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Messages - General_Hoohah

#16
Maps and Modding / Re: ISDF Concepts
June 26, 2009, 10:53:24 AM
I was going to make a new topic... sheesh. I just wasn't sure who he was talking to, me or that other guy. You can just delete this topic, its old anyway.
#17
Maps and Modding / Re: ISDF Concepts
June 26, 2009, 09:27:58 AM
Wait I was really tired last night. Was GSH saying that modeling questions should be moved or that modeling period should be moved. Bare with me, I haven't been able to get much sleep the past few weeks. :(
#18
Well here's what I have so far for that race. I'll read your post again when I've had some sleep.

- Race of scientists commit horrible genetic experiments on their own babies to create ultimate super soldiers to fight for them.
- Super soldiers deemed successful and are mass produced
- Super soldiers breed, and their children grow insane with a deep blood lust, somewhat reverting back to their animal instincts, develop pherimones, and begin to mutate into horrible monsters
- Scientists and super soldiers overwhelmed and slaughered
- Mutated super soldiers steal all the advanced tech from that planet and make war with any intelligent life they can find
- Mutated super soldiers, now war criminals, begin to spread like wild fire wiping out every world they can find.
- Prometheans make peaceful contact, but are attacked
- War criminals steal biometal tech, and make their own crude changes to it.
- War criminals continue to mutate and grow more insane, developing more of a blood lust.
- They find the Promethean's home world and learn of the gate to other worlds. They want to spread to those worlds so they can kill more people so they slaughter the Prometheans in search of the gate parts.
- ISDF contract diseases from mutant war criminals
- The ISDF enters the story and become a nuesance, but are also nearly wiped out between disease and military defeat
- ISDF trick the war criminals into getting all the peices and opening the gate right into a military strong hold who wipe them out.
- ISDF are given the antidote and informed that the war criminals are headed for earth for revenge
- ISDF allies themself with the new alian aliance and return to earth to recruit new men and women, fortify the earth's solar system, and tell the EDF and the AAN to go to hell.
- ISDF mainly leave the solar system with their forces and make war on the race of war criminals

And of course while all this is going on the ISDF slowly become more and more powerful, picking up new biometal tech as they go along. And this version of the story is mainly from the perception of the enemy, not the ISDF.... even though the idea is to play as the ISDF. I'm just concentrating on the race of war criminals to figure out the backstory right now.


By the way, what is a Hzarzk?

And good idea about the tanks AHadley! I like that idea! I also have some really good basic ideas for the tanks. Really nasty looking things. The kind of tank that looks like it was meant for mass murder.
#19
Overdrive Terminal / Re: Michael Jackson dead at 50
June 25, 2009, 11:37:53 PM
I wasn't really a fan, but I'm 30 and you don't forget a figure like that. I still remember when that famous video Thriller came out in the early 80's! I was only 3 years old but I remember it. I also remember that Walk like an Egyption video by the Bangles lol. I liked both of those. He had a hard life... a REALLY hard life, growing up especially... which really screwed him up. I don't really blame him, but I think he should have gotten help a lot sooner. Anyway, I can't believe he's dead. He was only 51 or 52 or so! Thats young!

Did you guys know that Farrah Fawcett died at 62 from cancer today too?
#20
I don't remember how to activate the console. LOL!
#21
When I'm hosting a game I know there's a code I can enter to load any vehicle list I want... but its been several years. I think I also need console to do this... but I don't even remember how to do THAT. Can someone help me out? :( I want to load the Greenheart vehicle list. I used to do this in every game and choose the Route66 vehicles for every map. Its been a while though.
#22
Maps and Modding / Re: ISDF Concepts
June 25, 2009, 06:11:22 PM
Go make a new topic.
#23
Lieutenant Mitchell?
#24
Maps and Modding / Re: ISDF Concepts
June 25, 2009, 05:46:19 PM
I dunno.. just apply more thought to it, make it better looking... you know, clean it up. make it more areodymaic, put more time into it, into every part... more thought, more time... listen to some music, look around the internet for ideas. What I do is I save every picture I like, and put it into a scrap folder. I look at it with music to get ideas. They're organized into groups like tracked, wheeled, cars, space ships, stationary defence, player controlled defence, suspention systems, engines, technology, computers, funature, crates, hover vehicles, etc.... I have a whole list of folders filled with pictures.

Anyway, I'm going to make a new topic, not move it. So please dont' move it. It will give me a chance to clean up my pictures, skip over outdated pics, etc.
#25
Maps and Modding / Re: ISDF Concepts
June 25, 2009, 03:55:10 PM
Oh, sorry. I didn't really see that section until just now. I was looking in the main area for that kind of thing. Didn't see it so I started my topic in here. I'll go there from now on. Sorry I didn't have any idea what you were talking about.
#26
Maps and Modding / Re: ISDF Concepts
June 25, 2009, 03:16:38 PM
I have no idea what GSH just said.

But I like the idea you're working on. Great concept. It just needs a little more work and to be cleaned up a little. Keep it up. I think you're working with some good ideas.
#27
I love your ideas Mr X, but here's the thing. This race of war criminals I'm designing takes some explaining and I think I've left some things out. You see, they fight more like packs of animals, which makes them more dangerous but at the same time makes them incapable of certain types of warfare. They're very animalistic. They don't really use stratagies. In a way they're masters of tactics because they don't use any, they just jump out and viciously beat the crap out of you. LOL

Yeah, they've figured out how to use the biometal technology of their ancestors... but thats about it. They don't know how to improve it or customize it. They just use everything in standard spec. So they wouldn't really be able to figure out how to make a bioligical warhead... just doesn't fit with their MO. Sorry if it feels like I'm shooting people down.

I am very interested in what else you can come up with next though! You're very creative!

This enemy wants to wipe out every living thing in existance, for fun, sport, and the enjoyment of making other's suffer. They murder children if they find any, love to torture, and love to smear blood all over themselves and their tanks. If thats not evil, I don't know what evil is.
#28
I actually thought about that idea... but its just too cliche. Its been done so many times in so many games, its just not a good idea. Every game it seems is just looking for an excuse to use a hot girl to make a bunch of nerds' pants tighter so they'll buy the game. Then there's the love stories... but eh. Its just too much of an overdone idea. The original BZ2 story had that already.
#29
Are you joking again? Cause I don't get it....
#30
not really.... and trust me I wasn't aiming for that. I'm just trying to find a way to add drama and more conflict. A way to pull the player into the story.

Mr X, is there a way to make them not so innocent? The goal of my story was to create an enemy you can hate, not feel pitty for. I want them to be the epitome of EVIL!! The kind of enemy you want to kill. I want to pull the player into the story, and make them want to get their hands dirty and want to run over every single one of those sob's.