Hi everyone!
I'm new to this forum, but i've been searching for the correct topic, didn't find it, so I use this part of the forum to present my first map ever created.
It's called Strange fortress, basicly inspired by ST River4, but made some adjustments.
It's good for strat and allied strat even (when u set 'teams' in FFA strat mode).
Complete tunnel systems, some hidden weapons and rooms, etc.
Here it can be downloaded: http://cid-8a32c4301e0722eb.skydrive.live.com/self.aspx/ST/STStrange.zip
(http://cid-8a32c4301e0722eb.skydrive.live.com/self.aspx/ST/STStrange.zip)
Pretty good for a first upload. Want it in the expansion pack?
Yeah put it in if you want, my goal is to spread the map. The more people downloads it the better :-)
I've done some deeper testing of the map, and it had too many turrets on it, so I removed them, hope you will still enjoy it.
Link remained the same, recommended to download the new version.
Team 1's base area has a scorch and some scrap on the ground. This starts the game with a slight scrap imbalance for the teams. Also your tunnels are not all the correct height, so zooming though them I kept nicking things till I blew up (I was going rather fast).
I threw the 10/28/09 version of the map in the Addon Pack repository to get it around, I will pass anything said about it by the testers on to you if they do not themselves.
Okay so if anyone finds any bugs on the map, please post here, I'll try to fix them.
Umm Nielk: you mean the tunnels underwater?
Quote from: Crash on October 28, 2009, 02:43:48 PM
Okay so if anyone finds any bugs on the map, please post here, I'll try to fix them.
Umm Nielk: you mean the tunnels underwater?
Yes, the height changes often as you go down. The best way to do tunnels is to place your entrance, then eye drop it to get it's height and turn off the ground button. Then place all your tunnels after that one based on that one's height, only ever changing by + or - 16 because of ramps.
Sadly it looks like you need to lay out all the tunnels again with all the little height misalignments.
well I was trying to align the tunnels, the value is about 16, but not exactly 16, about 16.3 or something like it, it's because with 16 the tunnels on the way down have some gap between each other. Will try it with 16.
Remember, it is the height of the entrance +/- 16. So it could be 16.3, 0.3, -15.7, etc.
Hope this helps!
well I was adding 16.3 to each level, so it can differ as you go down, all I need is to move the elements to their good position. Thanks for the advise :)
Tunnels need a snap-to option.
huh?
Good idea, RD!
Quote from: Red Devil on October 28, 2009, 03:06:04 PM
Tunnels need a snap-to option.
That would be very useful, if difficult to acheive.
Of course the problem with snap-to things is when they keep thinking you want one thing when you actually want another.
Actually, what I'd like even more would be to make it possible to overlap tunnels, by which I mean having two tunnels occupy the same space on different levels. (I figure you could probably make two tunnels into one model to get around this, but I'd still have no idea where to begin :P)
You wouldn't be able to collide with one of them.
Quote from: bigbadbogie on October 28, 2009, 03:52:15 PM
You wouldn't be able to collide with one of them.
I know, so for now my dream of creating the most feindish maze DM map ever is just a dream... :'(
that sounds like a hell of a map.
It's also annoying that you can't put tunnels under buildings. Thus hectic bases are difficult. :/
Yes you can collide with them, totally like normal. Ive done it. They just have to be part of the same model thats all. (Dont need a collision mesh either, so long as they ownTerrain)
I was going to fix the map a bit for the addon/expansion pack, but I can't get it to open. Tried stock pb5.1, still nothing. Any idea why the map has started to no message crash the editor and 99% of the time AV in game? Nothing has changed in it, so this was a sleeping issue that popped out or something.
I found that issue too, I opened it by creating first an IA game on it, then opened in the editor, after I finished work, removed the CPU recy, and all things that doesn't belong there, then put into the multiplayer folder :)
are there any objects on the map? could try loading it with /nobodyhome and /noscript. Trouble is that removes pathpoints etc as well
some statues, and some weapon crates
It had some sort of weird set of tunnels I was going to balance and level back out.