• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Nielk1

#16
The 1.3 Community Project / Re: Some of the Beeb's stuff
December 22, 2009, 07:32:28 PM
Quote from: bb1 on December 22, 2009, 06:24:56 PM
You're classifying this with that big ugly 4 piece CCA ship thing  :?

You're relating a class to one example?
#17
Battlezone 1 / Re: Fighting in Space
December 22, 2009, 07:22:25 PM
Interesting. I actually knew a lot of the stuff I read in that, how boring space combat is.

90% of combat is just orbital maneuvers and fuel cost management. Ships would be captained by mathematicians, Newtonian physicists, and statisticians to figure all the complex movements of the ship and the tactile advantage.

In one mod I am working on I use some of what was described in that article, but in other parts I rely on the science fiction field generated by biometal that makes Star Trek like maneuvers possible (the field in ST is why they act like boats). I currently have large ships governed by the laws of orbital momentum and such while using the science fiction elements to control the fighters and handle complex operations like deceleration pulses (if in a very fast elliptical orbit with fighters out I have written that pulses in the ship's field will decelerate it and all fighters around, though the fighters on a delay).

I think too much.

EDIT:
BTW, in space they often would meet like boats. The cause of this is the 'solar plane' that most ships would purposely travel in if heading to any planet or moon destination.
#18
Overdrive Terminal / Re: Holy Inkscape!
December 22, 2009, 07:05:16 PM
Ahh fun...

#19
Overdrive Terminal / Re: Holy Inkscape!
December 22, 2009, 05:03:35 PM
I suggest icoFX to everyone, it can save in MAC or WINDOWS ico formats, it can do alpha channels, and it is free.

Everyone who wants to ever make an icon, run out and get it.
#20
The 1.3 Community Project / Re: Some of the Beeb's stuff
December 22, 2009, 05:00:48 PM
Let me better explain, unit classes we currently know of are thus:

Recycler
Scout (scount)
Tank (tank)
Light Tank (ltank)
Missile Scout
Rocket Tank (rckt)
Rocket Bomber (harz)
Bomber (bomb)
Mammoth
Walker (walk)
Turret (turr)
Artillery
Scav
Tug
Service

These classes are mostly in BZ2 stock, thought the Rocket Bomber and Light Tank are rare. And the Scions added a new Sentry unit that is not classified in that grouping.

Mammoth is a BZ1 thing, specifically ROTBD, that is a massive tank that is slow and normally has like 4 cannons all linked.
#21
I can't either.. I want to smite him if he is.
#22
Overdrive Terminal / Re: Holy Inkscape!
December 22, 2009, 03:19:35 PM
Quote from: Clavin12 on December 22, 2009, 03:04:58 PM
Way ahead of you. Maybe I shouldn't have asked.

I think I'm ahead... :-P

Made the TA5 icon...
#23
I must note though, something like that on one of my models would be a... pontoon...
#24
The 1.3 Community Project / Re: Some of the Beeb's stuff
December 22, 2009, 03:14:00 PM
Models should be high poly if they need it, but not if they don't.

Interesting, doesn't fit my designs but interesting.

Doesn't sound like a Bomber at all though. Sounds like a Mammoth.
#25
Overdrive Terminal / Re: Very Important
December 22, 2009, 02:31:49 PM
How did you read that? And IIRC it is more than 2 hours... Whatever it is they never claim that their editorial is news or inject it into normal news like every place else.

I hate the news.
#26
Overdrive Terminal / Re: Very Important
December 22, 2009, 01:57:32 PM
Quote from: S.cavA.rmyG.en on December 22, 2009, 12:13:17 AM
"opposite to Fox's slant"
note: FOX only airs news reports as a show 2 howers a day the remanning bord cast is a emotinol responce to the news not news. ref as stated under their survice dicumation.

I have no idea WTF you said, but FOX News is not the opinion based parts they often get slammed for. Those have always been entertainment. You see what kind of bullhoot they get if they show the wrong video or picture for  a split moment.
#27
Overdrive Terminal / Re: Holy Inkscape!
December 22, 2009, 01:54:21 PM
IcoFX for final conversions to ICO. Save as PNG otherwise.
#28
Quote from: bb1 on December 21, 2009, 11:12:57 PM
It is getting late, after all. I'm tired too.

LMFAO, I added the spelling bit to look slightly less like an ass and then spelled it wrong anyway >_<

Damn you spellcheck, changing my words.
#29
Maps and Modding / Re: Sand box mod help
December 22, 2009, 09:30:47 AM
It's 109 counting base slots, not 110.
#30
Quote from: S.cavA.rmyG.en on December 21, 2009, 10:24:10 PM
I could not say It any better if I tryed!!!1!

That isn't saying much.

Also, it's 'tried' .