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Topics - Fishbone

#2
Public 1.3 Beta Archive / undestructable buildings
October 28, 2004, 07:29:54 PM
recently, I come accross a very weird bug that I am quite sure is caused by my assets (DuneCommand).
After a certain time of multiworld play (real multiworld with at least 2 internet players) the enemy buildings become undestructable.
whatever you shoot at them, they recover in the next world update and the only way to kill them is demolish them with a constructor.

Commando mentioned that he has never seen the bug in stock maps, but he has seen it on some Greenheart maps. This indicates that it is not dll related.
so the culprit can be faulty odf or faulty aip. Did anybody come accross this problem or know how to fix it?
#3
ok, I have a problem with the new isodf options in 1.3

I am referring to this:

- Further overloaded the ScriptUtils IsODF() function to be able to
return even more info. For these special cases, you must pass in a
char buffer with length at least 20, with characters 1-19 (c-style,
counting from 0) all zero. The first character specifies what to
return in there ...


I am trying to do this. the compiler doesnt give me any errors. but ingame it does not seem to work. anybody has tried this and got it working?


strcpy(ctemp,"300000000000000000000");
IsOdf(htemp,ctemp);
if(ctemp == "CLASS_ID_CRAFT")