So I've been trying to find a way to convert my model to .xsi format but no matter what route I take, I keep running into the same damn problem. My ideal method was to make them in Gmax, export to .md3, import into Blender 3D, and use OM's .xsi exporter. That didn't work as when I exported to .xsi all the polygons where separated from each other and I ended up with a model with a huge number of vertices. So I tried converting .md3 to .obj using Lithunwrap, and then use blender to export to .xsi: same problem. Even exporting a model made in Blender does this too. Thinking it was a problem with OM's exporter, I tried using Lithunwrap to convert .md3 to .x. Looking at the .x file, it too had all tri's separated. However, if I use Gmax or Lithunwrap to export to .obj I end up with a proper model with each sub-object in one piece. So, for some reason, converting to .x and .xsi results in seperated, detached polygons.
And, yes, I did make sure the model was in one piece before exporting from Gmax. Also, all of these tests were done with untextured and unanimated models, if that matters.
So my questions are does anyone know what I'm doing wrong, and what methods do you successful people use to convert to .xsi?
And, yes, I did make sure the model was in one piece before exporting from Gmax. Also, all of these tests were done with untextured and unanimated models, if that matters.
So my questions are does anyone know what I'm doing wrong, and what methods do you successful people use to convert to .xsi?