• Welcome to Battlezone Universe.
 

News:

Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - bigbadbogie

#16
The 1.3 Community Project / Re: Nielk1's Models/Concepts
November 16, 2009, 01:52:14 PM
These ships will predate even the artifacts from BZ1!!

They can be anything at all.
#17
Battlezone 1 Patch Board / Re: Experimental Build
November 16, 2009, 01:51:04 PM
Rumours of your godliness are certainly NOT exaggerated!!

I'll play through BZ today and see what I can find...
#18
Battlezone 2 Mods / Re: IA maps for use
November 15, 2009, 09:35:09 PM
Put them under: maps13/missions/instant
#19
Battlezone 2 Mods / Re: PB5.1 Expansion Pack Content List
November 15, 2009, 09:33:56 PM
Quote- Originally, i had about three of four facility textures as well. Makes sense being a facility-like map. So i swapped out three of them for higher-res versions in FS2... again i dont see that as a big-deal.

I remade half of the Facility textures, and Lizard remade the other half.

I'm not even slightly sorry to be so blunt... but I really don't like seeing maps/mods which are stuffed full of other peoples assets... even if the maker does have permission. It makes it look like the work of some random newbie who just finished playing GMod for the millionth time.

I know that you are not just some newbie TJ, but I really would hope for more than that... from every modder.
#20
It is meant to destroy any units which get stuck underwater and can't get out.
#21
Overdrive Terminal / Re: re-release
November 15, 2009, 02:10:37 PM
I would buy it.
#22
Overdrive Terminal / Re: random idea
November 15, 2009, 01:45:34 PM
Quote from: Mr X on November 15, 2009, 01:35:39 PM
And whats going to kill them in a base where everyone has the exact same views?

'What is this? A star of David? Where did you get it. TELL ME WHERE!!!'
#23
The 1.3 Community Project / Re: Member List
November 15, 2009, 01:43:09 PM
I have the ability to create fair Scion and Hadean voiceovers with Goldwave. (See FS2 for examples).
#24
The 1.3 Community Project / Re: Member List
November 14, 2009, 10:15:46 PM
You can put my name under voice actors too.
#25
Click on the uninstall icon!!!
#26
Battlezone 2 Mods / Re: PB5.1 Expansion Pack Content List
November 14, 2009, 06:15:10 PM
Quote from: AHadley on November 08, 2009, 01:26:25 AM
Getting better? TJ, you are one of the best mappers we have!

He's the best mapper to ever steal almost all the frikin assets!!

MAKE YOUR OWN FLIPPING MODELS TJ!!!
#27
Battlezone 2 Mods / Re: IA maps for use
November 14, 2009, 06:11:40 PM
Use filefront... as long as the file isn't too big.
#28
Nup.
#29
Battlezone 2 / Re: The Physics Nerds' Theory Thread
November 14, 2009, 04:27:31 PM
Thumpers are now in BZ2 thanks to 1.3.
#30
Overdrive Terminal / Re: Cyprus
November 14, 2009, 03:01:00 PM
I'll wait until 2013 to watch that.