I am using OvermindDL1's Blender exporter to make a deploy animated model, but I can't get it to work in game (no errors, it just won't show up). It was originally supposed to be an aircraft but I've tested the model as at turret ingame and the animation still doesn't play. The model shows up properly, skinned and all, but the animation is simply not there. No errors either, it just doesn't do anything.
I've looked at Fishbone's website but that didn't really help much, as it only provides a basic example of an SI_AnimationKey and doesn't really explain how to use it if I want to do the animation freehand. So can anyone either a) teach me how to do animations in Notepad, including whether it's possible to do several motions (say translation and rotation) at the same time, or b) explain how to make it all work with OvermindDL1's exporter without getting into notepad copy-pasting (probably impossible, but worth asking), or c) a combination of the two. Links to tutorials where this is explained in an understandable fashion are also greatly appreciated.
Thanks!
I've looked at Fishbone's website but that didn't really help much, as it only provides a basic example of an SI_AnimationKey and doesn't really explain how to use it if I want to do the animation freehand. So can anyone either a) teach me how to do animations in Notepad, including whether it's possible to do several motions (say translation and rotation) at the same time, or b) explain how to make it all work with OvermindDL1's exporter without getting into notepad copy-pasting (probably impossible, but worth asking), or c) a combination of the two. Links to tutorials where this is explained in an understandable fashion are also greatly appreciated.
Thanks!