Battlezone Universe

Battlezone Universe => Battlezone 2: 1.3 Public Beta 5.1 => Topic started by: squirrelof09 on September 15, 2009, 10:18:41 PM

Title: 1.3 Public Beta 5.1 Bugs and Issues
Post by: squirrelof09 on September 15, 2009, 10:18:41 PM
I think someone needed to start the topic...

While playing a game using Greenhearts variant some pathing code bug appeared in the chatbox. It happened 4-6 times in the game, but seemed to clear up. I'll post a screenshot and if you need the log, I have no place to upload it right now.. Screenshot includes console to see all the bug details, and the AIP debugger is shown.

http://i126.photobucket.com/albums/p107/squirrelof09/pathingcode.png

Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Nielk1 on September 15, 2009, 10:48:35 PM
It's the game specifically 'NOT' freezing on you. We know it happens with flying units being destroyed, especially on non level terrain, but we don't know why.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: GreenHeart on September 15, 2009, 10:55:31 PM
That bug isn't anything to really worry about.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: bb1 on September 16, 2009, 08:17:31 AM
That bug froze me multiple times that game, always when I was about to run away to save my ship.

I never managed to get away..lost about 3-4 heavy warriors to that bug alone.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: squirrelof09 on September 19, 2009, 12:02:21 AM
Okay, new one. I'm not sure if Red Devil already posted about this. I was playing in a game "daylight" was hosting. About 5 hours into the game, Red Devil and I join the server. It was an MPI, one of GH's new maps. Anyway, the bug I'm reporting is, Red Devil noticed that the petals on the archer is transparent "again". Daylight pointed out that he noticed the hauler looked the same as well.

Pictures of what we noticed...

http://i126.photobucket.com/albums/p107/squirrelof09/random/arc.jpg <- Archer
http://i126.photobucket.com/albums/p107/squirrelof09/random/hauler.jpg <-Hauler

Edit: Five hours, not four.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Nielk1 on September 19, 2009, 12:35:35 AM
Knew about the Archers ("not a show stopper") and the hauler might just be the way the bump map applies light since it is supposed to be translucent on the membranes.

It's DEFINITELY the bump maps for the Archer, toggle them and check it out.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: TheJamsh on September 19, 2009, 01:55:50 AM
If the bumpmaps do that, then they are obviously intentional. Bumpmaps were around in 1.2 i believe... so in my opinion it was the artists effect was it not?
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Nielk1 on September 19, 2009, 01:58:52 AM
No the archer thing is 100% bug.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: TheJamsh on September 19, 2009, 02:20:17 AM
really? damn. i thought it looked pretty cool :D
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: squirrelof09 on September 19, 2009, 01:16:43 PM
I checked the hauler out on a different map, Alien Dunes IA. Compared to the transparent hauler in the picture, the one in Alien Dunes IA was yellow. I don't think it had anything to do with he color of the map either.

Perhaps make this topic sticky?

Edit: okay, missed what you said about he hauler, earlier. Understood. Hauler is supposed to be like that.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: squirrelof09 on September 19, 2009, 05:18:49 PM
I hate to feel like I'm pestering the beta team. But, Every time resync's occur, I lose my selected Nav Beacons. I like to name my nav beacons, so I have them selected at all times.

I have the ~ key set to reselect all navs 1-10 when I press it, so that's an easy fix for me.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: TheJamsh on September 20, 2009, 02:02:00 AM
I dont think theres anything that can be done about that Squirrel, If a resync happens sods law says its going to screw up as much as it possibly can. I would advise getting into more low-ping games if resyncs happen to you very often.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: hybirdisdf on September 20, 2009, 05:59:27 AM
I went in new patch game yesterday and saw some new effect weapon/spray .I notice some maulers nod many times look like yes come on kill me.I called my teammates and observe strange behavior maulers.I command service truck to heal my beat up turrets and shouldnt heal it.Ill be play tonight at 800 pm est.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: bb1 on September 20, 2009, 10:12:28 AM
*Deleted original post I'll put this here*

Sound buffer setting will not stick

Windows 7 on a SB Audigy SE latest Creative driver

Every time I start BZ2 I have to set sound buffer location to hardware, and each time I reset BZ2 it defaults it to software mode, even though hardware has worked in the past version. Software is terrible listening and I would prefer to use hardware, but this is the only setting that will not save.

3D and 2D buffers are the only effected settings.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Red Devil on September 20, 2009, 06:24:18 PM
Check your devices under Sound.  I use SRS Labs Audio Sandbox and, even though it's software, Windows detects it as hardware, so check to see if you have something like that installed.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Commando on September 20, 2009, 10:44:16 PM
Yeah, the archer bug is my fault.  I tried to submit a fix for it my my GreenHeart recycler update, but it wasn't added to 1.3.  Basically I added __2g to the fins instead of _2.  The g indicates glass, or transparent, and the 2 indicates two-sided.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Zero Angel on September 21, 2009, 06:15:43 AM
I've noticed strange graphical effects while EMBM is enabled. The ivscout for example, has a 'patchy' look, as if the main body of it looks normal but a certain part of the front (the part where it uses begins to use a different part of the ivscout texture) of it looks significantly more contrasty.  The ivtank on the other hand, is completely black and textureless with EMBM enabled.

I dont know if this is a linux-only problem or if it shows up in Windows as well.

It almost seems as if one of the lighting settings (ie: specular) is actually showing through rather strongly, where in previous versions it didnt. Hence the problems with textures.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: TheJamsh on September 21, 2009, 11:29:16 AM
I havent seen those problems in Windows Vista 32-bit with an ATI mobility radeon HD2600 card.

Bumpmaps have always been a little 'iffy'. They have recently started working correctly for me with the DX9 re-write, but before that all sorts of errors would occur. Every graphics chip is different, so they won't run perfect on every machine.

Im still a little fuzzy on Specular lighting, and what exactly it does. I cant see any difference on my machine, could someone maybe post a screenie with and without spec-lighting highlights on?
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Machine on September 22, 2009, 07:46:05 PM
I have not played much but to me the biggest problem is the lagout bug (like every third game players drop simultaneously and server gets totally out of sync). For some reason I was not able to target an archer (there was no jammer afaik). Resyncs take scraps... Build orders get cancelled and but you still lose your money...

How can the Scion be so much better than ISDF these days ? Majority wanto command Scion now. That really ruins the game. We saw enough spire-archer walking already in official patches. Now it's wise to mass build cheap NPC gauss sentrys etc.... Strats are more like newbie MPIs now.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Nielk1 on September 22, 2009, 07:55:01 PM
Quote from: Machine on September 22, 2009, 07:46:05 PM
I have not played much but to me the biggest problem is the lagout bug (like every third game players drop simultaneously and server gets totally out of sync). For some reason I was not able to target an archer (there was no jammer afaik). Resyncs take scraps... Build orders get cancelled and but you still lose your money...

How can the Scion be so much better than ISDF these days ? Majority wanto command Scion now. That really ruins the game. We saw enough spire-archer walking already in official patches. Now it's wise to mass build cheap NPC gauss sentrys etc.... Strats are more like newbie MPIs now.

Very strange. I have had no lagouts, the lagout bug was fixed. Also, I see ISDF is still the most preferred race to be played. What you have said seems to be something only you are experiencing, quite odd?
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Zero Angel on September 22, 2009, 11:30:42 PM
Actually I've experenced a lagout bug as well, on the public beta. It tends to happen with 4+ players and especially in ST's. I don't have any data, as my BZ2 isnt logging anything.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: AHadley on September 23, 2009, 03:57:51 AM
Hmm. I don't have bumpmaps or reflections, but my PB4a laptop will use both perfectly, if I tell it to read bumps.pak.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Axeminister on September 23, 2009, 06:16:04 AM
I don't experience any lagouts with 1.3pb5.1. It plays smooth as butter. ISDF is the more powerful race still. There are way more graphics settings now. Experiment to see what is best for your pc.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Nielk1 on September 23, 2009, 01:39:40 PM
Quote from: Zero Angel on September 22, 2009, 11:30:42 PM
Actually I've experenced a lagout bug as well, on the public beta. It tends to happen with 4+ players and especially in ST's. I don't have any data, as my BZ2 isnt logging anything.

Quite odd. Your BZ2 log might need to be removed if its not writing new info to it.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Killer AK on October 10, 2009, 04:38:07 PM
I don't think switching servers feature works any longer
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: squirrelof09 on October 10, 2009, 04:38:52 PM
It does work. It's more risky to try it and to depend on it.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Mr X on October 30, 2009, 03:25:00 AM
I don't know if anyone else has noticed this but sometimes maulers sort of sink into the ground, the ground is halfway up their legs.

It happens when they spawn and stays that way until they are destroyed, don't have a clue what causes it.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Axeminister on October 30, 2009, 08:20:32 PM
Were you playing G66 when it happened?
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: bigbadbogie on October 30, 2009, 08:28:34 PM
Quote from: Mr X on October 30, 2009, 03:25:00 AM
I don't know if anyone else has noticed this but sometimes maulers sort of sink into the ground, the ground is halfway up their legs.

It happens when they spawn and stays that way until they are destroyed, don't have a clue what causes it.

All walkers tend to 'bounce' too. They rise up a little bit very slowly and then fall to the ground.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Mr X on October 31, 2009, 03:54:37 AM
Quote from: Axeminister on October 30, 2009, 08:20:32 PM
Were you playing G66 when it happened?

No, just regular BZ2 with the pb5.1 patch.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: AHadley on October 31, 2009, 05:13:03 AM
First,  I took out an atilla the other day and it's head decided it would nod up and down rather fast before it died. Death animations are screwed, basically.

Second, the Core tunnels seem to be better now. NK1's custom RW ones are still a bit grey, but the tops on all the ones I've seen (by the pink tracks) seems to be a bit dark to me.

Thirly, I also had a rather interesting total crash the other day. In order:

1) Internal Exception

2) Runtime Error

3) Access Violation - Unable to load console font


Fixed by replacing data.pak with a duplicate from my 1.01 7z (thanks N1) so it may have got corrupted somehow. I didn't open it so I have no idea what caused it, it might be relevant.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: TheJamsh on October 31, 2009, 07:31:09 AM
I had played around with lighting types for the core tunnels before they were sent in. Glad they work properly now.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: ScarleTomato on October 31, 2009, 05:59:45 PM
not really a bug with the stock game but the option to select the commbunker from a base number messes up in multiworld. I get kicked out of it about 2 seconds after selecting it and lose my controls. The best way ive found to get my controls back is to give up base command and then take it back.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: TheJamsh on October 31, 2009, 06:06:53 PM
Yeh GSH tried fixing that multiple times, but even with what he describes as some "utterly rude hacks" it still refused to work correctly... Hence why for my variant i had to make a different version for IA.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Clavin12 on October 31, 2009, 08:13:23 PM
Is it normal for when the scion forge is destroyed for it to build a dower in its place and then another kiln even if it already has a dower?
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: VSMIT on October 31, 2009, 11:59:44 PM
Quote from: Clavin12 on October 31, 2009, 08:13:23 PM
Is it normal for when the scion forge is destroyed for it to build a dower in its place and then another kiln even if it already has a dower?
...

What?
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Clavin12 on November 01, 2009, 07:13:52 AM
in a couple of instant missions I've don't I'll destroy their forge and they'll build a dower in its place even if they already have one. Afterwords they build a kiln in a different spot.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: AHadley on November 01, 2009, 09:46:34 AM
Dowers are limited to one IIRC. This shouldn't be happening.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Clavin12 on November 01, 2009, 10:46:11 AM
well it is and thus if it shouldn't be happening it is a bug, correct?
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: AHadley on November 01, 2009, 10:48:13 AM
Of course.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: bb1 on December 09, 2009, 10:40:12 AM
Crash while playing Instant Surprise thug varient. BZLog

ERR |Debug           |               debug:298  |18:38:50|86     |Symbol database is too small, current 20000, required 23251

Radeon 5850, AMD955be, DDR3 memory if that matters.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: Red Devil on December 09, 2009, 11:42:33 AM
Your install is jacked.  That error is due to mixing install files, usually by copy/paste, click-and-drag.
Title: Re: 1.3 Public Beta 5.1 Bugs and Issues
Post by: GSH on December 09, 2009, 12:02:18 PM
If you get the 'symbol database is too small' message, that does NOT appear in the 1.3pb5.1 source code or exe. Your bzone.exe is pre-1.3pb4 (or pre-1.3pb4a, not sure). Reinstall 1.3pb5.1, and right-click on bzone.exe and get properties. Ensure that for version, it notes that it's 1.3pb5.1.

-- GSH