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Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

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Messages - Nielk1

#31
Quote from: Avatar on December 21, 2009, 07:39:48 PM
Wow... I mean... thanks for the gift but I think it really shows the lack of work put into ROTBD...  it doesn't even look like a tank...

Hmmm...  thinking....

-Av-

I count like... 60 polies...

The thought is knowing the basic shape you can... improve it.

I still can't find the BDOG/NSDF one in ANY missions.
#32
Battlezone 1 / Re: Razor model...
December 21, 2009, 10:07:59 AM
Quote from: General BlackDragon on December 21, 2009, 09:34:27 AM
do those physics allow for a health explosion to kill a pilot?
The loss of cohesion of their space suits?

Quote from: General BlackDragon on December 21, 2009, 09:34:27 AM
Or explain why scavenger pilots try to run over you as a soldier?
They don't see them, as they are small as scrap they might try to harvest them.

Quote from: General BlackDragon on December 21, 2009, 09:34:27 AM
Or how barracks being recycled leaves the pilots that lived inside of it cozy in their space suits?
They get warning.
#33
Overdrive Terminal / Re: Very Important
December 21, 2009, 09:50:52 AM
Quote from: sabrebattletank on December 21, 2009, 09:42:57 AM
To be fair, the responding cops were very professional and they looked almost ashamed to be defending the oddball gun-toting one.

For all we know that gun-toter was attacked with balls of solid ice. Very dangerous.
#34
Battlezone 1 / Re: Razor model...
December 21, 2009, 09:32:36 AM
Quote from: Blunt Force Trauma on December 21, 2009, 09:10:20 AM
In pure unadulterated BZ, you have to throw all you know about physics and the real world to the winds. . .or go crazy.   :lol:

That's weird, around here we have a custom set of physics laws we follow.
#35
Battlezone 2: 1.3 Public Beta 5.1 / Re: Reflections
December 21, 2009, 09:31:37 AM
I actually haven't had many issues with reflections, that being said it might just be the anti-graphics lag code kicking in.
#36
Quote from: Clavin12 on December 21, 2009, 08:19:52 AM
A smoother more compact version of my most recent model. This one would be the cthonian one.



You are finally starting to get somewhere good.
Keep at it.
#37
Quote from: NoStr0m0 on December 21, 2009, 08:50:38 AM
I love the recycler. Can you post the texture you used?

It uses 8 textures, though for the PASC I mostly used existing textures heavily modified (rendered to texture in some cases).
#38
Overdrive Terminal / Re: Very Important
December 21, 2009, 03:51:35 AM
However officers draw their weapon when they have cause. Can we see the whole crowd? no. Someone in the crowd may have a gun, or be throwing bricks or some equivalent. The fact of it is, there is not enough information for judgment.
#39
Overdrive Terminal / Re: Very Important
December 21, 2009, 12:20:28 AM
To quote two things I said on the video reply to this which is the original FOX NEWS report:

QuoteI know from the video it appears that they were wrong, but really we just don't know unless we were there.

At least Fox actually reports everything, be it slanted. All the other news stations just plain don't report news they don't like and add commentary of an extreme bias (opposite to Fox's slant) series of comments.

It's amazing how there is not ONE 'news' station left in the US, just Bias ones and slanted ones.

QuoteYea, probably misinformed or under-informed. Happens all the time but the only news EVER called out on it is FOX. For one little slip up with the wrong video showing FOX got slammed to hell (Palin Book Signing).

It's sad how now-a-days we have FOX reporting everything right a right slant and other news stations just omitting any news that doesn't fit their left bias and 'tweaking' the news (to the point of having news anchors give opinions).

We don't KNOW if they were idiots with snowballs or war protesters being ass holes. Right now I tend to find them often one in the same at winter time. Also, we don't know if the officer said he was an officer. You clearly can barely hear a damn thing on that video other than the idiot next to the camera.
#40
Battlezone 1 Patch Board / Re: Battlezone Modeling
December 20, 2009, 05:30:27 PM
Normally models come first from what I can tell. When I use existing textures I inevitably end up rending to texture with a different UV than I started and then doing more changes in PhotoShop.
#41
It's from the N64 Battlezone game.
#42
I just place an edit mesh and then a new smooth modifier and don't set any groups and BOOM, all unsmoothed.
#43
Sadly my attempts to rip the model failed, but I did get the textures and a good number of screen shots.








Texture Dump

New Images in Wire:


#44
I was partly alluding to what happened in other topics.
#45
Maybe move it down a bit.