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Messages - Blunt Force Trauma

#61
Battlezone 1 Patch Board / Re: First things First...
December 04, 2009, 05:05:36 PM
Well. . . it's been broken since 1.4, so everyone playing BZ has pretty much forgotten it.

In BZE it's a VERY effective weapon and it does. . .sort of. . .act like the original.

Most importantly, I appreciate Dx trying his best at emulating the original.
#62
Battlezone 1 Patch Board / Re: First things First...
December 04, 2009, 08:58:24 AM
QuoteRed Devil
Speaking of which, since they wear pressurized suits, shouldn't they shoot off haphazardly like a balloon?

Absolutely there could be some of Newton's second law going on.  But there's really not enough air mass in a suit, compared to the soldier, his suit and equipment to move him much, unless he was in zero g (off planet), and even then, very little.

Now if his pressurized, or possibly liquefied breathing gases, were hit, that might indeed send him spinning  :-D
#63
Battlezone 1 Patch Board / Re: First things First...
December 03, 2009, 09:05:07 PM
The thing is, most especially about BZ1, after release the community had DAYS upon DAYS into WEEKS into MONTHS into YEARS of 2-4-8 hours A DAY of actual gameplay. . . so while the devs knew the code, the players know the 'game'.

So, regarding that, I don't regard the devs as doing any big 'mistake' back in '97.  But now that we have players that have 4000. . . 6000+ HOURS of gameplay. . . they certainly should be listened to, or walk into another arguably BZ2 type mistake.

 
#64
Battlezone 1 Patch Board / Re: First things First...
December 03, 2009, 05:51:19 PM
Thanks for the compliment ssuser!

You're explanation of sound transmission in a hard vacuum is right on.

There might be some added high frequency chatter from high EMP/EMF hysteresis resulting in some Schmitt triggering of some of the onboard systems.  :roll:

Ok,  ok. . . I know. . .come down to earth space cadet. It basically means the electro-mechanical systems on board reacting to the field sweeping past from an energy weapon going off in close proximity to the tank.  And since it's the 1960's and 70's, there would be much more of that than there would be 'today'.

The only 'twist' I would add, is the added variable of what keeps the tanks levitated.  If you buy my conjecture of how the ships stay "hovered", then there may be some additional "sound" transmission through the field or the field's fluctuation.
#65
Battlezone 1 Patch Board / Re: Flash Cannons
December 03, 2009, 08:18:46 AM
I'm not into the code side like a lot of you guys are, but the FC seems to be working fine in BZE. It doesn't seem to drag the game down, at least in DM.  What is the problem in using that, but just turning it down a bit?
#66
Battlezone 1 Patch Board / Re: Work In Progress
December 03, 2009, 08:07:44 AM
Quote from: Commando on December 03, 2009, 12:05:26 AM
It's nice to see bz1 isn't dead.  Will be nicer to get some decent performance  in bz1 too.  The bz1 seemed to suffer from the same pausing every 10th of a second that bz2 suffered from before it's dx 9 rewrite.  At least it did for me.

Whoa!  Other than Navbeacon and myself, this is first time I've heard of anyone else mention that!

One reason I stayed with 98se is because I couldn't stand the stuttering in XP.

I was very excited when BZE came out because it doesn't have any of the stuttering at all.
#67
Battlezone 1 Patch Board / Re: First things First...
December 01, 2009, 09:59:48 PM
That's certainly a different perspective Avatar.

I suppose stuff like poly clipping, frame rate drops into the teens from bad coding of explosions and some weapons, Lockstep freezing, fast unsynced PCs playing >30% faster, easily hacked, easy avoidance of host wishes, etc., etc., could be seen as affectionately quaint or quirky.

And if you love that, I'll have to respect your view.

But the other 95% of the 20 hardcore and 20 casual who play the various versions of this game, just want it fixed.
#68
Battlezone 1 / Re: Battlezone1 kerfuffle
December 01, 2009, 09:08:29 PM
Quote from: Avatar on December 01, 2009, 06:25:46 PM
It's exactly the "selective enforcement" issue that created the extremely sensitive environment here.  A casual link to the front page of a site that somewhere on it has a "grey area" all-in-one installer for a single ten-year-old game that the developer and publisher no longer cares about is exactly what started the whole thing, simply because someone took it on themselves to bring CmptrWz's provider into the fray.
-Av-

I agree, but at some point, you have to say what the hell.
#69
Battlezone 1 Patch Board / Re: First things First...
November 30, 2009, 07:14:07 PM
To be kind, this a most dated debate.

Anyone that's played BZE ...knows... the release has the full BZ embedded.  Every map...and specific ship ALONG with that map.

The argument against BZE "changing" the game is absolute nonsense.

uh. . .oh wait. . .  Unless you argue that BZE added too much content and fixed too many issues.

Now, for lack of a better mindset, the spock sensibility says, "way too much has changed in the strat balance". Let's assume for a second there is some changes that fundamentally upsets some player's hardwiring to what he's learned.

Wasn't both BZ1 and BZ2 new once?

The argument to bash a version of BZ that basically fixes the majority of the crippling aspects of BZ, then criticize the game for some perceived . . .or real  "re-balance", is the epitome being stuck in time.
#70
Battlezone 1 Patch Board / Re: Flash Cannons
November 29, 2009, 07:43:51 PM
I would occasionally use 2X 1.4 flash cannons to heat a pot of coffee on Europa.
#71
Battlezone 1 / Re: Battlezone1 kerfuffle
November 28, 2009, 06:54:11 PM
Quote from: TwinShadow on November 28, 2009, 05:12:18 PM
Just a quick thing, people don't really change sometimes. Some will, but others may never change. In this case, a "truce" will probably be pointless since I doubt it'll ever happen.

To see if things can change, all you need to do is take a quick peek at the spock's server most any time during the day.  While I'm currently banned,  I would wager the price of several BZ CDs that you'll find him and the guy paying for the server, posing well known BZ player names and responding as that player to cause angst and animosity.

But again, most of us long time BZ1.4 players learned the BZ landscape years ago.  One of about 3 primary reasons BZ1.4 is now defunct.
#72
Battlezone 1 / Re: Battlezone1 kerfuffle
November 27, 2009, 05:39:53 PM
I say. . .let's do it ssuser. 

You, and I suppose others at this board, will learn the lesson most long time BZ1.4 players learned long, long ago.

By hey, it just a game, let's give the other cheek a try again. . . what the heck. . .
#73
Battlezone 1 / Re: Battlezone1 kerfuffle
November 27, 2009, 05:35:38 PM
Quote from: Nielk1 on November 27, 2009, 11:21:45 AM
LMAO! He removed my post and banned me, and everyone here can see how clean, simple, and correct my post was. I still would prefer my user be deleted instead of banned but, hey, close enough.

I too am again banned from spock's battzone1.net server for posting earlier in this thread, though I didn't mention any one in particular. . .

Quote
There will always be a faction wanting the game as is. They enjoy tweaking/cheating and won't be happy with any version that prevents it.

Eddy

In an odd way, I see no huge issue with it anymore, IF those playing the game understand the game's brokenness and susceptibility. BZ1.4's most crippling issue is the VERY few-and-far-between newcomers are not informed the game is incredibly easy to tamper with and that many do.

To add insult to injury, I find it a shame when the server host openly (don't want to step on toes linking to it) tells newcomers that the server is "hack proof".  Much like the spider speaking to the fly.

As I said, because this 'bz universe' community IS so tiny. . .both BZ/E and BZ2. . . any mischief gets recognized and commented on.  I think mostly because everyone left playing have a deep affection for the game they have played for the last decade.
#74
Battlezone 1 / Re: Battlezone1 kerfuffle
November 25, 2009, 09:11:53 AM
I think many here that are aware of the angst in the BZ1 community have a valid perspective that is justifiable.  It's much easier to see AND recognize the nonsense when you're not bathed in it daily or even weekly.

That said, most here weren't exposed to the horrendous amount of everyday and various mischief and full blown hacking that began to become overwhelming around 2005-6, so it's much easier to make an evaluation with a cooler head.

As you can now see with the community size of BZ1, the landscape of BZ1 has now become a barren wasteland, and at this point, I doubt there's any recovering.

It's very refreshing to see this board/community, for the most part, level-headed and civilized.
#75
Battlezone 2 / Re: The Physics Nerds' Theory Thread
November 23, 2009, 07:59:31 PM
ssuser and myself had some good back and fourth about BZ1's "reality" when I tried my hand at redoing the Grizz.  I also threw some conjecture at BZE's version of the Mortar Bike.

http://www.battlezoneclub.org/forum/viewtopic.php?f=16&t=2288

http://www.battlezoneclub.org/forum/viewtopic.php?f=16&t=2537