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#1
News / Re: BZUniverse Instant Messaging
March 31, 2009, 05:51:27 PM
Quote from: TheJamsh on March 28, 2009, 05:24:21 AM
Can i just make a point regarding this...

Having a chatroom built into BZUniverse would cause a few problems. Most points for discussion or brought up by newbie modders or players etc wouldnt have any record stuck on BZU. The amount of open topics would decrease pretty quickly...

It's not built in. You have to download a client that connects to it.
#2
Battlezone 1 / Re: Battlezone font?
March 31, 2009, 04:33:58 PM
Quote from: † Trinity † on December 23, 2008, 07:32:09 PM
http://www.thealmightyguru.com/GameFonts/Series-Vector.html

This shouldn't have been overlooked. There it is!
Sorry, and thanks, Trin!

Needs some editing to get it to look exactly like what we see in bz...but there it is.
#3
Battlezone 1 / Re: Bz Servers - redux
March 31, 2009, 04:24:01 PM
So, basically, it has to do with transfer rate which has to do with each players connection and the rate they are sharing and transferring between each other? Is that what you're saying? I can agree with that.

That's not something that's capable of being controlled. Damn dial up! :P
#4
Battlezone 1 / Re: Battlezone font?
March 31, 2009, 04:15:51 PM
Jeez! I'm sorry (?) I generously tried to help someone get something close to the bz font because there isn't a tff file available for it.
Nah..I'm not sorry I tried to help. If it's going to be this hoot, arguments and know-it-alls that really don't know, - I won't try to help.
Can't you just appreciate the attempt? sheesh...!

No, it is not a fake 3d effect it is a true 3d effect made in Illustrator CS4, as I've said.
What you're describing is not how it was done. It's not a 'frontal perspective' either (whatever that is...it's not a term learned in the Ace test). Please stop dude...you have no idea what you're talking about.
#5
Battlezone 1 / Re: Bz Servers - redux
March 30, 2009, 01:36:38 PM
Quote from: OvermindDL1 on March 30, 2009, 08:54:53 AM
They can all be beaten, and the reason Punkbuster is so ineffectual is because there are always people updating the hacks, whereas the BZ community does not have that form of resource.  VAC requires code inside the program, this is not an option here.  Regardless of what is chosen, it needs to be kept updated and changed often.

Generated by OvermindDL1's Signature Auto-Add Script via GreaseMonkey



The security that's in BzE works great. And...hehe...what Dx said, above. Aside from the FPS stuff. I'll never agree with anyone that says FPS is a shared setting...and I don't want to start that argument again it's been argued and debated about thousands of times.
#6
Battlezone 1 / Re: Bz Servers - redux
March 29, 2009, 01:24:44 PM
Quote from: OvermindDL1 on March 27, 2009, 04:47:37 PM
I am more referring to a watchdog process like punkbuster (gull, hate referring to that piece of crap), just watch the game in detail.

ewwwww!!!! Punkbuster is, yes, just about the only system like that. But it never, ever, works. When it does work it's only for a matter of an hour or two if it's not as little as a few minutes until it's update is defeated. It's also known to crash systems and cause all kinds of errors with other games that don't use it. Yuck! I vote no to that. LOL

Something like VAC security (Steam's Anti-Cheat system) would be a much better idea I'd think. That, also, can be beaten though. They have improved it a lot and there is now a way to choose whether you're playing hackers or secured players but I'm sure that's not 100% fool proof either.
I wonder what it would take and if it would be possible to release BzE through Steam?

The most fool proof way to do it is pretty much what Dx has done with BzE which was partially already there. Encrypted and compressed files and checks on those files to ensure each player has the same exact file(s).

No matter what security system is used, be it games or windows, some lamer somewhere will find their way around it.
#7
Battlezone 1 / Re: Investigate
March 29, 2009, 01:11:34 PM
Quote from: Spawn on March 26, 2009, 02:02:58 PM


hmmm...yeah. There is no message there, just a dynamic link to the message which should cause it to display, but after previewing, it doesn't. Have these boards been updated? I haven't been keeping up with cms's lately. Not sure what the latest version of SMF is.
It used to work here, and yes, you could quote a quote - and you should be able to.
Is this a stand alone installation? = I can probably fix it.
If it's provided by smf = can't do much about it. Report this bug to SMF developers.

I don't use bzc's version. Those Fugly skins and the completely unnecessary name changes they made are very annoying as well as probably chasing people away that might download it. I use the stock version from the original disk with a few addons (like the blue stealth skin and other skins I made).
#8
Battlezone 1 / Re: Battlezone font?
March 26, 2009, 11:10:36 AM
Easy there Inspector Sherlock. For one thing it is not a 'trapizoidal transformation' it's a 3D effect I added to it. A font analyzer will tell you that the font is Impact so (hehe now that I told you) there's no reason to waste your time doing that. And there is no perspective effect. It's a 3D effect, as I said.

I also told everyone the program I used to make it. And I also said this was something I did in a few minutes just to show it can be done.

lol...why would I be lying?
#9
Battlezone 1 / Re: Investigate
March 26, 2009, 11:04:50 AM
I never had a problem with that mission either. Part of the mission is doing it quickly.
Do it quickly as the mission says you need to and you won't have a problem. It's a game...if the missions were made easier to complete then people would be less satisfied and want more.

#10
Battlezone 1 / Re: Hope for older games like BZ...
March 23, 2009, 05:48:03 PM
That's great! Hopefully it gets more people playing. Sadly they'll be most likely playing on the croat server being manipulated by it's owner until they (the new players) figure him out.
#11
Battlezone 1 / Re: Hope for older games like BZ...
March 22, 2009, 07:55:20 PM
I found this about bz2.
http://www.computerandvideogames.com/forums/viewtopic.php?p=1052629&sid=1f3cff2ce0226e2e4854386a5f50ed0f

doesn't say much about bz1. and it's just a forum post. That's what I found from a quick search.
#12
Battlezone 1 / Re: Bz Servers - redux
March 22, 2009, 03:57:39 PM
Quote from: Avatar on March 22, 2009, 03:38:22 PM
If someone like OM can create a protection system independent of the game so that everyone has a hack free choice it'd be an awesome thing. 
This already exists, in a way; Firewalls. Ban all of the known, admitted, and confessed hackers.
It also *almost* exists in BzE because IP's are posted for everyone as soon as someone enters the lobby.
BzE is really the answer. Dx did a great job with it creating a stable version of the game that's very securely hacker free.
I'm not sure because I've never looked at the anet code. If there is such a feature it would be as easy as turning it on and making it active. Genx has found things like login capabilities so it just might already be there. If it isn't already there...it's going to be quite a task to pull off. I'm not sure it's worth spending all that time to do to an 11 year old game when someone like Dx has already spent almost 10 of those 11 years creating BzE. BzE is a resolution to avoiding the boneheads. Like the quote below from you, Avatar, the people that can't play without their cheats, tweaks, and hacks won't play BzE.

The pathetic part about players like that is that even with their hacked advantages....they still suck and get beat up pretty bad. And that's why they're so angry.

Quote from: Avatar on March 22, 2009, 03:38:22 PMThen, anyone complaining would be admitting they can't play without the hacks.
Exactly! That is exactly why the people plotting to stop and destroy BzE are doing it. It is also why you never find them playing BzE.
#13
News / Re: BZUniverse Instant Messaging
March 22, 2009, 01:15:23 AM
Perdy kyul! These threads and posts are a little old. Is anyone still using it or did it die off?
#14
Battlezone 1 / Re: Bz Servers - redux
March 21, 2009, 02:39:49 PM
Yes. That's a great idea, Overmind. And yeah, Nielk1, from my understanding there is a system like this in place in BzE.
I believe the encryption is so the files that are compressed in zfs's can't be collected. I'm not exactly sure that that is the security that ensures all players have the same files and no one is hacked though. I think that was a security measure he made so nobody can extract the bze zfs files and use them in 1.4.

Dx would be able to tell us how it works and which is which.
#15
Battlezone 1 / Re: Working on XP
January 06, 2009, 02:14:14 AM
I'd suggest editing your render.cfg file so it's appropriate for your card.

By default, if you're not sure, turn all the pre-load options off by placing a ; in front of those lines.
Turn MipMaps off by doing the same to that line also.