Title: Re: xsi importer/converter
Post by: AHadley on October 18, 2009, 01:23:13 PM
ThreeD (BZ2ME) opens XSI files. Don't save with it, it's only a viewer.

Notepad is best for editing.
Title: Re: xsi importer/converter
Post by: General BlackDragon on October 18, 2009, 04:56:49 PM
There is also 3d exploration wich can open xsi files and save them as .3ds for importing into max.
Title: Re: xsi importer/converter
Post by: Josiah on October 19, 2009, 09:39:31 AM
Quote from: General BlackDragon
There is also 3d exploration wich can open xsi files and save them as .3ds for importing into max.

Were can I find this program? I have looked for it, but haven't had any luck.

Quote from: AHadleyThreeD (BZ2ME) opens XSI files. Don't save with it, it's only a viewer.

if I open a xsi file, and if I don't edit it, will I be able to save them as .3ds, and have an uncorupted file?
Title: Re: xsi importer/converter
Post by: Clavin12 on October 19, 2009, 09:45:09 AM
Blender can export xsi files but not import them.
Title: Re: xsi importer/converter
Post by: Josiah on October 19, 2009, 09:47:47 AM
Quote from: Clavin12 on October 19, 2009, 09:45:09 AM
Blender can export xsi files but not import them.

yes, I know Blender can export, but no import. I want to import the bz2 xsi files. I can export till doomsday with the program I am using, but I can't import the darn things!
Title: Re: xsi importer/converter
Post by: General BlackDragon on October 19, 2009, 09:48:03 AM
Uuum, I dunno where i got mine, google search it.

as for threed, it can only save as xsi.
Title: Re: xsi importer/converter
Post by: Josiah on October 19, 2009, 09:49:42 AM
Quote from: General BlackDragon
Uuum, I dunno where i got mine, google search it.

yeah, I searched for it too, and came up with a bunch of dead links. haven't tried torrent though...
Title: Re: xsi importer/converter
Post by: VSMIT on October 19, 2009, 10:04:51 AM
I really don't know how often I'm going to keep linking this.  I seem to be the only one who remembers it exists. (http://dutch-boy.com/3De/)

Those are installers for various trial versions of 3D Exploration.
Title: Re: xsi importer/converter
Post by: Dx on October 29, 2009, 08:31:26 AM
The version that worked the best as i recall was 3DE 1.5.5 version which i have if you still want it...
Are you going to do some mod work in bz2?
Title: Re: xsi importer/converter
Post by: Josiah on October 30, 2009, 05:18:18 PM
Quote from: Dx
The version that worked the best as i recall was 3DE 1.5.5 version which i have if you still want it...
yah, I have the 1.5.5 version.

Quote from: Dx
Are you going to do some mod work in bz2?
I am seeing what I like and dislike about Bz2. So far, Bz2 whips the tar out of Bz1 when it comes to custom stuff and graphics, but I think Bz1's gameplay was a little better. But that can be fixed, because of the customization capacity of Bz2.
Title: Re: xsi importer/converter
Post by: Dx on October 30, 2009, 06:08:32 PM
Bz has 8 and 16bit graphics, Bz2 can use 24 and 32bit and has a two year newer renderer not to mention Bz2 can use larger and more textures.
Title: Re: xsi importer/converter
Post by: Dianoga4 on October 30, 2009, 06:54:49 PM
Quote from: Clavin12 on October 19, 2009, 09:45:09 AM
Blender can export xsi files but not import them.

This is not the same xsi that BZ2 uses.
Title: Re: xsi importer/converter
Post by: Warfreak on October 30, 2009, 06:57:50 PM
OvermindDL1 developed a pretty decent .xsi exporter that was made to export the exact version BZ2 uses.
Title: Re: xsi importer/converter
Post by: Dianoga4 on October 30, 2009, 07:17:15 PM
Yes he was working on it but as far as I've seen, no one has been able to get it to work.
Title: Re: xsi importer/converter
Post by: Warfreak on October 30, 2009, 07:20:51 PM
It exports textured models PERFECTLY, its animation no one has bothered to help with AT ALL.

START TESTING PEOPLE.
Title: Re: xsi importer/converter
Post by: Dianoga4 on October 30, 2009, 10:50:33 PM
I was never able to get the textures to show up ever. I asked more than once how to do it because apparently someone was able to but I never got a response. If you know how, please tell me. I never bothered trying animations because I couldn't even get the textures to work.
Title: Re: xsi importer/converter
Post by: TheJamsh on October 31, 2009, 06:59:05 AM
I got a textured model to export just fine. I still have the source files for that dice i made, so ill upload it soon. I personally have NO idea how i textured it...

EDIT: There ya go

http://www.mediafire.com/?yn7ktx1yytc

its nothing special, just a dice, but it proves that the exporter works
Title: Re: xsi importer/converter
Post by: Warfreak on October 31, 2009, 08:15:10 AM
Quote from: TheJamsh on October 31, 2009, 06:59:05 AM
I personally have NO idea how i textured it...

That's REALLY helpful.  :roll:

Seeing as I got no free time today to try it, probably won't get an answer from me.
Title: Re: xsi importer/converter
Post by: TheJamsh on October 31, 2009, 08:26:40 AM
i included the .blend file, but i just followed a tutorial on the blender website about texturing. tear it apart...
Title: Re: xsi importer/converter
Post by: Dianoga4 on November 01, 2009, 12:01:18 AM
Thanks for the example, I'll have a look at it sometime. The thing is though, I've textured many things in Blender before with no problems but this exporter would never export the texture at all and it wouldn't show up in BZ2. Looks like the last version of the exporter was made for Blender 2.42 so it might not work in the newer versions of Blender anyways but I'll try it.
Title: Re: xsi importer/converter
Post by: Dianoga4 on November 03, 2009, 05:31:35 PM
Well so far I still haven't been able to get a texture to show up even using your example Jamsh. I downloaded the older version of Blender as well to make it wasn't just the version of Blender but still no go. I've got some time right now, I'll try a couple of more things.
Title: Re: xsi importer/converter
Post by: Clavin12 on November 03, 2009, 05:46:14 PM
Do you have a link for the exporter? Overminds that is...
Title: Re: xsi importer/converter
Post by: Dianoga4 on November 03, 2009, 06:01:34 PM
This link should work....http://www.overminddl1.com/forum/index.php?action=dlattach;topic=694.0;attach=392 (http://www.overminddl1.com/forum/index.php?action=dlattach;topic=694.0;attach=392)

Well I did a couple of more things with a little progress. First of all the exporter seems to work with the newest version of Blender (2.49) or at least it's doing the same thing in both the old and new versions. I'm using a simple cube as a test model. The only real progress so far is that whatever texture I seem to use to map onto the cube, some of the color seems to appear on the cube but the mapping does not show up. What I mean is, I have tried a couple of different textures, one has alot of yellow on the texture but most of the texture does have a design on it. When I use it on the cube, the cube just shows up as solid yellow so something is still not right. I'll keep trying.
Title: Re: xsi importer/converter
Post by: Clavin12 on November 03, 2009, 06:12:36 PM
Um... nothing happened. I cant access the exporter in blender. Congrats on the progress though and sorry for partially hijacking your thread.
Title: Re: xsi importer/converter
Post by: Dianoga4 on November 03, 2009, 06:29:57 PM
Actually Josiah's thread was hijacked hehe, sorry for that.

Anyways, in order to use the exporter in the new version of Blender, you have to tell blender where the exporter is. Open up Blender with no project selected meaning a brand new default Blender window. The bar at the top of the Blender window where it says File, Add, Timeline, etc. can actually be dragged downwards to expose some settings. You'll see some buttons along the bottom of the window you just exposed. Click on the "File Paths" button. You'll see various file path selections for different things including Python Scripts. Now in the python scripts directory selection, navigate to where you plan on keeping your python scripts for Blender. What I did was just make a new folder in the Blender directory and called it Scripts but you can put them where ever you want. Now once you have the directory for your scripts selected, drag the bar back up so that it hides the settings window so that everything looks normal. This is the important part! Press Ctrl-U to save the user defaults or else you will have to do that all over again every time you want to use the script in Blender. Also before saving the defaults make sure that Blender is at it's default start up window. If you press the Ctrl-U and save your defaults while you have a project open, every time you open Blender, it will start at that project hehe.

Hope that helps.
Title: Re: xsi importer/converter
Post by: Clavin12 on November 03, 2009, 07:45:58 PM
hnx alot. this has probably solved alot of problems.

OK, so i can now use the exporter but it gives me an error message saying "python script error: check console". Encountered this before?
Title: Re: xsi importer/converter
Post by: Clavin12 on November 03, 2009, 07:57:52 PM
Oh i see it won't export files without textures.
Title: Re: xsi importer/converter
Post by: Dianoga4 on November 03, 2009, 08:53:17 PM
Well with the testing I've done tonight, I've been able to get rid of that error anyways. The error pops up if you don't have a material with a texture applied to the model. You have to add a material to the model,then go to the texture tab and add an image texture and load an image like whatever texture you're wanting to use for the model. That should at least get rid of that error. I've been trying out different things for over and hour now and still I can't get a texture to show up really. I always end up with a cube that is a solid color. The only thing remotely close is that the solid color is a color that is on the texture but that's about it. You can't see any of the texture, just the solid color. I've tried a bunch of different things and so far no go including using Blender 2.42 which the exporter was originally written for. At this point it doesn't seem to matter what version of Blender thought because the same thing is happening in the old and new versions. The thing is that we don't know if we are doing something wrong or if the exporter just isn't working. I have yet to see a picture of a textured model that came out of Blender with that exporter that works in the game. If you happen to come across anything let me know please, thanks. Thats enough testing for me for one night. :wink:
Title: Re: xsi importer/converter
Post by: Warfreak on November 04, 2009, 06:18:48 AM
Make a quickie cube that is textured with a stock texture and post the .xsi.
Title: Re: xsi importer/converter
Post by: Clavin12 on November 04, 2009, 07:02:31 AM
Now my only problem is orientation. I cant seem to control which way the eyepoint is pointing. or the guns.
Title: Re: xsi importer/converter
Post by: Josiah on November 07, 2009, 11:16:36 AM
Quote from: Clavin12 on November 04, 2009, 07:02:31 AM
Now my only problem is orientation. I cant seem to control which way the eyepoint is pointing. or the guns.

don't know how to fix this in blender, but I do know that you have to rotate the pivot points 180 degrees.
I had the same prob, and it drove me nuts. Seriously.
Title: Re: xsi importer/converter
Post by: mrtwosheds on November 07, 2009, 11:01:29 PM
In xsi hardpoints are just 1 simple frame/mesh object, their orientation is the same as the ship should be, are you making the ship the right way round?
Make it without them and then paste them into the xsi in notepad, its really easy.
Title: Re: xsi importer/converter
Post by: Slaor on December 12, 2009, 05:02:07 PM
3D explorer, Threed and notepad always worked fine for me.

The 3D explorer XSI export does weird things to materials, you gotta fix some syntax in notepad or resave in Threed before BZ2 will parse it. Notepad edits of XSI are not usually at all difficult, tho they look a bit fearsome...