• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Nielk1

#3136
It's his personality, not a list!

If we made a list we may find he never says the same thing twice!
#3137
Public 1.3 Beta Archive / 1.3 Developers Please Read
December 04, 2004, 01:17:17 PM
You might want to fix your quote.  I dont apreciate that!

This is mostly a dream.  A computer this smart would infect the internet, government, and then manufacture its own war machines.  I beleave it would be like Terminator 3.

Can you imagin if this happened.  Wow, car factories being hacked and asembling, dare I say it?

FURIES!!!
#3138
Public 1.3 Beta Archive / 1.3 Developers Please Read
December 04, 2004, 12:39:11 PM
Well, yes.

I was refering to near the flare, not on.

I'll look into that for a weapon that spawnes both kinds of mines!!!
#3139
Public 1.3 Beta Archive / AI level
December 03, 2004, 10:35:16 PM
As it took me an houre to write befor my computer crapshed over the submit button:

This is my vision,
It's a vison that's all,
My ideas,
Your insperation,
That's all I can say.

I can see it now, AI level *oo (infinity)!!! :twisted:

A map with 6 human recys, 2 computer.

EDF and Scion tanks,
Attacking side by side in a deadly pear.
Crossing paths,
The EDF drops a mits,
The scion a flare.
They spin around in unison,
The scion sonics its victum.
The EDF slams it o the mines.
...It doesn't survive.

A 6 human assalt on a computer base,
The atttack repelled, they retreat,
They are blasted on their flank by an ambush in wait.

Archers and bikes spew pops and acid,
sothing survives this deadly barrage.

Rocket tanks blasting the wasp,
Blasting the swarm,
Causing mass destruction,
Destroying all in its path.

THe attilas blast in the distance,
The mallers filter throught,
Nothing survives.

The enemy building,
In your very own base,
Stealing your ammo,
Your weapons,
Your repairs.

Scouts flying in,
A balle of bullets,
A balle of plasma,
Destruction everywhere,
Nothing survives.

It's almost like poetry to me.

I'm a poet,
I don't even know it!

PS: How does this sound?
#3140
I understand the site camera taking ammo (converting it to energy for use), and as for things already on the tank like lights, the tank already generates enought energy to supply those and in some cases heal and rearm.  I would like it with a much lower (slower, unnoticable) ammo cost, but the ammo cost is kindove how the tecknology works.
#3141
Public 1.3 Beta Archive / *Struck with an editor idea*
August 20, 2004, 01:14:53 PM
Why no make a program with everything but the multiplayer for testing/edditing singleplayer mods and another program with everything but the editor for normal everyday use?

If it's a time consuming process that's a good whay not!

Edit:  OOps, mised your last 2 lines Temp,
#3142
Ok, so i'm just crazy :lol: !

Thankyou for the information though!
#3143
Maybe it's just me, but i notic i need a Tech center to build an APC and piolet weapons and a Training Facility to build a Bomber.

I have 3 questions:

Is it just me?
Is it supposed to be like this?
Was it like theis in the prevouse versions, i dont think it was?
#3144
Public 1.3 Beta Archive / new odf option list
April 25, 2004, 06:57:32 PM
I know you can now make piolets commandable with the following:

as Tempest Storm said:
[GameObjectClass]
...
canInteract = 1 // can interact using the reticle
isGrouped = 1 // add to a command group
needGroup = 1 // need free group to build
isLimited = 1 // add to the limit count
needLimit = 1 // need free limit to build
canDetect = 1 // can attack other pilots through attack command

Where can I get a list of the new odf options, i looked everywhere in my 1.3 pb instilation?  If there is no list somewhere else, can we put one here?
#3145
How complex would be the insertion of an mpi camain, were anyone who has beten the mission, or is at the misson in the ladder can help or play against another player?

If this is possable, the use of a cpu to fill in the empty spots would also be nice.


Is it even possable, not nessesarily for 1.3, but ever?
:D  :-D  :-)  :)
#3146
I know 1.3 changes the editor, but i would like to know if it adds another view mode.  There is already plain, wire, color (wire), and hight (wire).  I remember, with my almost null experience editing the editor, i made another button that made the red and green of is the land flat show up.  Will this be in the 1.3 editor.  If it isnt, can someoun put it in.

I think the pbuttins turn on view modes, 0, 1, 2, and 3.  And that what i am talking about is 4 or 5.
#3147
Maybe a choice of how many units you can take with you when you backstab, then you get to choose in a back-stab interface.  Default number of units aside from self would be 0.

I know it would be 'n00bish', but you know now someone would apreciate the option.  Don't forget that by default it would be turned off, and besides, a better name for this is a dynamic alience.  Isn't that allitle less noobish.


What i mean by undaployable recycler is just that, and undeployable recycler.  It wiuld probably work by having the recycler building build a recycler unit.  When it is compleated, the dll would deleat the building.
#3148
I was told that if I could get together a list, OvermindDL1 would try to impliment the options into the DM and STRAT DLLs.  The Following are some of my ideas, be sure to post your own.

Both:
Allow Side Switch [Y/N] No is Default
Allow Back-stab [Y/N] No is Default
Player Pause [Y/N] No is Default
Set team color [AUTO/-long list-] Auto is Default
Choosing start position [AUTO/1/2/3/4/...] Auto is Default
Cant dammage units on own side [Y/N] No is Default

STRAT Only:
Undeployable Recycler [Y/N] No is Default

DM Only:

DURING GAME:

-Allow Side Switch [Y/N] No is Default
    tank becomes AI and piolet is teleported to side of choices start marker[/list:u]

    -Allow Back-stab [Y/N] No is Default
      Keep tank and position on map, but switch side[/list:u]

      Player Pause [Y/N] No is Default
        Player's ship acts like it is in a drop ship (Cant move or fire) and also cannon be hurt, all other game processes still take place[/list:u]
#3149
So the team colors are in the mission dll.

The fe 3way and variety maps automatticly open a window requesting information after the game starts, i think this is the dll.

A custom general DM/STRAT dll could be made and packaged with 1.3 (or sepretly).

This would allow for:
    The setting of team colors
    The choosing of a start position from the already designated positions.
    Maybe a texture choice system (units and buildings).
    A pause system.
    A side changer (tank becomes AI and piolet is teleported to side of choices start marker) [If turned on]
    A back-stabbing side changer (Keep tank and position on map) [If turned on]
    On/Off switch for the 2 above options
    and maybe some other options, like undeployable recycler ON/OFF[/list:u]
#3150
OK, i wasn't sure what was hard coded and what wasn't.  And now that I think about it cycling is better.

Will 1.3 have more base planets and skys.  Maybe if it does, base maps like those in the data.pak could be made.

If more options ccan be given to the host of an mp game, all the better.

2 other ideas i had where:
    A Skin Selector for the units
    A color selector, unless there already is one[/list:u]