Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: mrtwosheds on January 03, 2008, 06:58:55 PM

Title: Hover cons...
Post by: mrtwosheds on January 03, 2008, 06:58:55 PM
Im back to my constructor again, need to decide to hover or to walk.
Hover cons are faster not because they move faster but because they are good at walking round buildings.
But they cant climb hills, which is a big issue, because its an important strategy. The daleks have tractor beam so sentient pilots can give it a lift if its really needed, but the ai will be limited to building on flatish ground. Which is a bit lame considering their claim to be the superior beings...
The hover cons also appears to only have one animation "deploy" unless anyone else knows different?

Any ideas?
Title: Re: Hover cons...
Post by: Avatar on January 03, 2008, 07:06:08 PM
Why not use both?  For the Olympians I have a walking "Base Constructor" and a hovering "Field Constructor".  You could do the opposite, have a hover Cons for base building and a walking one for field work (where it might have to climb cliffs)...

-Av-
Title: Re: Hover cons...
Post by: Red Devil on January 03, 2008, 07:18:08 PM
Walking crigs are really hovercraft, so, if you increase their accelThrust a bunch, they'll 'walk' right up hills.
Title: Re: Hover cons...
Post by: mrtwosheds on January 03, 2008, 08:05:02 PM
They behave differently, walking crigs go straight up, but the hover type try to find a path, but then I told it to use hover pathing.....
Experimenting.