QuoteThe default XSI models look fine in game except that they point downward,Build them pointing up.
As I tried to explain before transforms are less than helpful when putting model into bz2. LOD models ignore them and animations alter them.
Build your units orientated so that they come out in bz2 the right way up.
This is all about the actual numbers that define the mesh, trying find a way to have the wrong numbers (using a transform) is asking for problems.